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Member Since 28 Feb 2014
Offline Last Active Dec 24 2021 08:44

#1005332 Proposed Loyalty Update.

Posted by mary4ever on 16 September 2021 - 13:38

First of all thanks for suggesting the new skills to the community and not just implementing them !!!


Before I start I have ONLY read BigGrim's OP so some things here might have already been posted by others + I am basing my oppinions on those criteria:

  • Cash is spent to buy FSPs during Special Offers + to receive 1 - 2 EPIC donation chest/s & the Allegiance / Loyalty Tokens are Extras !!!
  • New pots should NOT negatively affect any other rewards like EPIC donation chests, Global chests, PvP Ladder, Arena, .....
  • Skills should NOT be too low or too high, same applies to Allegiance / Loyalty Tokens cost & duration time !!!
  • Allegiance / Loyalty pots are ALL BOUND !!!




Here are a few changes we are considering to existing potions.
Change Potion of Intensity to:
Doubler 1500 Loyalty 200
Change Auspice of Ancients to:
Conserve 440 Loyalty 100
would suggest lvl 350 - 400 + a cost of 100 Tokens !!!
think would greatly help NEW & lower players, thus keeping the Token cost low
Change Scholars Draft to:
Adept Learner 400 Loyalty 250
Librarian 400
would suggest lvl 350 - 400 too + a cost of 200 Tokens !!!
think would greatly help NEW & lower players, thus keeping the Token cost low
Potion of Ultimate Global Acceleration Cost reduced to 1000.
Move Fast Track Draft from Caves and upgrade to buff level 200. Loyalty: 100.
Here are 13 new proposed potions and their loyalty costs.
Warriors Elixir. Loyalty: 750
Fury Level : 200 Duration : 120m
Berserk Level : 200 Duration : 120m
Dark Curse Level : 200 Duration : 120m
Enchanted Weapon Level : 200 Duration : 120m
Wither Level : 200 Duration : 120m
Shatter Armor Level : 200 Duration : 120m
Enchanted Armor lvl 200
Keen Edge lvl 200
I would add EA + KE instead of wither + SA, drop the Token cost because these levels can already be cast with the help of Buff Enhancer, maybe 150-200 Tokens !!!
Additionally I would add it as a Guild RP Pack too !!!
another great RP Pack would be:
Armor Boost lvl 200
Shield Wall lvl 200
Terrorize lvl 200
Flinch lvl 200
Sanctuary lvl 200
Constitution lvl 200
Potion of the Quester. Loyalty:  500
Find Item Level : 400 Duration : 120m
Quest Finder Level : 200 Duration : 120m
Quest Hunter Level : 200 Duration : 120m
would change them to:
Find Item lvl 1000
Quest Finder lvl 250
Quest Hunter lvl 250
Potion of Precision Strike. Loyalty:  500
Arterial Strike Level :  1000 Duration : 120m
Forgemaster Draft. Loyalty:  150
Epic Forge Level :  200 Duration : 120m
add Epic Craft lvl 200
for 200-300 Tokens
Magical Carapace. Loyalty:  500
Defensive Aura Level : 250 Duration : 120m
Layered Armor Level : 250 Duration : 120m
think the Token cost should be dropped to 200-300 
Hunting Lord Potion. Loyalty:  500
Doubler Level : 3000 Duration : 120m
would increase the Token cost to 750
I will not lie, this would greatly benefit people like me (big stamina banks) as I used to buy a donation chest just for a high doubler !!!
usually I would say no because it interferes with the donation & global chests BUT as the skill Doubler does NOT affect any target stats (PvP or PvE) + it does NOT increase xp gain (AL, OK, ....) or even save stamina (Conserve) I will give it an OK. (Doubler is just a multiplier, same as Global Booster)
Another reason would be that a high Doubler has been requested a lot by big stamina banks so this should satisfy them.  :P 
In the end it is up to HCS 
Potion of the Divine Hunter. Loyalty:   1000
Doubler Level : 5000 Duration : 120m
​agree with the Token cost of 1000 !!!
Potion of Divine Knowledge. Loyalty:  750
Adept Learner Level : 1000 Duration : 120m
Librarian Level : 900 Duration : 120m
Obviously NO, remove that pot !!!
It should be obvious why it negatively affects donations, global events, .... + seriously STOP with the "power creep" !!!
Rampage Potion. Loyalty:  750
Animal Magnetism Level : 500 Duration : 120m
Conserve Level : 1000 Duration : 120m
Obviously NO, remove that pot !!!
same as the above
Alchemist Prized Potion. Loyalty:  750
Distil Level : 250 Duration : 120m
Brewing Master Level :  500 Duration : 120m
Obviously NO, remove that pot !!!
This one is the worst, again please STOP with the "power creep" !!!
This is so bad that I do not even know where to start as it would take too long to summarize all the cons as It negatively affects almost all game plays (Arena, PvP, GvG, ......)
Just want to add that the highest currently available BM is lvl 300 from the Arena & that should stay so !!!
Potion of Supreme Global Acceleration. Loyalty 2000
Global Booster 1000
The Token cost is too high + currently GB lvl 1500 costs 1200 Tokens, so a lower GB lvl 1000 should obviously cost less !!!
Potion of Devilish Global Acceleration. Loyalty 3000.
Global Booster 1500
I am a bit confused, the GB lvl 1500 pot has 3 different names: (1 from FS & 2 diff names in OP)
Masterful Global Booster Potion (https://fallensword....&subcmd=loyalty)
Potion of Ultimate Global Acceleration (https://forums.hunte...=1#entry1005037)
Potion of Devilish Global Acceleration (https://forums.hunte...=1#entry1005037)
The Token cost is too high as we already have GB 1500 for a cost of 1200 Tokens !!!
Potion of Godly Global Acceleration. Loyalty 5000.
Global Booster 2000
The Token cost is too high !!!
Currently we have those Global Boosters:
We look forward to your feedback on these proposals. We also welcome any additional ideas you may have.
~ The Fallen Sword Team


Honestly the Loyalty section should have "unique" rewards only available there, would love to see more like the realm chest KEYS which are ONLY available on there


LINK => https://fallensword....&subcmd=loyalty


Please do NOT add any skills close to EPIC donation chests => their value would drastically drop => less donation (after all why would the past donators donate again when they can get the same epic skills from the Token shop, the vast majority hardly uses their tokens so they are sitting on them  B) !!!


