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mages teleport ignores spires


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#1 slipknot84

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Posted 12 June 2015 - 17:30

wut..teleport is movement..fix plz.


Edited by slipknot84, 12 June 2015 - 17:30.

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#2 hidulphus

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Posted 12 June 2015 - 17:58

i think thats normal. it should avoid spire.if not spire gonna equal to snare. since no one can run away from spire since it hurts so much.



#3 slipknot84

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Posted 12 June 2015 - 18:05

so war cant kill anyone who teleports out..awsum


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#4 hidulphus

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Posted 12 June 2015 - 18:43

actually you can. your stun jolt and snare is 6s total(max amount before they get CC immune). which is more than enough to kill anyone. unless they have redemption talented and use it just when you started hitting.

 

what i learn from pvping as warrior, it's more like a mind battle. we have to wait their redempt done and then we can rush and combo. most mage will die this way.

 

but just like pvp using sin, it all depends if you can burst damage the enemy or not. if they manage to cauterize and heal themselves most of the time you are doomed^^

 

as always ranged attack always have more advantage in pvp.



#5 slipknot84

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Posted 12 June 2015 - 18:49

cant stun/jolt and snare using rush. which is required 99% of the time...and with everyone now using shields its almost impossible to deal enough dmg before they can move..and then its pretty much game over. doesnt help every fricking war skill animation takes a an age.


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#6 Bigfoot

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Posted 12 June 2015 - 19:29

lol


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#7 hidulphus

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Posted 13 June 2015 - 01:35

well in my case if the enemy doesnt use any skill before i use my rotation they usually die.

maybe we use different rotation :P



#8 ComradeLewis

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Posted 13 June 2015 - 08:31

 

 

actually you can. your stun jolt and snare is 6s total(max amount before they get CC immune). which is more than enough to kill anyone. unless they have redemption talented and use it just when you started hitting.

This is incredibly OP. Basically, whoever attacks first with this wins almost every time. Unless the fight is Prophet vs Prophet, fights don't last more than 10 seconds. With 6 seconds being entirely only 1 person attacking, you can see what the issue is. I'm talking equal opponents here. People with very pathetic gems with proper rotation (and class) can easily kill players with better gear and an entirely messed up PvP class. PvP is totally messed up in this game.


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#9 redsmokeboy

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Posted 13 June 2015 - 10:59

Factor lag and or Zercoina larg factor in how fast move as war even get close - close gap sadly war - Templar still doomed in PvP even with update to rush, 6 sec easy kill some one if use right combo of skill have no lag deal with unlike my self deal with some lag so unable kill any on in time frame.

 

Of course possible kill some in 3 -4 skill's if landed right as war very on DPS to pull it off and player has less then 10k hp.

 

Misama, toatle recall work same. alow move out farm's way unless slinced doomed.

with out Zercoina - Rush skill even grasp slow them but not fast nuf easy get out slow in time before next rush.


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