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pvp crash at end with player/s missing


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#1 sdcrichy

sdcrichy

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Posted 12 December 2015 - 19:04

ok one team had a player short and the game crashed after, had to do button restart on pc as task master wouldn't start up so the game had frooze my pc. win 10 i'm using

 

<16:39:48:734> MESSAGE [c->c: 373] Internal resize request [1024x600]
<16:39:48:735> MESSAGE [dyn->V: 431] LaunchState: CONNECTING
<16:39:48:743> MESSAGE [c->c: 373] Internal resize request [1920x1053]
<16:39:48:763> MESSAGE [efb->b: 1] Newt App - WINDOWED TO WINDOWED [1024x600]
<16:39:48:771> MESSAGE [c->c: 373] Internal resize request [1024x600]
<16:45:00:710> MESSAGE [dyj->a: 72] Logged in.
<16:45:00:805> MESSAGE [efb->b: 1] Newt App - WINDOWED TO FULLSCREEN [1920x1080]
<16:45:00:805> MESSAGE [brb->b: 55] Updating FPS
<16:45:00:805> MESSAGE [brb->b: 55] Updating FPS
<16:45:00:809> MESSAGE [brq->b: 72] init all Achievements
<16:45:00:809> MESSAGE [a->a: 112] set Achievement DING
<16:45:00:809> MESSAGE [a->a: 112] set Achievement LEVEL_10
<16:45:00:809> MESSAGE [a->a: 112] set Achievement LEVEL_20
<16:45:00:810> MESSAGE [a->a: 112] set Achievement LEVEL_30
<16:45:00:810> MESSAGE [a->a: 112] set Achievement LEVEL_40
<16:45:00:810> MESSAGE [a->a: 112] set Achievement IN_A_DIFFERENT_CLASS
<16:45:00:810> MESSAGE [a->a: 112] set Achievement FULLY_SPECIALIZED
<16:45:00:810> MESSAGE [a->a: 112] set Achievement TIME_WELL_SPENT
<16:45:00:810> MESSAGE [a->a: 112] set Achievement HOW_TIME_FLIES
<16:45:00:810> MESSAGE [a->a: 112] set Achievement READY_FOR_BUSINESS
<16:45:00:811> MESSAGE [a->a: 112] set Achievement ALL_PRETTIED_UP
<16:45:00:811> MESSAGE [a->a: 112] set Achievement THE_APPRENTICE
<16:45:00:811> MESSAGE [a->a: 112] set Achievement THE_PROFESSIONAL
<16:45:00:811> MESSAGE [a->a: 112] set Achievement AN_AVID_ADVENTURER
<16:45:00:811> MESSAGE [a->a: 112] set Achievement THE_ELDEVIN_MINT
<16:45:00:811> MESSAGE [a->a: 112] set Achievement HARD_HARVEST
<16:45:00:812> MESSAGE [a->a: 112] set Achievement ROOKIE_TRIALIST
<16:45:00:812> MESSAGE [a->a: 112] set Achievement SLAYER
<16:45:00:812> MESSAGE [a->a: 112] set Achievement VICTOR
<16:45:00:812> MESSAGE [a->a: 112] set Achievement OTHALO_GUARDHOUSE
<16:45:00:812> MESSAGE [a->a: 112] set Achievement THE_BOONDOCKS
<16:45:00:812> MESSAGE [a->a: 112] set Achievement THE_VAULT
<16:45:00:812> MESSAGE [a->a: 112] set Achievement OHDAR_SCAR
<16:45:00:813> MESSAGE [a->a: 112] set Achievement GARAI_COLISEUM
<16:45:00:813> MESSAGE [a->a: 112] set Achievement SECLUDED_VALLEY
<16:45:00:813> MESSAGE [a->a: 112] set Achievement TEMPLE_OF_THE_THREE
<16:45:00:814> MESSAGE [a->a: 112] set Achievement TERENUL_ROSU
<16:45:00:814> MESSAGE [a->a: 112] set Achievement BOCHDAEN_TOMBS
<16:45:00:814> MESSAGE [a->a: 112] set Achievement RUMBLES_GROTTO
<16:45:00:814> MESSAGE [bwz->a: 116] Request to store Stats
<16:45:00:823> MESSAGE [eez->c: 93] Window bounds: [ 0 / 0  1024 x 600 ]
<16:45:00:824> MESSAGE [eez->c: 93] Monitor: Monitor[Id 0x1, 477 x 268 mm, viewport [ 0 / 0  1920 x 1080 ] [pixels], [ 0 / 0  1920 x 1080 ] [window], orig [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], curr [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr], modeChanged false, modeCount 140]