Please do NOT add any skills close to EPIC global chests => less people would participate => as we all know the top 100 get us the most total kills + are usually big stamina banks !!!


Please do NOT increase the "daily Allegiance Tokens", HCS has already introduced DOUBLE & TRIPLE Token rewards during special offers so either patiently do the Daily Quests or just donate, in the end this game is still running due to donations !!!


IMO the highest AL, LIB, Conserve level should not be higher than 400 !!!


As mentioned, try adding rewads that are truly unique & are not close to EPIC donation / global chests to NOT negatively affect them !!!



maybe Stalker lvl 400-500, Sacrifice 750-1000? (I know sacrifice lvl 500 is in some global chests BUT it is not in any of the EPIC donation chests, at least I think so)

& / or even a new Skill => Immortal: 0xp loss when defeated vs. Creatures. (PvE & does NOT protect Gold loss)

Titan Doubler lvl 200 would be a choice too since it can already be cast with Buff Enhancer & might help low lvl players who can not cast it yet or not available in buff market at that time !!!


Lastly please keep the Token cost at a reasonable value (for Example 3000 Tokens for just a GB 1500 is too expensive)



  1. Which of these Token potions will be available to be purchased with GOLD too? (like all the current KEYS, Global Boosters)
  2. Do all the listed Token potions have a 120 min duration? (except for the GB pots that have 60 min)

#1004369 "Shot in the Dark" !?!?

Posted by mary4ever on 04 July 2021 - 22:10

I am very disappointed, not by recent events BUT the last 10 years .....




The most disappointing & most insulting thing is that after more than 10+ years the PvP attack ranges are still at +/- 10 !!!

(was 1st introduced over 10+ years ago at ~lvl 300 where there were 2000-3000 online players, where "online activity" was at 5-10 mins, now it is 45 mins with 200-250 online players)

there have been players sitting with millions of gold on hand for years knowing how **** up the ranges are & they know they are safe ....



PVP Ladder


As much as it pains me to say I seriously hope you will NOT release any new Rewards (sets, ...) because you kept constantly ignoring the issues that many told you about which made PvP Ladder Tokens useless (very sad that the tokens I & others got before using a huge amount of resources are now useless too) which brings me to my next point


just in case you HCS are not understanding:

new PvP Ladder Rewards are added to increase PvP Ladder activity BUT that will not be necessarily the case because the vast majority of people have been hoarding them for a long time with hardly spending any resources to get them .... please do NOT make the mistake !!!




I can not believe I am saying this BUT it would be better to add the "coming PvP Ladder Rewards" to the Arena because at least here they will have some value unlike the PvP Ladder Rewards !!!

I am sure the Arena is not perfect BUT it's at least XX times more challenging than the PvP Ladder & not as broken due to skill levels, .....




Question to HCS => for whom are you developing the APP???

Is it for EOC, the "veteran" players, new players or for everyone?


The APP has been in developement for what, 7 years? and from what I heard it's not even halfway (not counting alpha, beta, ..... ) until completed so it will take another 7 more years ?!?!


The best APP will be useless when several game mechanics are broken & you still keep ignoring them for years


I am asking this because I doubt you are aware of the problems new players are running into ....


2 of them are:

1) the lower maps are too complex compared to the high maps where the path is very simple (1 entry, 1 exit)


2) As mentioned over the years numerous times Composing is NOT accessible to everyone because they are guild-BOUND & the only way for new players to get them is to either join a guild with a high composer or buy from "Traveling-Composers" which prices usually were very expensive !!!

Over the years I mentioned numerous times that I used to mentor small guilds until my "semi-retirement", they had NO other way to get composing potions than to buy them from "Traveling-Composers"

They sold a lvl 200 skill (30 min) for 3 FSPs (~750k gold) which would have cost me 10k gold (75 times more expensive) LOL

BTW the leveling pots AL, LIB, Conserve are at lvl 300 (30 min) and were sold at 5 FSPs EACH !!!

which "average" new player could afford paying 15 FSPs ONLY for 3 leveling composing pots everytime they hunt & because of their low max stam they hunt more frequently than us ?!?!?




Started as a great idea BUT became the worst affecting almost every game mechanic  :(

You have forced Composing upon us whether we want it or not, especially in PvP, GvG, Relic Battles, ..... so we could at least "equally" compete in skill level


I am not going to go into details because everyone (even the most delusional) knows how overpowered Composing has become !!!

Composing **** up PvP, especially the PvP Ladder even more (I will spare you the details, have been posted in forum numerous times) !!!

Composing **** up GvG, attacking guild usually blitz-attacks with composing & even if the defending guild tries to defend will be almost useles because obviously casting levels can not hold a candle to the OP Composing !!!

Composing **** up Relic Battles, no further words are obviously needed on that recent subject

other skill issues can be found at https://forums.hunte...showtopic=77333(by tilley)


Over the years I posted in forum numerous times how easy it is to get frags to create EPIC Composing skills for "pennies", ~4 years ago (when I "semi-retired") I had millions of frags, like some others I posted many times about & in the last 4 years I have farmed frags only 2 times so others who continued to farm are now with 10s of millions LOL


@to those who do not know me & think I am trying to get benefits because I do not have the resources ....


