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Why dont you like PvP?


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#201 Windbattle

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Posted 24 April 2013 - 18:39

I wouldn't have even made this thread cause its just asking to be flamed. The hatred levelers have for pvpers has been going on since the game came out. In turn, pvpers have become less tolerant of whining, hit hard, and go about their business.

 

Only players that have done both have a true grasp on whats going on / can be a little less biased than others.



#202 Windbattle

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Posted 24 April 2013 - 18:44

Yes. Then she told them their opinion was wrong. Thus my saying keep it civil.

As for bountying a deflected attack, this was explained. The intent to attack the player was there. The fact the attack is deflected is irrelevant.

 

Then reduce the chance deflect kicks in then. You make deflect overpowered with this simple change in rules. I don't believe deflected hits were always bountyable. That discourages pvp a lot.

 

Also, the multi posting discourages it as well. Hard to say this is a pvp centric game when specific things have made it much less profitable to do so. 

 

Hoof said he would entertain some Pro-PvP changes to the game. I think you guys need to consult a bit.



#203 Removed8950

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Posted 27 April 2013 - 22:14

Im curious. I want to hear what your opinions.

What is it about PvP that you dont like? Please... be civil, I want this to be a thread to understand the other side of the fence :)

I dislike pvp for any and or all the following reasons:

 

XP loss. I worked hard at sitting here gaining free xp with the gain maxxed. How dare they come and take it. Also smashing monsters that don't ever attack first is hard work, it's a grueling task of repeadidly hitting the attack button.

 

Gold Loss: Again, I get paid to do nothing with gold gain maxxed and folks wanna steal it from me! Not to mention I can literally make millions by smashing monsters and yet folks still wanna steal it from me!

 

PVP Gear: High intial cost, virtually 0 return on the investment. By the time I out grow it, most all have as well, or there's no demand for it anymore.

 

Buffs and pots: Cost me more of my free stam and gold to aquire! And I can't have a healthy selection of both my cherished Leveling Buffs, and the PVP Buffs I need to keep the bullies from helping themselves to my Free Gold.

 

Bounty Tickets: Sadly I have to pay for these with more of my free gold. And posting the bully who stole my free gold costs me more of my own free gold...And there's a good chance said bully won't care about being on the BB and will only further provoke him/her into once again helping themselves to more of my free gold.

 

In closing, I have to use my free stam to aquire free gold and pvpers wanna just help themselves..It just ain't right..

 

Who are they to take my free gold and xp that I use my free stam aquiring?


Removing the ability to Bounty a PvP Ladder attack is something I've been thinking about. If enough people want it, I don't see why not. It might be a relatively easy tweak, unlike the rest of the suggestions.


#204 Belaric

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Posted 28 April 2013 - 00:22

I dislike pvp for any and or all the following reasons:

 

XP loss. I worked hard at sitting here gaining free xp with the gain maxxed. How dare they come and take it. Also smashing monsters that don't ever attack first is hard work, it's a grueling task of repeadidly hitting the attack button.

 

Gold Loss: Again, I get paid to do nothing with gold gain maxxed and folks wanna steal it from me! Not to mention I can literally make millions by smashing monsters and yet folks still wanna steal it from me!

 

PVP Gear: High intial cost, virtually 0 return on the investment. By the time I out grow it, most all have as well, or there's no demand for it anymore.

 

Buffs and pots: Cost me more of my free stam and gold to aquire! And I can't have a healthy selection of both my cherished Leveling Buffs, and the PVP Buffs I need to keep the bullies from helping themselves to my Free Gold.

 

Bounty Tickets: Sadly I have to pay for these with more of my free gold. And posting the bully who stole my free gold costs me more of my own free gold...And there's a good chance said bully won't care about being on the BB and will only further provoke him/her into once again helping themselves to more of my free gold.

 

In closing, I have to use my free stam to aquire free gold and pvpers wanna just help themselves..It just ain't right..

 

Who are they to take my free gold and xp that I use my free stam aquiring?

 

 

Irony and/or sarcasm noted.


Good-bye and hello, as always.


#205 vastilos

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Posted 28 April 2013 - 06:30

I dislike pvp for any and or all the following reasons:

 

XP loss. I worked hard at sitting here gaining free xp with the gain maxxed. How dare they come and take it. Also smashing monsters that don't ever attack first is hard work, it's a grueling task of repeadidly hitting the attack button.

 

Gold Loss: Again, I get paid to do nothing with gold gain maxxed and folks wanna steal it from me! Not to mention I can literally make millions by smashing monsters and yet folks still wanna steal it from me!

 

PVP Gear: High intial cost, virtually 0 return on the investment. By the time I out grow it, most all have as well, or there's no demand for it anymore.

