Game Concept : Shattering, Mutation and Alchemy!
#21
Posted 31 August 2011 - 17:48
#22
Posted 31 August 2011 - 17:49
#23
Posted 31 August 2011 - 17:50
#24 fs_dsjupiter
Posted 31 August 2011 - 17:51
Seems like were taking over powered gear, and making it more over powered...
There will be a higher demand for items because bound they will be stronger than unbound.
I never said there wont be a high demand for them. Im saying what this is doing is allowing people to take gear thats already over powered and make it even more over powered. Thus putting the gap between people who don't or can't afford to donate to this game and live off a few fsp (10 or under) and the people who have piles of fsp, even larger. Because the people with tons of fsp will be able to do this to all of their items and buy all of the items needed...
Not necessarily a fan of it
#25
Posted 31 August 2011 - 17:51
#26
Posted 31 August 2011 - 17:52
I never said there wont be a high demand for them. Im saying what this is doing is allowing people to take gear thats already over powered and make it even more over powered. Thus putting the gap between people who don't or can't afford to donate to this game and live off a few fsp (10 or under) and the people who have piles of fsp, even larger. Because the people with tons of fsp will be able to do this to all of their items and buy all of the items needed...
Not necessarily a fan of it
Or make your cheaper gear more powerful?
John Stewart
Chief Operations Officer
#27
Posted 31 August 2011 - 17:53
#28 fs_dsjupiter
Posted 31 August 2011 - 17:54
I never said there wont be a high demand for them. Im saying what this is doing is allowing people to take gear thats already over powered and make it even more over powered. Thus putting the gap between people who don't or can't afford to donate to this game and live off a few fsp (10 or under) and the people who have piles of fsp, even larger. Because the people with tons of fsp will be able to do this to all of their items and buy all of the items needed...
Not necessarily a fan of it
Or make your cheaper gear more powerful?
With all of these new sets you guys have been putting out (2 piece sets) theses bonuses would have to be VERY large to make it worth it. Thus making over powered gear.
#29
Posted 31 August 2011 - 17:54
Actually i don't like the idea.... Most of the updates u make cause more issues or aren't so good and i definitely don't think it's a good update... u better leave the game as it is now and don't add new features just improve the ones it already has :] i know u are listening to the feedback but u still haven't upgraded the game the way people want :] arena is still such a mess and has become a real joke to play it... it's mostly based on luck, not stats and it's just an example...
We know there have been issue with pvp and arena but Hoofmaster has talked just this week about improving both and the bounty board. This post is however for feedback on the above idea, so please try and stay on topic.
John Stewart
Chief Operations Officer
#30 fs_deadlystrk
Posted 31 August 2011 - 17:54
things i don't like.. making overpowered gear even more overpowered (with current creature stats which are hp + armor only there is no point for any boosting - work out creature stats first so we won't have to use the same setup for 100 lvls).
how about instead of using those gems on gear you instead could use them to improve enchantments/ skills duration/ maybe something else
#31 fs_commiedevo
Posted 31 August 2011 - 17:54
#32
Posted 31 August 2011 - 17:56
It's an interesting concept. However, duration by stamina use has its own problems. Does it count buffing? Either way, I could sit somewhere for 2 weeks (or longer) playing arena using enhanced items and never spending a single stamina.
Its a good point, something we didn't consider, we could make arena or combat moves use duration on the gems. Personally I don't think it should count buffing but this idea is concept still so all feedback is welcome.
John Stewart
Chief Operations Officer
#33
Posted 31 August 2011 - 17:57
However, i love the idea that you can further upgrade your weapons and stuff, and finally make all the junk you gather when leveling useful. You guys have to rethink the bound thing though
#34
Posted 31 August 2011 - 17:57
#35 fs_commiedevo
Posted 31 August 2011 - 18:00
On a somewhat tangential note, what is the plan for this game?? Are you going to produce 5 million levels? Rather than focusing on gear, perhaps HCS might think about a sustainable element of gameplay that doesn't require more levels?... Just a thought.
#36 fs_dsjupiter
Posted 31 August 2011 - 18:01
One of the primary complaints about this game is that leveling is already WAY too fast and easy - hence the existence of a ridiculous 1200+ levels already, when other MMORPGs succeed with less than 100 levels. Why add MORE overpowered gear that makes it EVEN EASIER to burn through content?
On a somewhat tangential note, what is the plan for this game?? Are you going to produce 5 million levels? Rather than focusing on gear, perhaps HCS might think about a sustainable element of gameplay that doesn't require more levels?... Just a thought.
Like GvG, PvP, BB, Arena, Scavenging
#37 fs_nybras
Posted 31 August 2011 - 18:01
#38
Posted 31 August 2011 - 18:02
If done right could make game play more interesting. Like say your in a frozen realm and need gear with that's been enhanced with a fire gem for protection against the cold and to damage creatures if your gear isn't enhanced you take extra damage when hit. Could make specific realms and creatures for the different effects the gems will give.
#39
Posted 31 August 2011 - 18:03
The idea of using "unwanted" gear to break it down and turn it into different types of shards/gems etc is a pretty good idea. Using these gems to increase the power of sets that are already overpowered as is (taking buffs into consideration), I do not agree with. Maybe if you allow it so that the gems/shards can only be used to enhance non-set items would be a good idea to use them for, or rather just allow the gems/shards to increase certain traits of other things such as potions/buffs/enhancements (rather than changing the stats on gear).
I think there is still a lot of work needed on this subject, but before we start going full steam ahead on it, could we look into other current issues within the game: certain buffs, GVG, PVP ladder, Arena etc.
Thanks,
#40
Posted 31 August 2011 - 18:04
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