I have posted this A LOT of times in forum:

I am a high Composer with millions of frags & lots of PvP Ladder tokens which have cost me a Fortune to gather !!! as usual HCS can easily verify it  :) 




So in the last 10 years what big game updates did we get?:

1) Season which was bound to fail because they purposely ignored the PvPer side

2) 3+ Composing Updates despite it making the game worse, why? because it is a huge gold sink!?!?



I know we are in difficult times BUT honestly it does NOT take 10+ **** years to change the PvP attack ranges LOL

+due to covid people have been more online than ever & online gaming has boomed (look it up)


The FSH script is currently actively managed by PointyHair (is not HCS stuff member) alone (I think) & he alone is spending A LOT more time on coding than HCS, does that even make any sense?


Back then brought it to HCS attention how easily it is to power level on only SEs, was ignored but much later it was suddenly removed & to this day (I have asked around) nobody knows why (I am not complaining, just wondering why suddenly)

Back then brought it to HCS attention how Titan Events were a huge disadvantage for big guilds & actually for the so called "1-man-guilds", was ignored but years later changed by hoof after he observed it himself (someone reached out to him)


Almost every guild has become "dead", not for the lack of ideas players gave but rather for the almost non-existing coding action for the last 10+ years !!!

There is a small guild (TEoG) who is making some "noise" hehe to keep the game alive  ;)


This used to be a great game & still has the potential to be BUT for some strange reason it became evident to many that anything regarding Competition or even TEAMWORK gets shot down or even watered down (check FS history updates in the last 10 years  :( )


Regardless if my topic will be deleted / ignored / replied with just "lip-service", .... any action or non-action will show how the future of the game is going to continue ....


ps: to those still waiting for the XP Event: HCS will release it & a special donation offer (most obviously celebration chest)

#1004055 Possible Relic Alterations

Posted by mary4ever on 13 June 2021 - 04:12

Hi there everyone.


We've heard the feedback regarding Stamina Gain on Relics. While we don't see any benefit from stripping it from existing higher level relics, (it'd just cause ill will with those holding them), we have no problem seeding them through lower levels.


Our question to you, the Community is this: Would you have a problem with us changing the stats of lower Relics to allow for moving those stats to Stamina Gain or would we be looking at simply adding it?


We'll have an in game poll running and feedback here with any reasoning is greatly appreciated.


Poll broken. Will put it back up once repaired.


~ Grim

you can either do ....


1.) the laziest method


simply add as many Stam Gain relics as you desire & ignore ALL other relic iusses !!!

you can even change ALL relics into "Super" Relics that have FULL +% Stam Gain, Max Stam, Stats, Enhancements


it's a band aid that ignores all other relic issues, gets rid of any competition & teamwork, relic battles, .....



2.) you actually do some work


A ) FIX the current relic battles which are a **** JOKE !!!


enough said, everyone who has ever captured / defended relics knows it !!!

from a low "1-man-guild" (who was a low lvl player himself with 2 low joiners) took 100+ relics without any "issue" to HCS admins kamicazer7 (was at the time lvl 50 or so) & hooftest taking our relic that had 50+ defenders also without any issues

granted most were not in pvp gear but still a lvl 50 beating 50+ defenders were at least half of them were EOC !!!


B ) Make capturing relics a permission !!!


I used to mentor some small guilds & the issue they ran into was that new players would simply capture relics their guild did not need (also happens to other guilds, regardless of size) & they could not get "rid of it" which brings me to my next point ...


C ) Add a "dismiss Relic" option !!!


As said, add a "dismiss Relic" option with a COOLDOWN to avoid abuse !!!


D ) preferred Relic value


Contrary to what many believe it is not Stam Gain Relics that low / new players actually need, as mentioned before: I used to mentor small guilds & what they needed the most was MAX STAM Relics !!!


of course do NOT take my word for it & please make a game poll that ONLY includes low players, NOT high players like me, EOC, afterall the "new relics" are for them !!!


E ) Supply & Demand !!!


I do not think I need to say anymore, just please make sure to NOT add too many & keep them at a decent number so they are still "attractive" / desired, encourage activity, teamwork & relic battles !!!


F ) "Optional" NEW Guild Relic WAR System !!!


Make TEAMWORK actually matter in relic battles & encourage TEAMWORK, please do NOT discourage it !!!



Guild A captures a relic from Guild B

Both Guild A + B will have 12h time to accept / decline "Relic War"

(new relic war permission to accept / decline will be added)

If after 12h no option has been choosen it will automatically count as a decline to avoid abuse !!!

If Guild A declines then they will be on a 30 day cooldown on that relic & Guild B will have control of that relic

If Guild A accepts + Guild B declines then then B will be on a 30 day cooldown on that relic & Guild A will have control of that relic

If both Guild A + Guild B accept then they will enter a 7-day-Relic-War that looks like this:


Attack Ranges: 

50 - 500 (+/- ??) 

601 - 1000 (+/- 100)    

1001 - 2000+ (+/- 300)

2001 - 3000+ (+/- 500)

3001+ (+/- 1000)

(the attack ranges can be changed by HCS / players who know their ranges better than me)


During those "7-day-Relic-War" both members of Guild A + Guild B will enter a "PvP-War" where they can hourly hit (look above for attack ranges) each other & even bounty each other !!!

they will get their own guild "Bounty-Board" where only Guild A + Guild B can participate in !!!

during the "7-day-Relic-War" time Guild A + Guild B can still capture / defend their relic like normal until the war is over !!!

(it has to be PvP aka xp loss involved, you have to pay a "price" & fight for the relic (bonuses) you get !!! hoof remember how relics were fought for, many guilds, regardless of size battled in PvP for them & generated high activity !!!


