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Mojawk & Dev's : Just a few Suggestions (Brief)


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#1 Klawful

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Posted 05 December 2013 - 22:28

Some may of been mentioned, but here they are.

 

1. An option so that you can auto-join a private channel on login. Would allow unofficial guilds.

 

2. An option to have your chosen private channel chat show in ALL other channels. Would help with above, for unofficial guilds.

 

3. When a mage uses Essence as ranged attack, it auto-attacks and you are unable to use any other spell as they are constantly on cooldown due to fast fire rate. Please let it queue the spell (Blizzard) etc, so it's the next spell cast and then continue with the Essence attacks.

 

4. Add an official trade channel, until AH is implemented.

 

5. Add a "Store All" and "Remove All" option to storage/bank. Manually moving 80 stacks is REALLY slow and tiring.

 

6. Add larger crafting/gathering sacks, 15-20 slot.

 

7. Player "Mute" option. There are some REALLY immature/offensive players here already...

 

8. Finally, add a "ghost helper" mode for questing. So that when you're helping someone do a quest, it tells ALL party members what part of the quest they are upto.

 

Thankyou VERY much for reading, please consider adding options 1, 2, 4 and 5 first. Should be relatively easy to code.

 

ALSO: Your new chat colors don't work. Private chat is same color as world chat :(

 

- Klawful


Edited by Klawful, 05 December 2013 - 22:35.


#2 Fizban

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Posted 05 December 2013 - 22:59

7. Player "Mute" option. There are some REALLY immature/offensive players here already...

 

- Klawful

 

totally agree with this, there are definitely idiotic players out there.


I can tolerate ignorance, but i cannot stand stupidity

 

the past can't be altered, the future can't be controlled, live for the here and now


#3 Grey

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Posted 05 December 2013 - 23:28

I have been making a list of some ideas that may improve the game as well. I'm sure some have already been mentioned, and I am sure you have thought of many of these but may have other things in the works already. Here it goes:

 

 

 

1. Place a countdown of how many items left to craft when crafting a large number together (ex. if crafting 99 tattered leathers at once)

 

2. Increase stack size: I think Klawful said this one

 

3. Eldevin website leaderboard: Add a link to a player leaderboard sortable by category (cooking, level, prospecting, etc.) 

 

4. Customizable hotkey menu: in-game option to pull up a picture of the keyboard to allow players to move around different hot keys (ex. I may like "cntl+click" to move items to a trade box, other players may want "shift+click")

       a. This would make the controls easier to learn and perfect for everyone's individual style

       b. It may allow for more hotkey options to be added to Eldevin (ex. "Store all" and "Remove all," like Klawful said)

 

5. Other hotkey suggestions: switching chat hot key (local, world, party), moving items between the stash/vault/inv (like the "ctrl+click" for trade or selling to vendor)

 

6. Auto-skinning: players can select to automatically skin an animal after it dies (may work with other skills too that I'm not thinking about)

 

7. Randomize ore nodes: Once a node is depleted, it appears in a new spot (this will prevent players from using bots to afk-train their prospecting)

 

8. All members in a party should have same active quest (again, another one similar to what Klawful was saying)

 

9. Improve auto-attack: If a player is auto-attacking and uses a spell, auto-attack should resume after the spell attack (helps cut down on repetitive mouse clicking)

 

10. Randomize gathering splits: Ex. make animals sometimes drop more tattered hides and sometimes drop more animal skins to balance these out (right now everyone ends up with way too many tattered hides to animal skins, pinewood logs to sap, etc.)

 

11. Players select a limited number of crafting/gathering skills which they gain more exp compared to other skills

       a. This will create a stronger economy in Eldevin since players will specify in these skills before working on others

       b. Currently, you only see people buying or selling the same things (mostly copper bars, tattered hides, a few others)

 

12. Queued spell casting would be GREAT. Nice idea Klawful. I would love to see this one.

 

 

That is all I had on my list. I have thought of others and forgot to write down, but I will add to this forum if I remember them. Sorry again for the repetition. I know a lot of these had to have been mentioned already. Hope to see some of these changes in the game!


Grey - 45 Mage

 

Crystal Cutting-->17 || Farming->38 || Fishing-->5 || Foraging-->23 || Forestry-->26 || Prospecting-->43 || Skinning-->45

 

Alchemy-->31 || Armorsmithing-->45 || Cooking -->45 || Jewelry-->19 || Leatherworking-->45 || Tailoring-->1 || Weaponsmithing-->23
 
Interested in Joining a Guild? Ask me about Seraphim!

#4 Grey

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Posted 05 December 2013 - 23:29

I have been making a list of some ideas that may improve the game as well. I'm sure some have already been mentioned, and I am sure you have thought of many of these but may have other things in the works already. Here it goes:

 

 

 

1. Place a countdown of how many items left to craft when crafting a large number together (ex. if crafting 99 tattered leathers at once)

 

2. Increase stack size: I think Klawful said this one

 

3. Eldevin website leaderboard: Add a link to a player leaderboard sortable by category (cooking, level, prospecting, etc.) 