 

Buffs and pots: Cost me more of my free stam and gold to aquire! And I can't have a healthy selection of both my cherished Leveling Buffs, and the PVP Buffs I need to keep the bullies from helping themselves to my Free Gold.

 

Bounty Tickets: Sadly I have to pay for these with more of my free gold. And posting the bully who stole my free gold costs me more of my own free gold...And there's a good chance said bully won't care about being on the BB and will only further provoke him/her into once again helping themselves to more of my free gold.

 

In closing, I have to use my free stam to aquire free gold and pvpers wanna just help themselves..It just ain't right..

 

Who are they to take my free gold and xp that I use my free stam aquiring?

 

Dude, if I could high 5 you in person, I would. This post has made my night. I am literally dying of laughter right now and my friends are looking at me like I'm some drunken fool (even though I am drunk). You should be given an Oscar/Golden Globe/Emmy award.

 

Actually, if I could buy you a bottle of rum, I totally would lol. Kudos on the post. The cows and anti-pvp'ers should take notes from your post. Kudos to you man. Kudos.



#206 Grimwald

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Posted 28 April 2013 - 12:23

Well, PvP as I see it happening is not really PvP.  PvP is really an onesided excercise in which the attacker has all the advantages.  He searches through the playerlists and selects an target which is offline or is hunting, then he tailors his gear to make sure he can defeat the target, he buffes up and then he assaults and moves to another one. Is this REALLY PvP? I don't see the second player, I just see another mob who got stats to beat.

 

To make PvP fair, I would change it a bit. First both swing at the same time, secondly everyone is cloaked :) Ofcourse we are going to need cheap offline gear with high random stats like high defense OR high armor or high HP to make it interesting.. :)



#207 Gutie

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Posted 02 May 2013 - 22:17

Well, PvP as I see it happening is not really PvP.  PvP is really an onesided excercise in which the attacker has all the advantages.  He searches through the playerlists and selects an target which is offline or is hunting, then he tailors his gear to make sure he can defeat the target, he buffes up and then he assaults and moves to another one. Is this REALLY PvP? I don't see the second player, I just see another mob who got stats to beat.

 

To make PvP fair, I would change it a bit. First both swing at the same time, secondly everyone is cloaked :) Ofcourse we are going to need cheap offline gear with high random stats like high defense OR high armor or high HP to make it interesting.. :)

Yeah. That's what is what makes FS' PVP lacking. IMO They should allow for players to be able to attack upwards higher though imo. I'm of a neutralish view on PVP though this aspect is what is terribly lacking.

 

As for attacking while offline some pvp people (who are all buddies with people they've played with for 4-5 years) would tell you to get buffed while offline... well... we have a thing called stamina in this game that makes that not as efficent as someone who is AFK in an open world MMO... Because someone can you know... witness them coming and buff their buddy?

 

Maybe making buffs not work in PVP when attacking that are higher than your VL? This can nerf the concept of buffing merely to beat stats... Also doing the concept I heard of putting buffs on stand-by was talked about... maybe make this a mechanic of the game? In exchange for PvPers get rid of the deflect = bounty OR get rid of multi-bountying... I think multi-bounty is a stupid concept imo. Why not make it so the reward is combined rather than multiple bounties by the same person??? This entices more to take the bounty, and thus hit them anyhow.

 

Also, maybe make a special kind of bounty on 100 stam hits? With an incentive to take said bounty beyond the regular reward?

 

The problem lies in that there is mutually issues on both sides. PvPers have total edge to attack while offline. Maybe get rid of attacking beyond say 24 hours? In exchange ditch deflect/multi bountying. I think getting PvPed while online within 30 mins is fair game.

 

 

***Just thought of an idea. Make a log/guild log message that can be toggled on/off (hmm a SECOND guild Preference???) That gives guild members a 2 minute window to buff or get people to buff an attakced guild member who has been offline for more than... hmmm say about 2-6 hours somewhere in that window. They have those two minutes to quick buff their buddy. Maybe make this also an option for people on your ally list? (people who added YOU as an ally get this alert and also have an opprotunity.

 

Lastly... Updating the Fallensword Phone APP to be able to quick buff members of your guild with a simple listing of names, level, and maybe gold on hand? with a message/quickbuff as only two options would be a BOON to a number of us to utilize. A realtime profile page would also be great, so we can see what buffs we have on, etc... This can help liven up PvP etc. In all of these things I urge ditching multi bountying. MAybe take my idea of a multi bounty the reward merely merges?

 

I agree that despite the "intent" aspect deflecting then bountying is a tad past it's time. If we really want to liven up PVP and also give a bit of a boost to the rest of us (like me) who tend to not bake cakes on a regular basis, a bit of a nudge to be able to respond to PvP attacks... anyone who would still complin about PvP with the 2 min timeframe to respond to a initiated attack, would be either not being legit about their opposition or really has a habit of making other players unhappy with them.


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