I will leave the Scoring System to HCS / the community

both Guild A + Guild B can retreat from the "7-day-Relic-War" at any time BUT it will count as a loss & they will be on a 30 day cooldown on that relic !!!


For every additional +1 relic those guilds battle about +1 day will be added to the "7-day-Relic-War"

so if they battle for 4 relics in (1+3) the war will last 10 days in total !!!


to make it even more exciting several guilds can get involved, either helping Guild A / B or even be against both biggrin.png

several guilds can war against each other for 1,2, ... relics or even "support" another guild (so small guilds can tackle a big guild, ....)

it will greatly encourage TEAMWORK, activity + many other things

  • NO guild can be forced against their will / permission to enter the "7-day-Relic-War" to PvP !!!
  • the "7-day-Relic-War" can only start if it has been accepted by someone who has the permission to !!!
  • at any time any guild can "retreat" from the "7-day-Relic-War" & it will be counted as a loss


this is just a "prototyp-system" so it is far from perfect (an EXAMPLE & everything is up for HCS / community to decide) so no need for me to go into details atm

ps: IF point (F) is implemented then it already takes care of point (A)
(+ after implementing strip ALL guilds of ALL relics & let the GAME begin smile.png  !!!)


I will never understand why HCS keep avoiding / discouraging TEAMWORK / competitions !!! best ("worst") example is PvP

I mean are not games generally played to compete?


FS has great potential BUT has been declining for years, no matter how good the app is it will hardly matter when the actual game has many "broken" gamestyles which need to be updated & will struggle to keep the new ones or even the older ones !!!

honestly I have been hardly active for a long time, as have many others I noticed since aside from the 3 repetitiv main events (Global Event, LE Event, Leveling Content) there is nothing else to do since most if not all the other game aspects are "broken" & need to be updated + when I am online I chat which there are many other apps better for chatting than this one ...


others have already said it before, it is NOT that there are not any good ideas / suggestions (the community has provided numerous good ones over the years) but simply the  "communication" with HCS is lacking !!!

to put it bluntly: we simply get some "lip service" without any action ....


I have so much to say but let's 1st wait & see where this leads ...

#1003532 Feedback and Suggestions

Posted by mary4ever on 06 April 2021 - 00:50

1) before anything else please fix any reported bugs !!!


here is a link to some if they have not already been fixed => https://forums.hunte...=3#entry1003213

plus some others:

-) LAG + ERROR messages still happening until this post

-) Invented items are now automatically transferred to BP instead of Mailbox, please change it back to MAILBOX !!! (new players hardly have any BP slots so questing and daily quests like "invent 50+" will be a pain for them !!!

-) When you open a Chest then the potion inside gets transferred to BP instead of Mailbox, please change it back to MAILBOX !!!

-) When empowering a relic it sometimes does not show in guild logs

-) Items from AH take longer than normal (1 minute max after the auction has ended) to get automatically transferred to MAILBOX), at the moment it is random

for Example: I had items that ended at the same time but received them in my MAILBOX at different times, each item after some seconds or even minutes (might be due to LAG)


2Please create a NEW topic for each game style


It is best if an admin creates a NEW topic for each game style (GvG, Arena, PvP, Composing, Rewards, .....) for discussion and posts the LINK here, otherwise posting many topics in only 1 thread will get chaotic, many pages, ...... just a mess




I am talking about GAME - polls, NOT forum - polls so you reach more people since only a few even visit the forum & to know what the community actually wants / prioritizes




Improve socializing "tools" to generate activity !!!

the recent fixed chat, leader chat, news, log - Notifications have led to more activity, we were finally able to see when a chat / leader chat message would pop up

maybe even the "FSP - chest" I have been posting about like in many other games (at the end of this post-link: https://forums.hunte...3#entry1003213)

or a mini game for FS like tetris, ......

IMO anything that generates activity !!!




do NOT simply only listen to players, not to me or anyone, when you do some changes then please OBSERVE !!!

hoof has done some very good changes through observing  :D



:) thanks Arioche for the thread & hope to see good things in the near future  :) 

#1003213 Composing Update (v3.0.0)

Posted by mary4ever on 23 March 2021 - 19:54

Point taken about SH - we've capped it at level 480 now.


Also will look to see if we can increase the message limit to 512 as well :)

hi Hoof!


it's very rare to see you around but when you are here then stuff quickly gets done so .....



MXDmuuv.png  this "pop up" stopped appearing a long time ago


8QFEHeV.png  this "pop up" stopped appearing a long time ago


H0Kmilg.png this "pop up" stopped appearing at all whether you get buffed, send items, ST, get items in Mailbox, ...


FeOFo14.png this "pop up" stopped appearing when a Titan spawned / the PvP Ladder reset / new medals achieved


JT14OlX.png this "pop up" started appearing when you get a private message

problem is that you will need to have the "Character - Tab" open 24/7 to know when you will receive a message

I think you should introduce a new "pop up" for private messages too because what we currently have is really bad sad.png


some of these BUGS have been reported to Support & in Forum years ago & are still reported until now by numerous players & everytime we get the same reply >>> will forward & will be fixed in the next game update <<<


other BUGS that appeared

  • NO "pop up" for Mass Messages or any kind that we usually got before the Update (Composing, sold items, .....)
  • many experienced extreme lag immediately after the Update, apparently hoof was online & saw it, he "fixed" it for the majority but few still have trouble
  • Invented items are now directly transferred to BackPack instead like usual to Mailbox !!!
  • try opening a potion from a chest and see what happens ....
  • others

Hoof, please fix them ASAP !!!


the missing "pop ups" (look at screen shots) have unfortunately really made FallenSword almost unplayable sad.png


the UI is not "user friendly" anymore, for years we do not know when a new chat / leader message appears which lead to less communication / logins .....



 a "selfish" request that is very quick to implement + sure that will increase activity (like I have seen in other various successful games)


while we are waiting for HCS, they can implement this awesome feature:


the amount you enter will be transfered (substracted) from your FSP account to your "FSP chest" that will appear in your Mailbox !!!