<16:45:00:824> MESSAGE [eez->c: 93] Switching from: [Id 0x0, [ 1920 x 1080 pixels x 32 bpp ] @ 60.0 Hz, flags [], 0 degr]
<16:45:00:846> MESSAGE [eez->c: 93] Finished switching to fullscreen
<16:45:00:849> MESSAGE [c->c: 373] Internal resize request [1920x1080]
<16:45:00:883> MESSAGE [dcq->a: 123] Set realm splash
<16:45:04:793> MESSAGE [dcq->a: 123] Partitions complete! 15/15
<16:45:05:926> MESSAGE [brq->b: 72] Realm load complete.
<16:45:15:324> MESSAGE [dcq->a: 123] Set realm splash
<16:45:17:385> MESSAGE [dcq->a: 123] Partitions complete! 20/20
<16:45:18:490> MESSAGE [brq->b: 72] Realm load complete.
<16:46:00:653> MESSAGE [dcq->a: 123] Partitions complete! 20/20
<16:46:00:735> MESSAGE [brq->b: 72] Realm load complete.
<16:49:46:969> MESSAGE [dcq->a: 123] Partitions complete! 20/20
<16:49:47:003> MESSAGE [brq->b: 72] Realm load complete.
<16:49:52:805> MESSAGE [dcq->a: 123] Partitions complete! 25/25
<16:49:52:837> MESSAGE [brq->b: 72] Realm load complete.
<16:50:37:222> MESSAGE [dcq->a: 123] Set realm splash
<16:50:41:146> MESSAGE [dcq->a: 123] Partitions complete! 15/15
<16:50:42:657> MESSAGE [brq->b: 72] Realm load complete.
<16:57:09:768> MESSAGE [dcq->a: 123] Set realm splash
<16:57:10:549> MESSAGE [brq->b: 72] Realm load complete.
<17:04:25:189> WARNING [dcu->e: 28] Too close
<17:07:44:306> MESSAGE [dcq->a: 123] Set realm splash
<17:07:48:020> MESSAGE [dcq->a: 123] Partitions complete! 15/15
<17:07:49:143> MESSAGE [brq->b: 72] Realm load complete.
<17:09:00:109> MESSAGE [dcq->a: 123] Set realm splash
<17:09:00:888> MESSAGE [brq->b: 72] Realm load complete.
<17:19:33:531> MESSAGE [dcq->a: 123] Set realm splash
<17:19:37:631> MESSAGE [dcq->a: 123] Partitions complete! 15/15
<17:19:38:798> MESSAGE [brq->b: 72] Realm load complete.
<17:41:58:200> MESSAGE [dcq->a: 123] Set realm splash
<17:41:59:353> MESSAGE [brq->b: 72] Realm load complete.
<17:43:16:039> WARNING [dcu->e: 28] Too close
<17:43:16:301> WARNING [dcu->e: 28] Too close
<17:43:16:560> WARNING [dcu->e: 28] Too close
<17:43:32:385> WARNING [dcu->e: 28] Too close
<17:43:41:064> WARNING [dcu->e: 28] Too close
<17:43:59:857> WARNING [dcu->e: 28] Too close
<17:44:12:389> WARNING [dcu->e: 28] Too close
<17:44:18:289> WARNING [dcu->e: 28] Too close
<17:44:18:546> WARNING [dcu->e: 28] Too close
<17:45:06:872> WARNING [dcu->e: 28] Too close
<17:45:07:413> WARNING [dcu->e: 28] Too close
<17:45:08:241> WARNING [dcu->e: 28] Too close
<17:45:08:488> WARNING [dcu->e: 28] Too close
<17:47:23:570> WARNING [dcu->e: 28] Too close
<17:52:31:634> MESSAGE [dcq->a: 123] Set realm splash
<17:52:35:300> MESSAGE [dcq->a: 123] Partitions complete! 15/15
<17:52:36:456> MESSAGE [brq->b: 72] Realm load complete.
<18:38:18:556> MESSAGE [dcq->a: 123] Set realm splash
<18:38:20:650> MESSAGE [dcq->a: 123] Partitions complete! 20/20
<18:38:21:759> MESSAGE [brq->b: 72] Realm load complete.
<18:38:45:684> MESSAGE [dcq->a: 123] Partitions complete! 20/20
<18:38:45:716> MESSAGE [brq->b: 72] Realm load complete.
<18:40:33:691> MESSAGE [dcq->a: 123] Set realm splash
<18:40:37:525> MESSAGE [dcq->a: 123] Partitions complete! 15/15
<18:40:38:666> MESSAGE [brq->b: 72] Realm load complete.
<18:43:06:544> MESSAGE [dcq->a: 123] Set realm splash
