New recipes have been found in the Cathedral of Ways. Those players with items used in the new recipes in the Auction House have had them returned.
Yup.
~ Grim
- shindrak likes this
Posted by Arioche on 29 February 2024 - 10:42
As always, roadmaps are a guide and subject to change.
Posted by drdoom123 on 28 February 2024 - 21:02
Posted by Toreth on 28 February 2024 - 17:02
Posted by PointyHair on 02 February 2024 - 12:09
The feedback was for even more. I recognised that the prices were far to low but their suggestion was too high, thus I made the change.
~ Grim
I do not believe this to be the case. I have been monitoring the thread, but there has been no need to comment until now. Unless there is some "feedback" that we are not aware of, ie. not in the thread, then the massive jump in price was only suggested by 2 players, TheCount and fugrnugget. No one else supported this.
Posted by BigGrim on 29 January 2024 - 16:59
Your words are not incorrect. A VERY small number of players gave feedback, which the administrators accepted. I just wonder if 10 players are a sufficiently broad representation of the full number of players of the game.
Then get more of your fellows to provide feedback?
~ Grim
Posted by Toreth on 12 January 2024 - 14:50
You said these that I removed wouldn't change, so I removed from feedback. That said, based on the below, aside from the promotion items, the others can be scrapped.
Below are augmented versions of the above with RP costs. Still 12 hours duration.Name: Battle Pack C Cost: 15 RP (Won't see much if any use.)Contents:Rage 300Berserk 300Fortify 300Name: Power Leveller C Cost: 20 RP (Same as above. These buffs are used by active, online players. They'd just pop composing potions at minimum.)Adept Learner 300Librarian 300Doubler 300Name: Battle Pack D Cost: 30 RP (Same as Battle Pack C. No use here.)Contents:Death Wish 400Death Dealer 400Wither 400Name: Power Leveller D Cost: 20 RP (Same as Power Leveller C.)Contents:Adept Learner 400Librarian 400Doubler 400Conserve 400Name: Fortune Pack C Cost: 20 RP (Same as what Leos said. Redundant Given D.)Quest Finder 300Merchant 300Four Leaf 300Find Item 300Treasure Hunter 300Name: Defense Pack C Cost: 20 RP (Yeah, sure. This looks fine. As a believer in Level Up Point Distributions mattering, this looks fine)Contents:Fortify 400Aura of Protection 400Force Shield 400Fortitude 400 (Huh? 28 March 2023 @ 10:09 EST (15:09 Your time), and I quote "300 interferes with Promo and Arena potions," but here we are with a 400?" I'm all for the level 400, but let's maintain some consistency here with what we believe to be a good idea and a bad idea.)Name: Fortune Pack D Cost: 25 RP (Good pack. Brings value around here. This one is needed.)Contents:Quest Finder 400Merchant 400Four Leaf 400Find Item 400Treasure Hunter 400Name: Defense Pack D Cost: 20 RP (Pretty good here. I may would toss in Great Vigor as a bonus on this one to round it out and make it an all-rounder.)Contents:Evade 400Absorb 400Flinch 400Rock Skin 400Here, we have Toreth's suggestions. We've posted them below with possible costs. Additionally, we have noted where certain buffs and potion ideas confict with existing potions from around the game. Those are buffs are unllikely to be put in place.Name: Enchant Pack Cost: 75 RP (Again, pretty good. As Count said, it does interfere some with the chest obtained potion of enchantment if you wanted to look at that; if you were to compare, though, I would suggest only lowering to 175 given that if someone happened to pop that potion, it puts the levels at 202.)Contents:Enchant Amulet 200Enchant Boots 200Enchant Helmet 200Enchant Ring 200Enchant Rune 200Enchant Shield 200Enchant Weapon 200Enchanted Armor200Iron Fist 200Name: Titan Pack Cost: 200 RP (As others have said, without any Teleport at all, this won't see use. Even with what Shin said and reintroducing at 185 so it has some level without invalidating some things would be good.)Contents:Titan Doubler 200Light Foot 600Avert Gaze 200Name: Leveling Pack Cost: 200 RP (Lowering AM is moot. As AM already exists at level 400 and above from a plethora of different areas, Serum of the Hunter, Globals, Loyalty Potion, even Composed. It doesn't really matter. Aside from that, this looks