(EXAMPLE: if your account has 1000 FSPs and you input 200 FSPs, then your account will have 800 FSPs & the "FSP chest" a value of 200 FSPs !!!)

then this "FSP Chest" (hope HCS will give it a cool design) can be gifted to players, this will generate activity especially during events, occasions, holidays, ...... 

this is much better than just receiving fsps (proven in other games & sure many saw it in other games, I ♥ it)

hope we will see it very soon & at the same time HCS can observe the activity during that day  :D

we should do EVERYTHING we can to increase game activity so PLEASE Hoof let's do that !!!

#1002568 Towers => Orbs

Posted by mary4ever on 23 December 2020 - 08:27

ok this is getting strange im agreeing with penny twice ,everything new is for EOC but they still want more

like I said you are either trolling or simply did not bother checking out the items, they were not just chosen randomly, I put some thought into them but let me proof to you that your statement "everything new is for EOC" is WRONG !!!


  • Recipe A = 1 x The Hunted Cows Warhammer + 1 x The Hunted Cows Amulet + 1 x The Hunted Cows Helm

The Hunted Cows Warhammer =Pail Of The Hunted Cows Milk + Spirit Tainted Boots + RESOURCES

The Hunted Cows Amulet  = Pail Of The Hunted Cows Milk + Pulsing Heart Armor + RESOURCES

The Hunted Cows Helm = Pail Of The Hunted Cows Milk + Sword of Emerald Fire + RESOURCES


Pail Of The Hunted Cows Milk is dropped by the lvl 50 The Hunted Cow (Titan) !!!

Spirit Tainted Boots + Pulsing Heart Armor + Sword of Emerald Fire are found in REALM CHESTS from lvl 1+

RESOURCES are drops from VERY LOW creatures 


  • Recipe B = 1 x Steamforged Gorgeanaka Cuirass + 1 x Chodrcane Gloves + 1 x Perchtas Grasp + 1 x Perchtas Rune

Steamforged Gorgeanaka Cuirass = Lode Stone of Steamforged Gorgeanaka + Pendant of Fushiyoma (lvl 200 SE)+ RESOURCES

Chodrcane Gloves = Chodrcane Core + Vexus Royal Helm (lvl 150 SE) + RESOURCES

Perchtas Grasp = Perchtas Gift Sack + Super Elite Items (900 Azure + 2225 Mourarchians)

Perchtas Rune = Perchtas Gift Sack + Super Elite Items (610 Pinoldar + 680 Tagozs)


Lode Stone of Steamforged Gorgeanaka is dropped by the lvl 3600 Titan, Chodrcane Core is dropped by the lvl 75 Titan, Perchtas Gift Sack is dropped by the lvl 225 Titan !!!

RESOURCES are drops from VERY LOW creatures 


  • Recipe C = 1 x Ridged Plate Cuirass + 1 x Shadow Weave Gloves + 1 x Vine Tendril Gauntlets

Bobanarts Crystal Skull + Bottle of Gorgon Tears + Fang of Meng Zhang


ALL 3 of them are RP items from doing GvG Conflicts which players lvl 50+ can do



  • Recipe D = 1 x Bag of 100 PvP Ladder Tokens + 1 x Bag of 1000 Arena Tokens

PvP Ladder is available for players lvl 25+ => https://www.fallensw...p?cmd=pvpladder

Areana is available for everyone => https://www.fallensw...x.php?cmd=arena


  • Recipe E = 1 x Inferno Hammer (Tier 5) + 1 x Steamwork Cuirass (Tier 5) + 1 x Writhing Ward (Tier 5)

The Inferno Hammer (200), Steamwork Cuirass (300) & Writhing Ward (100) are invented from MANY different VERY LOW LE, SE & RESOURCES => https://guide.fallen...d.com/index.php


Deepwater Choker (lvl 60)
Death Ring of Lestus (lvl 60)
Ogaliths Fiery Grasp (lvl 100)
Arcing Sabatons of Cyclonus (lvl 125)
Feather Amulet of Kantec (lvl 125)
Skaldirs Frostbitten Steps (lvl 260)
Venoxa Tox Gland (lvl 250)
Wazargs Siege Helm (lvl 250)
Tith Ausos Shield (lvl 350)
Fuvayus Vortex Stone (lvl 400)
Echiphons Scale Gauntlets (lvl 450)
Gorgeanaka Skin Shoes (lvl 450)
Pyramid Amulet of King Sothad (lvl 600)
Rune of Boteroth (lvl 750)
Mace of the Colossus (lvl 700)
Tsukiyaomos Benighted Helm (lvl 550)
Krakaradon Tooth Harpoon (lvl 1131)
Helm of Kojin (lvl 1200)
The Mask of Terror (lvl 1600)
Choker of Time (lvl 1925)


Roach Rune of Epidemicus (lvl 1200)
Kraganaths Krushing Helm (lvl 2200)
Dragon Draped Breastplate (lvl 1101)
Elemental Shield Blank (lvl 900)


ALL above informations are FACTS taken from the HCS page & can be visited by anyone to verify at https://guide.fallen...d.com/index.php



ok this is getting strange im agreeing with penny twice ,everything new is for EOC but they still want more


EOC is currently at 4725, the highest level one in the WHOLE list is the Steamforged one at lvl 3600, ALL others are lower than half of EOC or much much lower 

SO because of ONLY 1 single high lvl one (3600) out of the MANY lower ones + even that 3600 one needs more lower items to invent, you claim "everything is for EOC????

you are either trolling (like usual) or simply do not have any idea what you are talking about


no not trolling just saying the same as what penny is saying that it will only help a select few not the whole game as a whole 

like I said above


take out the stam gain and it would prob work.some how i cant see the cows just giving out stam gain like this ,for example as soon as it came out there would be 4 or 5 guilds with the structure in about 1 hour

  1. the structure (tower) you are talking about is an upgrade available for 100 FSPs each (EVERY guild can buy it), the "ORBS" are invented & placed in the Towers !!!
  2. so "sacrificing" many epics to invent an "ORB" or even a tiered one that requires HUNDREDS of epics WITH Stam Gain does not make sense for you that they will get Stam Gain in return?????


