When traveling through Eldevin, one must constantly hold down a button (mouse or keyboard) to keep moving. I suggest a "cruise control" function whereby one can set there character to keep moving with the click of a button and simply steer. I suggest this based on experiencing physical discomfort when traveling around for quests.
Seagull
Member Since 16 Dec 2012Offline Last Active Aug 21 2014 02:23
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Topics I've Started
Cruise Control
02 August 2014 - 10:36
"A Potent Brew" Quest
25 March 2014 - 01:03
I have been trying to get past stage 1 of this quest for awhile now. I am directed to acquire 4 quarts of blood from Rathlien Spearmen. I have gone through a lot of stamina and several levels now (with quest finder buff on) killing spearmen and have yet to get 1 blood. Either I have very bad luck or something is not right. Please advise?
Suggestion Regarding Future Balancing Updates
15 February 2014 - 03:37
First let me say well done on the recent balancing update! I appreciate your work in balancing the classes and skills. While there are still some tweaks to be made, the recent changes appear quite refreshing in my opinion, and will contribute to the longevity of the game.
That being said, I do have one complaint, which is that we were only given 1 chance to respec our characters. In my case, after testing my build I realised that I made a several mistakes which, to my dismay, I found that I would be unable to freely remedy for 60 days. While I fully support the respec cooldown timeframe as well as the cash shop option during normal gameplay, I feel that when balancing updates take place, there should be more leeway. With some of the changes, it is difficult to determine how actual gameplay will be affected without experiencing the changes first hand. This means trying out a build without being locked in to the decision.
I propose one of the following be implemented in future balancing updates:
1) Unlimited resets for 3 days.
2) ~3 bound respec tokens (enough to try a few different things).
3) A testing grounds where we are able to test different builds without spending our respec.
Thank you for your consideration.
More Musical Instruments
24 January 2014 - 04:27
I really like the idea with the trumpets and bagpipes; I think they are interesting emotes and would like to see more varieties. Some I have in mind:
-Didgeridoo
-Various drums
-Accordian
-Sitar
-Harmonica
Templar Talent Suggestion
17 January 2014 - 21:01
My suggestion is as follows:
A 1 point buff talent that provides a significant reduction in armor durability degradation (and as a result reduces repair costs). Perhaps a requirement could be to wield a shield?
The reasoning behind this is that templars playing the tank role incur large amounts of damage and thus have significantly higher repair costs than other classes; I think this would balance that issue.
EDIT: Sorry, this should have been posted in the stickied thread.