ok, in sigmastorm2, we have flux crystals in place of fsp.
when you level up in SS2, you get a bound flux crystal as a reward. all you can use it for is upgrades.
sooooooo.......
why not implement a bound fsp system like that in here in FS?
every level you gain you get one point twords upgrades.
well, mabey every, 5... mabey 10.
what do you think?
![Photo](https://www.huntedcow.com/upload/avatars/22000-23000/22702_small.jpg?_r=0)
implement this idea?
Started by goolsby7, Nov 25 2011 09:49
1 reply to this topic
#1
Posted 25 November 2011 - 09:49
Gold / Kill peaks at about Level 310 or so - and then drops again twice - once at 1601 (from average 300g / kill with no doubler/mer/th to 250g / kill) and then again at at 1626 (down another 50g / kill to an average of 200g / kill)
#2
Posted 25 November 2011 - 09:55
We have already stated in a number of threads that this is not something that we are looking to implement into Fallen Sword.
Thank you.
Thank you.
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