I think if something promotes activity within the game is good for the game as a whole.

Involving players from multiple facets of the game (Arena, Ladder, Titan, so on) can be good too. Very few players have access to *all* the resources on this list. I think most players will find themselves taking to the market to get their hands on these upgrades. Eventually, a shortage of goods will happen and everyone (little guy included) will try to get their hands on anything they can sell at a profit.

It will create activity in the long term, because even if they "big guys" don't take long to get it, the "smaller guys" will have something to work on for the long term.
yes, that's the idea, to create activity in the LONG term for EVERYONE regardless of being high or low level & as I proved above, the vast majority of the items are in range of low players !!!
The list might need some tweaking (less Hunted Cow items, higher # of lower Epics because of availability) but beyond that, I think something like this could benefit *everyone*. Some will just get it faster than others, that's all. Which is not a new thing, but hey.

like I keep saying, everything can be changed BUT I honestly think the Hunted Cow items need to stay, this is NOT only about the unused epics, some who want it faster will have to "sacrifice" their own epics for the greater benefit of the guild & I know many who would !!!

+ as you said, it will create activity in the LONG term !!!


very good


you made thinking for hcs where they can putting it easy for coding very fast, sending chest with fsps to friends is always good 

hehe thanks but honestly they can place it wherever they want / is faster / easer for them to implement !!!



I don't see the point of that at all ??

Giving someone a "chest" with 200 fsp is exactly the same as giving someone 200 fsp without a graphic ??

I believe you that you do not see the point of that at all BUT what you view as pointless does not necessarily mean others feel the same, let me try this .....


from your posts in FS Box / Shout Box / forum topics you created & forum posts you seem to be very passionate about Super Elite hunting (like I used to be about PvP until it got **** up like what we have now), nothing wrong with that BUT I know many who find it pointless, specially going over the amount of the diamond medal 


maybe this ....


in Real Life, when we gift someone money or an object (be it for a birthday or any occasion) then do not we often "wrap" it up?

the bank note stays the bank note and the object an object, still we wrap it up, why?

it stays the "same" BUT we keep doing it, it's about the gesture !!!


I do not know if you are aware of this but those of us who donate know that during the X-mas special offer you can input the name of a player (friend) you want to gfit FSPs & then the player will receive the FSPs with a nice X-mas message, it's a nice "trick" / idea that I have seen in other games too & it works !!! 

it's still the "same" as just sending FSPs directly but still players do it !!!


if it does not hurt anyone (which it obviously does not) BUT most importantly as I have seen in other games will promote activity (especially during events, occasions, holidays, ......) so I am all in for it !!!

it is a "strategy" used by game developers & it seem to have the desired effect !!!

I am sure once its implemented many will use it !!!

#1002436 Towers => Orbs

Posted by mary4ever on 13 December 2020 - 14:59

Seems like almost every game aspect hardly has any activity anymore so …..

Introduce “Towers” (= a Guild Structure)

They can be bought under the Guild Upgrades Section for 100 FSPs each (4-6 Towers in total)


“Orbs” can be placed in “Towers” & the “Orbs” need to be invented !!!

to invent an “Orb” will require a lot of EPIC resources => so let’s get as many game aspects involved as possible (all kinds of Farming from Resources to LE, Inventing, SE Hunting, Titan Hunting, PvP Ladder, Arena, GvG Conflict, …..)


Recipe A = 1 x The Hunted Cows Warhammer + 1 x The Hunted Cows Amulet + 1 x The Hunted Cows Helm

Recipe B = 1 x Steamforged Gorgeanaka Cuirass + 1 x Chodrcane Gloves + 1 x Perchtas Grasp + 1 x Perchtas Rune

Recipe C = 1 x Ridged Plate Cuirass + 1 x Shadow Weave Gloves + 1 x Vine Tendril Gauntlets

Recipe D = 1 x Bag of 100 PvP Ladder Tokens + 1 x Bag of 1000 Arena Tokens

(NEW PvP Ladder Reward added called “Bag of 100 PvP Ladder Tokens” + Arena Reward called “Bag of 1000 Arena Tokens”)

Recipe E = 1 x Inferno Hammer (Tier 5) + 1 x Steamwork Cuirass (Tier 5) + 1 x Writhing Ward (Tier 5)

Recipe F = 3 x Deepwater Choker + 3 x Death Ring of Lestus + 3 x Ogaliths Fiery Grasp + 3 x Arcing Sabatons of Cyclonus

Recipe G = 3 x Feather Amulet of Kantec + 3 x Skaldirs Frostbitten Steps + 3 x Venoxa Tox Gland + 3 x Wazargs Siege Helm

Recipe H = 3 x Tith Ausos Shield + 3 x Fuvayus Vortex Stone + 3 x Echiphons Scale Gauntlets + 3 x Gorgeanaka Skin Shoes

Recipe I = 3 x Pyramid Amulet of King Sothad + 3 x Rune of Boteroth + 3 x Mace of the Colossus + 3 x Tsukiyaomos Benighted Helm