fine and good.)Contents:Stalker 400Sacrifice 300Overkill 350Animal Magnetism 400 - 350Name: Defense Pack Cost: 200 RP (See Defense Pack C for feedback on Fortitude. Just leave it at 300 here. If you're going to lower it based on Defense Pack C, Raise Avenger and Stalwart Heart, then, otherwise this likely sees little to no use given it'll invalidate one of the key features of the pack. While Fortitude exists in level 300 and even 400 (345 and 460 post Distil), the Arena potion isn't purchased as-is due to its existence in other potions already. All this does is help with defending.)Contents:Avenger 300Stalwart Heart 300Fortitude 200 (300 interferes with Promo and Arena potions.)Name: Bounty Pack Cost: 200 RP (Another one of those "Mainly an active, online player pack" which, when we factor that in, the Anti-Deflect level at 400 doesn't matter as even a simple composing potion invalidates it - same as the Spell Breaker. The highlight is the Retaliate and Undermine for offline players. AD and SB are easily overwritten by online players as they're online buffs.)Contents:Anti Deflect 300 (400 interferes with Promo potions.)Spell Breaker 250 (Invalidates invented potion?)Retaliate 300Undermine 300Name: Fighter Pack Cost: 125 RP (What happened to the strikethroughs on this one!? Originally proposed was Fist Fight 250 - 200 is too low given that all someone has to do is pop a BE potion from composing and buff everyone with Fist Fight 203. 250 gives it value given that online players who want to win will likely be using Fist Fight 345 (Empress Elixer). Originally Riposte and Sharpen as well, and if we look at those "win now" conditions, there wouldn't be interference given that someone would just use an XMas box for the appropriate level (518).)Contents:Fist Fight 200Critical Strike 250Side Step 250Riposte 200Sharpen 200I hope this is all makes sense. We look forward to discussion and feedback plus any suggestions regarding other possible packs.~ The Fallen Sword Team
As others have said - there also needs to be more to bring value to RP. As much as I dislike having a multitude of different currencies across the same aspect, maybe look at adding something extra to GvG so that way when the introduction of new gear (what's really needed) comes around, people can't just buy immediately with stored RP.
Posted by EpicPiety on 12 January 2024 - 14:52
As others have said - there also needs to be more to bring value to RP. As much as I dislike having a multitude of different currencies across the same aspect, maybe look at adding something extra to GvG so that way when the introduction of new gear (what's really needed) comes around, people can't just buy immediately with stored RP.
+8 GvG epics, have the new currency be heavily throttled so only very few of them can be generated. Probably something that would be rewarded based on a theoretical GvG Ladder reset system.
Posted by Maehdros on 09 January 2024 - 01:23
This thread isn't about relics or the size of a guild for conflicts. You've brought that up in multiple threads over the years. I'm sure the majority, who still play this game, know you have 2 members in your guild. Add 2 more.Why was it decided that some buffs like treasure hunter, merchant, teleport would not be increased by buff enhancer as they would be too powerful, yet now its decided that they can be increased in rp packs to as much as level 400? Level 400 Merchant and Treasure Hunter seems way too excessive. This just widens the gap of big guilds vs smaller guilds who are already disadvantaged by the rules currently in place which does not allow them to enter gvgs or take relics.
Why cant small guilds be entitled to the same level of participation as larger guilds.
Posted by BigGrim on 11 December 2023 - 10:06
But I think a better way would be to simply have the money taken from the bank (as is done for buff market). Same should apply to auction house too. Auction house gives the message of "you need X more gold to make this purchase" but that amount is always incorrect, because it doesn't factor in the gold at hand.
Nope. PvP Players need the window for gold theft.
~ Grim
Posted by Arioche on 31 October 2023 - 15:56
We would like to present the roadmap for November 2023 - February 2024!
