interesting times indeed
Update v2.70
#81
Posted 13 April 2015 - 16:30
#84
Posted 13 April 2015 - 16:53
perhaps the cool down period for titan can go from 7 days now down to 5? 4?
You surely would benefit from that.
#85
Posted 13 April 2015 - 16:56
i can tell you thats not gonna happen
#86
Posted 13 April 2015 - 16:58
my concern is what this is going to do to the seasonal titans - seems like they should be exempt from the titan doubler
as for the doubler on secured titans i think its great -not so much on non-secured titans
Edited by matt2269f, 13 April 2015 - 17:00.
#87
Posted 13 April 2015 - 16:59
perhaps the cool down period for titan can go from 7 days now down to 5? 4?
If you ask me it would make more sense to increase it to 10-14, with that doubler thing now. That way more guilds have a chance of securing it instead of less... I believe that was the point of the cool down period?
#88
Posted 13 April 2015 - 17:01
true morgwyn
#90
Posted 13 April 2015 - 17:03
hi hoof
1) INVERT 175 = 35% (with buff enhancer even higher) chance that enemies armor and defense stats are switched in a PvP attack. <--- this one is bad for PvP
EXAMPLE with ARMOR setup:
when PvPers use a ARMOR setup they do not cast skills that will not benefit their stats like constitution, fortitude, (barricade), ... they would use skills like sanctuary, (entrench), .....
when their stats get switched those skills (sanctuary, (entrench), .....) have almost ZERO affect on their NEW stats !!!
this INVERT skill reminds me of the OLD sealed skill where it had a 35% chance to negate ALL opponents skills which HCS changed to only negate 2 skills !!!!
2) TELEPORTATION
just implement the teleportation into the game as 'movement' and work on the MR teleportation skill we have been waiting patiently for years
even playing field for low and high level, slow and fast connection players
PLUS
Instead of putting the teleportation into a skill, better implement it into the game and player will teleport to the location of this choosing but spend stamina like he would have if he was "walking" there
this doesn't break any existing game elements and only has benefits for everyone
this is a GREAT idea with these benefits:
- EVEN playing-field for EVERYONE regardless of distance to the servers, connection speed, guild size, character level, .....
- everyone will be moving at the same speed !!!
- structures are expensive and not all guilds can "afford" them, especially new & lower guilds !!!
- there are many benefits to implenting teleportation into the game
3) TITAN DOUBLER 150+ = 4x Stamina usage in combat against a Titan would kill it FOUR times.
there are some topics here in this forum discussed about titan doubler and as far as I remember there were more players against it than for it !!!
now titans will be killed AT LEAST 4 times faster !!!
it usually takes 3-4 hours to get a secure, now 1 hour WITHOUT teleport !!!
with TELEPORT might be under 45 min for a secure !!!
shortening the time to titan hunting is bad because:
titan gets killed faster which leads to more titan spawns which leads to more epic items in AH which leads to epic prices dropping which finally leads to a stand-still of some titans because it would not be worth it (stamina-wise) to hunt it for profit
titan drops are EPIC for a reason and they should stay EPIC =>>>> have high value & expensive
again, the more epics we have in the game the more their prices drop until finally the titan is not worth hunting anymore for profit !!!
PS: like your idea with the quest hunter skill
3 players on iggy (1 troll & 2 players whose posts never make any sense)
#91
Posted 13 April 2015 - 17:04
You still think this skill should be kept, Grim?As of now there are only 3 non quest titans active. 1 just spawned now that why.
PS:would like to see the big levels bout for the Eater Of Time that just spawned
#92
Posted 13 April 2015 - 17:08
that will be a more acurate test of the TD - all the titans that passed were probably already secured and players just doing clean up on them
If you have ever had to wait days on end for a titan to be cleaned up - you would see the benefit for the clean up speed
if doubler works on unsecured titans then you are going to see fast spawns/defeats
Edited by matt2269f, 13 April 2015 - 17:12.
#93
Posted 13 April 2015 - 17:12
You still think this skill should be kept, Grim?As of now there are only 3 non quest titans active. 1 just spawned now that why.
Yes. We'll see what happens. We will not kneejerk react to this. It's been live for a few hours. That's fine. I honestly see no problem with clearing them fast. It means Titans will not be sat sitting for weeks, unclaimed.
#94
Posted 13 April 2015 - 17:13
Well i disagree with titan db. This should not be it the game.Titan hunting is suppost to be effort required to hunt them this will take the fun right out and make them devalvued more then they are now.
- Lahona, yotwehc, LemmyKilms and 1 other like this
#95
Posted 13 April 2015 - 17:15
1) INVERT 175 = 35% (with buff enhancer even higher) chance that enemies armor and defense stats are switched in a PvP attack. <--- this one is bad for PvP
EXAMPLE with ARMOR setup:
when PvPers use a ARMOR setup they do not cast skills that will not benefit their stats like constitution, fortitude, (barricade), ... they would use skills like sanctuary, (entrench), .....
when their stats get switched those skills (sanctuary, (entrench), .....) have almost ZERO affect on their NEW stats !!!
Exactly why the skill has been proposed i guess,Other wise there wouldn't be any point of introducing it. But maybe 35% is a bit too much and can be reduced to 17.5% if deemed correct by admins. Also the user of the buff has a loss too. According to your example, the attacker would more likely chose to have a higher damage setup rather than Attack so its a kind of Double edged sword.
#96
Posted 13 April 2015 - 17:22
doesnt say they get switched with yours -just that enemies armor / def are switched
this actually should be switched to a def buff to be activated on the attacker
Edited by matt2269f, 13 April 2015 - 17:26.
#97
Posted 13 April 2015 - 17:24
Exactly why the skill has been proposed i guess,Other wise there wouldn't be any point of introducing it. But maybe 35% is a bit too much and can be reduced to 17.5% if deemed correct by admins. Also the user of the buff has a loss too. According to your example, the attacker would more likely chose to have a higher damage setup rather than Attack so its a kind of Double edged sword.
IMO this skill does more "harm" than good
IF I use a DEFENSE setup then I want my DEFENSE stats for PvP and NOT that a lucky skill switching my stats to armor !!!
CURRENTLY in PvP I can "guess" / calculate (with skills) how high his armor / defense stats are and how much stats (attack, defense, armor, damage I need) I need to beat him / her BUT with INVERT it will be like a "hit in the dark"
Edited by mary4ever, 13 April 2015 - 17:31.
- Corrupted likes this
3 players on iggy (1 troll & 2 players whose posts never make any sense)
#98
Posted 13 April 2015 - 17:26
I'm not sure if anyone has said this, but please make Titan Doubler only work on titans after they have been secured only.
- LemmyKilms likes this
#99
Posted 13 April 2015 - 17:28
mary ur stats wont change - if im reading it correctly only affects enemy
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