Recipe J = 3 x Krakaradon Tooth Harpoon + 3 x Helm of Kojin + 3 x The Mask of Terror + 3 x Choker of Time

Recipe K = 3 x Roach Rune of Epidemicus + 3 x Kraganaths Krushing Helm + 3 x Dragon Draped Breastplate + 3 x Elemental Shield Blank


“Orb” = Recipe A + Recipe B + Recipe C + Recipe D + Recipe E + Recipe F  + Recipe G + Recipe H + Recipe I + Recipe J + Recipe K

Furthermore “Orbs” are tiered =>

Orb (Tier 1) = Orb + Orb

Orb (Tier 2) = Orb (Tier 1) + Orb (Tier 1)

Orb (Tier 3) = Orb (Tier 2) + Orb (Tier 2)

Orb (Tier 4) = Orb (Tier 3) + Orb (Tier 3)

Orb (Tier 5) = Orb (Tier 4) + Orb (Tier 4)



  • Function of those invented “Orbs”

“Orbs” can be placed into the “Towers” (=Guild Structure) to give BONUSES !!!

Here are some EXAMPLES: (each Orb placement can give 1 of those Bonuses, either Stam Gain, Max Stam, Teleport Cooldown reduction, get % more Guild Experience (GXP) per Creature, get % more Experience (XP) per Creature, …..

Orb = +1 Stam gain, +1k Max Stam, -1 sec Teleport Cooldown, +1% GXP, +1% XP,

Orb (Tier 1) = +2 Stam gain, +2k Max Stam, -2 sec Teleport Cooldown, +2% GXP, +2% XP,

Orb (Tier 2) = +3 Stam gain, +3k Max Stam, -3 sec Teleport Cooldown, +5% GXP, +5% XP,

Orb (Tier 3) = +5 Stam gain, +5k Max Stam, -4 sec Teleport Cooldown, +10% GXP, +10% XP,

Orb (Tier 4) = +10 Stam gain, +10k Max Stam, -5 sec Teleport Cooldown, +15% GXP, +15% XP,

Orb (Tier 5) = +15 Stam gain, +15k Max Stam, -6 sec Teleport Cooldown, +20% GXP, +20% XP,

These were just some Examples

So if a guild has an Orb (Tier 2) and wants Max Stam then they have to insert the Orb into the Max Stam Tower to get ONLY the Bonus of +5 Stam gain !!!

If a guild has an Orb (Tier 5) and wants more GXP then they have to insert the Orb into the GXP Tower to get ONLY the Bonus of +20% GXP !!!



  • The Epics in Recipes A, B, C were choosen on purpose because they need the most ingrediens, are the most expensive & will take time to get them !!!
  • I choose to NOT include any of the Elemental Weapons (Javelin, Hammer, Trident, Blade) into any Recipe for obvious reasons (are already used to invent the 4 Elemental Shields, titans do NOT drop them, is from a quest + will get too expensive for new & low players), same why did NOT use any Elemental Shields in any Recipe !!!
  • Each Tower has a different function, meaning that there is a Stam gain Tower, Max Stam Tower, Teleport Tower, GXP Tower, XP Tower, …… (this is to avoid abuse by a guild getting 4-6 Towers & placing Stam Gain or Max Stam Orbs in them, each Tower can be used once, meaning you can only have ONE single Stam Gain Tower, NOT multiple ones, applies to the rest too !!!
  • Everything I posted here is just an EXAMPLE (epic ingredients, quantity, ....)


The main reason is to increase activity for a much longer period + get as many people involved (as you can see it will require the help of multiple players, the whole guild to invent the “Orbs” + will take a long time to upgrade the Orbs + TEAMWORK + different kinds of game aspects + finally something to do as many of us just hardly login to do anything & most importantly the Recipes hardly need any “special” coder since BG can do that which should be FAST to implement ^_^


Please feel free to post your opinion, ideas, improvements, …. as the Recipes, kind of Rewards are up to HCS, Community what they want to see AND as usual keep it civil  :)



while we are waiting for HCS, they can implement this awesome feature:


the amount you enter will be transfered (substracted) from your FSP account to your "FSP chest" that will appear in your Mailbox !!!

(EXAMPLE: if your account has 1000 FSPs and you input 200 FSPs, then your account will have 800 FSPs & the "FSP chest" a value of 200 FSPs !!!)

then this "FSP Chest" (hope HCS will give it a cool design) can be gifted to players, this will generate activity especially during events, occasions, holidays, ...... 

this is much better than just receiving fsps (proven in other games & sure many saw it in other games, I ♥ it)

hope we will see it before the NEW year & at the same time HCS can observe the activity during that day  :D 

#1002221 Game Update v2.194.0

Posted by mary4ever on 16 November 2020 - 00:10

I do not think I need to post my oppinion about the relic group change, it's rather obvious BUT ......

guys, you thought 5 was horrible, it's NOT just 5 ..... it's 10 baby, 10 !!!  :P


so 1 group => 10 relics !!! (do not forget the upgrades)  :P


I do not want to sound ungrateful BUT I would rather see 1 update that the community actually wants rather than 5 updates that the community does not want, need or care about !!!


please do NOT get me wrong, I am always happy to see any kind of update => this proofs that someone is working on FS !!!  :)


I would really appreciate it if HCS makes a GAME POLL (NOT forum poll so you reach more people) & let the community decide which update they want to see next (just gives us 5 choices & go with the majority vote, like you did in the past)


this would avoid wasting your time on "bad updates" which you will have to spend even more time to fix + actually get some updates that the community wants / needs, would be a WIN - WIN for both the community & HCS  :D

#999445 Double XP Event Incoming!

Posted by mary4ever on 16 December 2019 - 23:16

as usual PLEASE do NOT release any other event while the DOUBLE XP EVENT is active for 72 hours to avoid LAG !!!