As always, roadmaps are a guide and subject to change.
As we head to the end of 2023 (eek, so soon?), we've got new seasonal content coming your way. For the start of next year, we would like to focus on updating the Realm Chests, and to bring about the GvG update that you have been waiting for.
We were planning to get it rolled out before the end of 2023, but decided that in order to tend to a number of other important updates, and to get Hoof all caught up with his return, we will aim for the beginning of 2024 and to give the playerbase time to prepare for the changes.
We appreciate everyone who has given us feedback over this year. As always, feel free to share your thoughts and concerns below.
~ Fallen Sword Team
Posted by stormfish on 29 October 2023 - 21:30
Posted by stormfish on 12 January 2021 - 08:40
Hi there all
Distil + Buff Enhancer + Brewing Master + Pride + [Your composing potion]
Posted by Corrupted on 30 June 2021 - 02:14
Good evening ladies and gentlemen of Erildath,
The recent Arena sets released sparked some discussions over the past week about the stat distributions and disparity of sets over the course of the game. We decided to analyze and compile some data to bring attention to some facts about.
Picture #1 - Total Sets per Stat Combo - Legendary, Super Elite & Crystalline (META) & Set Distribution per Stat Combo per Bracket - Legendary, Super Elite & Crystalline (META)
Picture #1 Observations
1.1 - Attack/Damage setups remain the most popular sets in terms of development at 71 total sets (31.84% of total sets).
1.2 - Armor/Defense setups are currently 13.45% of the total across the observed ranges. This is almost equal to the total number of Attack/Defense and Attack/Armor sets (14.35%).
1.3 - There is only 1 Attack/Armor set from level 3500 onwards.
1.4 - There are no Defense/Damage sets between 3500 and 4500. They are also the least developed set at 22 sets (9.87% of total).
1.5 Armor/Defense from level 2000 onwards have become more prevalent.
1.6 There are only 3 Defense/Damage sets from level 2000 to 3000.
Picture #2 - Total Sets - All Gear & Set Distribution per Stat Combo per Bracket
Picture #2 Observations:
2.1 - Attack/Damage sets are still the most popular after including rare and unique sets at 252 sets, but percentage-wise, drop (28.90%).
2.2 - Armor/Defense sets see an increase in overall percentage (16.06%) when including rare and unique sets, having only fewer than Armor/Damage and Attack/Damage.
2.3 - Only 1 Defense/Damage set at 3500-3999, and only 1 Attack/Defense set at 4500+ after including rare/unique sets.
2.4 - Defense sets see less development overall (188 between Defense/Damage and Attack/Defense) than Armor (292 between Armor/Damage and Attack/Armor); 21.56% have a defense stat tied to it whereas 33.49% have an armor stat tied to it (not including Defense/Armor).
Picture #3 - Gear Slot Distribution - Meta (LE/Crystal/SE)
3.1 - There is very little gear on the 4000-4499 range.
3.2 - When making Armor/Damage sets, the least used gear slots are Gloves, Ring and Rune.
3.3 - When making Defense/Damage sets, the least used gear slots Gloves, Weapon, Ring.
3.4 - When making Attack/Defense sets, the least used gear slots are Shield, Ring, and Boots.
3.5 - When making Attack/Damage sets, the least used gear slots are Ring, Boots, and Rune
3.6 - When making Attack/Armor sets, the least used gear slots are Weapon, Rune, and Boots.
3.7 - When making Armor/Defense sets, the least used gear slots are Gloves, Ring, and Rune.
Disclaimer #1: We did not look at gear under level 1000 since those ranges are plentiful on gear
Disclaimer #2: We did not include any sets with HP as part of their Stat Distribution
Disclaimer #3: Sets from the 6/18 Arena Shop update are not included as they are not in the UFSG
There is more information that we could present but this was already an extensive time investment. For an album of all the images used in this post, please visit https://imgur.com/a/hPSHG7f
Much love to everybody who helped compile this information.
Yours truly,
SS
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