 

4. Customizable hotkey menu: in-game option to pull up a picture of the keyboard to allow players to move around different hot keys (ex. I may like "cntl+click" to move items to a trade box, other players may want "shift+click")

       a. This would make the controls easier to learn and perfect for everyone's individual style

       b. It may allow for more hotkey options to be added to Eldevin (ex. "Store all" and "Remove all," like Klawful said)

 

5. Other hotkey suggestions: switching chat hot key (local, world, party), moving items between the stash/vault/inv (like the "ctrl+click" for trade or selling to vendor)

 

6. Auto-skinning: players can select to automatically skin an animal after it dies (may work with other skills too that I'm not thinking about)

 

7. Randomize ore nodes: Once a node is depleted, it appears in a new spot (this will prevent players from using bots to afk-train their prospecting)

 

8. All members in a party should have same active quest (again, another one similar to what Klawful was saying)

 

9. Improve auto-attack: If a player is auto-attacking and uses a spell, auto-attack should resume after the spell attack (helps cut down on repetitive mouse clicking)

 

10. Randomize gathering splits: Ex. make animals sometimes drop more tattered hides and sometimes drop more animal skins to balance these out (right now everyone ends up with way too many tattered hides to animal skins, pinewood logs to sap, etc.)

 

11. Players select a limited number of crafting/gathering skills which they gain more exp compared to other skills

       a. This will create a stronger economy in Eldevin since players will specify in these skills before working on others

       b. Currently, you only see people buying or selling the same things (mostly copper bars, tattered hides, a few others)

 

12. Queued spell casting would be GREAT. Nice idea Klawful. I would love to see this one.

 

 

That is all I had on my list. I have thought of others and forgot to write down, but I will add to this forum if I remember them. Sorry again for the repetition. I know a lot of these had to have been mentioned already. Hope to see some of these changes in the game!


Grey - 45 Mage

 

Crystal Cutting-->17 || Farming->38 || Fishing-->5 || Foraging-->23 || Forestry-->26 || Prospecting-->43 || Skinning-->45

 

Alchemy-->31 || Armorsmithing-->45 || Cooking -->45 || Jewelry-->19 || Leatherworking-->45 || Tailoring-->1 || Weaponsmithing-->23
 
Interested in Joining a Guild? Ask me about Seraphim!

#5 Grey

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Posted 05 December 2013 - 23:29

Sorry. Didn't mean to post twice...


Grey - 45 Mage

 

Crystal Cutting-->17 || Farming->38 || Fishing-->5 || Foraging-->23 || Forestry-->26 || Prospecting-->43 || Skinning-->45

 

Alchemy-->31 || Armorsmithing-->45 || Cooking -->45 || Jewelry-->19 || Leatherworking-->45 || Tailoring-->1 || Weaponsmithing-->23
 
Interested in Joining a Guild? Ask me about Seraphim!

#6 Grey

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Posted 06 December 2013 - 02:13

A few more ideas:

 

13. Gathering/crafting equipment upgrades (ex. different pick axes that you can buy/receive in quest as you level up that yield a greater number of ore per hit)

 

14. Appearance

       a. Higher quality appearance of character equipment/clothes

       b. Ability to double click player and see a screen of their character with level, appearance, and possibly create titles in tiers for highest skill (ex. if I had level 40 forestry (and that is my highest skill) it might say "Grey: Master Carpenter", where as if I had level 20 forestry (and it was my highest skill), it may say "Grey: Novice Carpenter"

              i. I think this would be a nice way to raise the competitive edge. Currently you cannot see any player's skills, and with this it may push players to focus in more on one skill. If players focused on a small number of skills instead of trying to master everything, trading in the game would be much better. I personally think this would be a HUGE thing for a game like this.

       c. Dye tubs: after clothes are developed, allow players to purchase dye tubs and dye them

              i. Until official guilds are created, it would be a way to develop in-game unofficial guilds and set yourselves apart

              ii. It would make the overall appearance of the game much more appealing

 

 

Why did the main suggestions thread get locked? Do these even get read anymore or has every suggestion pretty much been made already?


Grey - 45 Mage

 

Crystal Cutting-->17 || Farming->38 || Fishing-->5 || Foraging-->23 || Forestry-->26 || Prospecting-->43 || Skinning-->45

 

Alchemy-->31 || Armorsmithing-->45 || Cooking -->45 || Jewelry-->19 || Leatherworking-->45 || Tailoring-->1 || Weaponsmithing-->23
 
Interested in Joining a Guild? Ask me about Seraphim!

#7 Mojawk

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Posted 09 December 2013 - 13:07

Thanks for the post, keep the ideas coming!


John Stewart
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