:) thanks in advance :)

#999318 Fallen Sword: Mobile Application (0.7.5)

Posted by mary4ever on 22 November 2019 - 01:07

0.7.5 Patch Notes

Map zoom level increased


I know the "Map zoom" is regarding the app on phone BUT it has been over a year since the "Map zoom" does not work if you play on your phone using the browser version (NOT the app)

I have already tried from different phones, even used the phones of my friends but still the same issue with being unable to use the "Map zoom" function :-(

HmfA3nt.pngProblem is that you can NOT adjust the level, it does not move at all


if it is not too much to ask for can you please fix the "Map zoom"?

#999317 Oidhche Shamhna VIII

Posted by mary4ever on 22 November 2019 - 00:49

great Events & thanks HCS for the Halloween Event, I had FUN :)

#998169 Fallen Sword: Campfire Stories

Posted by mary4ever on 19 July 2019 - 17:30

The rise and fall of the trolls


As I look into the campfire I recall old events. This is my story & I am the narrator of this tale. In the golden age wars were a common thing, many skirmishes occurred & among them a war between 2 super powers in which I took part in. Not a day went by without blood being spilt, heroes and warriors emerged, as did a certain individual. This particular one started calling himself the strongest in the whole realm, even went as far as crowning himself the leader. He had a deep rage burning inside him towards all races, he started demanding total obedience, dictating who to ally ourselves with, whom to talk to and the list goes on. When confronted by his allies he totally lost it, consumed by rage he started swinging his sword like a madman, attacking allies and enemies alike as his appearance took the shape of a troll. This led to the end of the war with his side losing due to his crazy actions & it is rumored that the mad troll was spotted mortally wounded in the “sacred plains”, waiting for his return …….


Unbeknownst to us all another troll was biding his time in the darkness, gathering information & observing those brave warriors. When he first made his move, he was accompanied by his obedient sidekicks, 2 naïve inferior goblins. He was a grotesque creature & unlike his predecessor he prided himself in lying, deceit & cowardice. The 2-faced troll twisted facts to his own liking with the help of his 2 naïve sidekicks & even had a god trusting him. Thus it lead to the realm deteriorating & people emigrating. He basked in the misfortune of others & as the people started losing all hope, a higher god descended enforcing a law that was not to the liking of the troll as he had seen through the trolls lies & deceit. Enraged that he could not find joy in the misfortune of others anymore he vanished, leaving behind his loyal sidekicks with a single message saying “Snow Shrine” …..


As time passed the 3rd & most insignificant troll made his appearance. He came from a wealthy family but as a child was neglected by his parents so he sought the attention of others, no matter what, which led to his delusions.  He built himself a secret base underneath his families estate & his wealthy lifestyle was provided by stealing from his grandma. His delusions grew so severe that he was banished from “free speech” which fueled his need for attention even more. He started stalking & pestering “the eternal defenders”, an order he admired by slipping letters under their doors just to get a reaction out of them. Seeing them ignoring him, he applied to join his idols but when they denied him entry his delusions manifested. Even after the troll joined the “laughing stock” order he would at nights stalk each member of “the eternal defenders”, sometimes slipping them letters and every now and then going after their flags, just to satisfy his abnormal need for attention. As I sit around the campfire I make my way back home, feeling the presence of the troll circling around my order excitingly shrieking in a high pitched voice for attention …..

#998109 Game down?

Posted by mary4ever on 15 July 2019 - 21:38

was worried there for a sec egami that it somehow only affected TED hehe


about 7 of us just started their hunt, bunch of others are in the middle of it LOL


hope one of the HCS staff member peeks in to notify the others or fix it :ph34r:


or maybe someone here has the means to notify them, if anyone is from scotland then go knocking on their door :P

#996695 Epics Epics Epics, and those pesky hanger-on titans...........

Posted by mary4ever on 27 April 2019 - 01:57

IMO it is better to use realm drops (SE, Elite, ....) + NEW Epic drops for the Tier System


it is better NOT to include any items from the PvP Ladder or Arena since players have been hoarding tokens for years !!!

also NOT include any RP items => current GvG system needs a re-work !!!


once the Tier Recipes are released the current realm titans (Ogalith, Deepwater Kraken, ...) will drop a "NEW Epic"

what I mean with NEW Epic drop is for Example this:


Ogaliths Fiery Grasp => Ogaliths Fiery Grasp II (or any name HCS chooses)

Deepwater Choker => Deepwater Choker II (or any name HCS chooses)

the NEW Epic will have the SAME stats as the previous one with just the difference that it will ONLY have a "different name"


this is very important so that ONLY the NEW Epics (Ogaliths Fiery Grasp II, Deepwater Choker II, ....) will work in the Tier System Recipes !!!


there are players who have been hoarding 100s of realm Epic drops for years (Ogaliths Fiery Grasp, Deepwater Choker, ...) & can invent dozens of the TIERED Epics on the 1st days once they are released & my suggestion counters that so that we ALL start from 0 to give every player an equal and even chance + this way the Epics values will NOT crush at the beginning & stay high for a very long time :)


I have only read the OP so sorry if what I posted has already been mentioned


smile.pngGood Luck & I hope to see the Tier System in the near future :)

#993070 Game Update v2.954

Posted by mary4ever on 22 July 2018 - 09:29

I just tested it on the Break Down Items page and it looks to be giving the correct fragments?

sorry hoof, as you can see in myscreenshots under BREAKDOWN the SE & Crystalline are NOT in the correct order (they are swapped) !!!

the SE frags should be the LAST ONES but as you can see in my previous screenshots the Crystalline frags are which is wrong !!!


sadly still when creating a potion or when breaking down items SE frags are used instead of Crystaline frags & vice versa :(

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