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Quick Server Reboot


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#1 Mojawk

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Posted 09 May 2014 - 15:11

The server is being rebooted briefly to fix a few minor issues.

 

General

  • Fixed some quest items from Rumble's Grotto not being able to be destroyed.
  • Copper bars were giving an incorrect amount of skill XP at certain prospecting levels.
  • Skill xp falloff between item tiers should now be less harsh.
  • Players reconnecting will get added back into groups correctly again.
  • Resolved an issue where, when releasing Enziostein in Secluded Valley, some players were not advancing in the quest "Leave No-one Behind".
  • Improved the drop rate of the Garai Slave Necklaces used in the quest "Objects of Servitude".
  • Resolved an issue where players who were summoned to Secluded Valley might be unable to complete stage 8 of "Light the Fires".
  • All players should now get credit for the Kaur Totems in "Shatter Their Pride".
  • Fixed a bug with Quartanos' puddles firing too often and not resetting properly.
  • Removed un-intentional safe areas from Quartanos' puddle attack.
  • Allowed further camera zoom-out during the Quartanos fight

~The Eldevin Team


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#2 xXxMomoxXx

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Posted 09 May 2014 - 15:14

That Group bug finally fixed .

Too rude to kick people @.@


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#3 redsmokeboy

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Posted 09 May 2014 - 15:20

no tweek's with noraml groto? rumbal boss fight


Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

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#4 l3fty

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Posted 09 May 2014 - 15:28

I didn't have time, or enough information to tweak rumble just yet. I'll be trying to stalk some players doing RG normal mode over the course of the weekend.


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#5 redsmokeboy

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Posted 09 May 2014 - 16:19

thank's for update!


Frog - Archer - lvl 49

Kazzarat - Templar lvl 49 Skiller

Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#6 slipknot84

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Posted 09 May 2014 - 16:28

hey lefty what dmg does the falling shards deal?


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#7 xXxMomoxXx

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Posted 09 May 2014 - 17:03

Hey what's wrong , After I did first load we ran few dungeons and I got Crashed

After that I redownloaded Datas again @.@


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#8 l3fty

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Posted 09 May 2014 - 18:09

hey lefty what dmg does the falling shards deal?

Don't know specifically, but it has been mentioned to me that they might be a bit punishing.


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#9 Maquiboy

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Posted 09 May 2014 - 18:12

all good fixes thx for that.  Camera out will be very appreciate against quaternos..

 

I really hope you can take a look at Rumbles fight. Not only in normal mode. After 15 tries approx, we just dont want to go there anymore :/. maybe its something we are doing bad or its overpowered i dont know. I think we have a solid group and we are not even close to kill Rumble.

 

I know its probably weird but id like to have the saving point just before bosses so we dont have to walk all dongeon again and again...

 

thx anyway



#10 Mongo

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Posted 09 May 2014 - 18:33

Don't know specifically, but it has been mentioned to me that they might be a bit punishing.

 

PLEASE no don't ruin it  :(

 

Rumble in ARG is doable, with the right group. These ascended dungeons are meant to be difficult, leave it as it is.

 

We are close to killing it, very close. Each wipe has been due to some individual mistakes, I love that we are punished for those mistakes.

 

An error free fight and I think we would kill it, please at least leave it another week so more groups and players can try to defeat it.


Edited by Mongo, 09 May 2014 - 18:44.

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#11 Maquiboy

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Posted 09 May 2014 - 18:44

PLEASE no don't ruin it  :(

 

Rumble in ARG is doable, with the right group. These ascended dungeons are meant to be difficult, leave it as it is.

First did you finished it yet?

 

i like the way you are saying that we are not as good as you guys ;) ...



#12 Mongo

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Posted 09 May 2014 - 18:46

First did you finished it yet?

 

i like the way you are saying that we are not as good as you guys ;) ...

Maq please stop with these childish jealousy. I said with the right group and for your information I may not even be including our group in that.


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#13 Maquiboy

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Posted 09 May 2014 - 18:51

Maq please stop with these childish jealousy. I said with the right group and for your information I may not even be including our group in that.

i dont know where you saw jealousy in my post. 

I remember the first time we tried shadowcaster again and again until we discovered there was a problem with the healing thing.. i just want to know if somebody was able to kill rumble yet and if its broken like shadowcaster was..

 

EDIT : Ill continu conversation with you mongo in private..


Edited by Maquiboy, 09 May 2014 - 18:53.


#14 Susej

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Posted 09 May 2014 - 19:09

Can you please at least hold a week before nerfing rumble arg, the  main problem with rumble was the normal aoe that kills light armor ppl when critical, redeption has a big cd(or other name) so i changed to shield i am healing less but still enough.

 

we went up to the third healing shard then i messed up with my cds and we died.

 

Give us a week plz.

 

regards

 

 

EDIT:grammar


Edited by Susej, 09 May 2014 - 19:11.

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#15 Mongo

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Posted 09 May 2014 - 19:13

i dont know where you saw jealousy in my post. 

I remember the first time we tried shadowcaster again and again until we discovered there was a problem with the healing thing.. i just want to know if somebody was able to kill rumble yet and if its broken like shadowcaster was..

 

EDIT : Ill continu conversation with you mongo in private..

 

Ok Maq, no probs. All I am asking for is a bit of time, then we can see how we get on... calling for a nerf after a couple of days just seems a bit rash.

 

Lets beat this Rumble eh?  :P Then if it can be done, it can remain challenging for all.


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#16 Maquiboy

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Posted 09 May 2014 - 19:25

Ok Maq, no probs. All I am asking for is a bit of time, then we can see how we get on... calling for a nerf after a couple of days just seems a bit rash.

 

Lets beat this Rumble eh?  :P Then if it can be done, it can remain challenging for all.

i agree to keep trying for a week... completion is so good after so many trials

 

and for what susej told. its true that the aoe is strong against the healer. Big part of our problems too



#17 l3fty

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Posted 09 May 2014 - 19:39

Props for the determination :D

 

I do want the game to have challenging aspects like these fights, something that makes not only getting decent gear worthwhile, but encourages teams to work hard together.

 

The downside being repair costs from lots of wipes, but Mojawk is keen to adjust repair costs again in the near future.


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#18 KeS

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Posted 09 May 2014 - 19:49

I didn't have time, or enough information to tweak rumble just yet. I'll be trying to stalk some players doing RG normal mode over the course of the weekend.

If you stalk me, I'll make you work hard :P


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#19 Maquiboy

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Posted 09 May 2014 - 19:51

Props for the determination :D

 

I do want the game to have challenging aspects like these fights, something that makes not only getting decent gear worthwhile, but encourages teams to work hard together.

 

The downside being repair costs from lots of wipes, but Mojawk is keen to adjust repair costs again in the near future.

The challenging aspect is very nice now in ARG

 

Can you put a cheapest repair guy in the places theres a lot of wipes?

 

Edit:  i mean in the dongeons like ARG quartenos/rumble


Edited by Maquiboy, 09 May 2014 - 19:54.


#20 ernzor

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Posted 09 May 2014 - 20:01

You can make areas take 0% durability loss (for use and death). So why not make some areas (dungeons) take say 10% durability loss instead of 100% of the current rate.

 

That would be better for those doing the testing of these new dungeons to find out ways to complete them, and also would encourage more higher levels to hlpe out lower lvl people in lower lvl dungeons, since their gear wont degrade as much.


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