<18:43:07:356> MESSAGE [brq->b: 72] Realm load complete.
<18:54:34:033> MESSAGE [Thread->run: -1] Animator stop on GLGLNewtProcessor.WindowThread-AWTAnimator#00: [started true, animating false, paused false, drawable 1, drawablesEmpty false]
<18:54:34:034> ERROR [bqz$a->b: 242] Animator caught exception Animator caught exception on normal display, animator is stopping
com.jogamp.opengl.util.AnimatorBase$UncaughtAnimatorException: javax.media.opengl.GLException: Caught NullPointerException: null on thread GLGLNewtProcessor.WindowThread-AWTAnimator#00
    at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:84)
    at com.jogamp.opengl.util.AnimatorBase.display(AnimatorBase.java:449)
    at a.bqz.e(CLFPSAnimator.java:1)
    at a.bqz$a.run(CLFPSAnimator.java:165)
    at java.lang.Thread.run(Unknown Source)
Caused by: javax.media.opengl.GLException: Caught NullPointerException: null on thread GLGLNewtProcessor.WindowThread-AWTAnimator#00
    at javax.media.opengl.GLException.newGLException(GLException.java:75)
    at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1311)
    at jogamp.opengl.GLDrawableHelper.invokeGL(GLDrawableHelper.java:1131)
    at com.jogamp.newt.opengl.GLWindow.display(GLWindow.java:675)
    at com.jogamp.opengl.util.AWTAnimatorImpl.display(AWTAnimatorImpl.java:77)
    ... 4 more
Caused by: java.lang.NullPointerException
    at a.amq$d.b(Unknown Source)
    at a.amq.b(Unknown Source)
    at a.amc.b(Unknown Source)
    at a.ani.b(Unknown Source)
    at a.dqe.b(GBGfxUtils.java:73)
    at a.czk.a(GBTDMCompleteRowComponent.java:27)
    at a.czb.b(GBCompleteRowComponent.java:30)
    at a.anv.e(Unknown Source)
    at a.anw.k(Unknown Source)
    at a.anw.e(Unknown Source)
    at a.anw.k(Unknown Source)
    at a.anw.e(Unknown Source)
    at a.anw.k(Unknown Source)
    at a.anw.e(Unknown Source)
    at a.anw.k(Unknown Source)
    at a.anw.e(Unknown Source)
    at a.anw.k(Unknown Source)
    at a.anw.e(Unknown Source)
    at a.anw.k(Unknown Source)
    at a.anw.e(Unknown Source)
    at a.anw.k(Unknown Source)
    at a.anw.e(Unknown Source)
    at a.anw.k(Unknown Source)
    at a.aol.b(Unknown Source)
    at a.dqp.b(GBSceneManager.java:142)
    at a.bdk.b(Unknown Source)
    at gbclient.c.b(GBCore.java:363)
    at gbclient.f.b(GBNewtAppCore.java:117)
    at a.brb.display(CLGLCoreProcessor.java:192)
    at a.brj.display(CLGLNewtProcessor.java:109)
    at jogamp.opengl.GLDrawableHelper.displayImpl(GLDrawableHelper.java:690)
    at jogamp.opengl.GLDrawableHelper.display(GLDrawableHelper.java:672)
    at jogamp.opengl.GLAutoDrawableBase$2.run(GLAutoDrawableBase.java:441)
    at jogamp.opengl.GLDrawableHelper.invokeGLImpl(GLDrawableHelper.java:1277)
    ... 7 more
Done



#2 Cygnus

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Posted 14 December 2015 - 19:01

Thanks for the report.

Seemed a bit strange at first, some invalid/incomplete score data must have been sent to the client which failed to handle it.

We're going to add a few improvements that should fix it and reduce crash risk for future similar problems. One particular change seems likely to cover the cause.



#3 sdcrichy

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Posted 14 December 2015 - 19:11

ok thanks




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