We've been listening to your feedback in the previous 'Composing - In Detail' thread and have revised the Composing idea.
Here is how the idea is looking now...
Fragments
Items can be broken down and give a fragments based on the rarity. For example if you break down a Rare item, you will receive a 'Rare Fragment'. If you break down a Unique item, you will receive a 'Unique Fragment'.
The following Fragment types would be available:
Common, Rare, Unique, Legendary, Super Elite, Crystalline
Items which have a Hellforge applied to them would give +1 additional Fragment per Hellforge level applied.
The level of the item determines the amount of Fragments you obtain from it. For each 100 levels of the item your are breaking down, you gain an additional Fragment from the item (so a level 500 Rare item would give you 6 Rare Fragments).
Fragments won’t require backpack space - they will just be listed on the Composing page.
All potions created would be guild bound / bound. You specify if the potion is for yourself (ie. bound) or for use by another member of your guild (if applicable) when you create it.
Create Potion Steps
Select skill(s)
Select level for skills.
Select duration.
Shows time taken / gold cost / fragment cost
The level of the skill, amount of skills and duration of the potion all affect the amount of Fragments and gold required to create the potion.
For each skill added the Fragment cost is as follows:
0.05 Common Fragments per skill level
0.05 Rare Fragments per skill level above 50
0.05 Unique Fragments per skill level above 125
0.02 Legendary Fragments per skill level above 175
0.02 Super Elite Fragments per skill level above 250
0.02 Crystalline Fragments per skill level above 300
Gold Cost = Total Skill Levels * Duration
The amount of Fragments per skill is rounded up.
Hoof’s Basic Potion [30m]
Conserve 50
Librarian 180
This potion would require:
3 + 9 = 12 Common Fragments
1 + 7 = 8 Rare Fragments
0 + 3 = 3 Unique Fragments
The base duration of the potion would be 30 minutes. Each additional 30 minutes duration (max 300 minutes) would require the same amount of Fragments again.
Gold Cost = 230 * 30 = 6,900 gold
Hoof’s Smasher Potion [60m]
Smashing Hammer 250
Stalker 250
This potions would require:
13 + 13 = 26 (*2 for duration) = 52 Common Fragments
10 + 10 = 20 * 2 = 40 Rare Fragments
7 + 7 = 14 * 2 = 28 Unique Fragments
2 + 2 = 4 * 2 = 8 Legendary Fragments
Gold Cost = 500 * 60 = 30,000 gold
Hoof’s Ultimate Potion [120m]
Librarian 200
Adept Learner 200
Coordinated Attack 250
Animal Magnetism 250
Doubler 350
This potions would require:
10 + 10 + 13 + 13 + 18 = 64 * 4 (because of the duration) = 256 Common Fragments
8 + 8 + 10 + 10 + 15 = 51 * 4 = 204 Rare Fragments
4 + 4 + 7 + 7 + 12 = 34 * 4 = 136 Unique Fragments
1 + 1 + 2 + 2 + 4 = 10 * 4 = 40 Legendary Fragments
0 + 0 + 0 + 0 + 2 = 2 * 4 = 8 Super Elite Fragments
0 + 0 + 0 + 0 + 1 = 1 * 4 = 4 Crystalline Fragments
Gold Cost = 1250 * 120 = 150,000 gold
Potions take an hour to create, however they can be created instantly by paying the gold cost again.
Available Skills (with max possible level)
Doubler [max 1000]
Light Foot [max 500]
Conserve [max 200]
Adept Learner [max 200]
Librarian [max 250]
Sacrifice [max 250]
Global Booster [max 200]
Animal Magnetism [max 300]
Keen Edge [max 200]
Anti Deflect [max 200]
Smashing Hammer [max 250]
Entrench [max 200]
Coordinated Attack [max 250]
Coordinated Defense [max 250]
Stalker [max 250]
Shield Wall [max 250]
Terrorize [max 250]
Gloat [max 250]
Honor [max 250]
Flinch [max 250]
Constitution [max 300]
Sanctuary [max 300]
Terrorize [max 250]
Armor Boost [Max 250]
Mighty Vigor [Max 250]
Severe Condition [Max 200]
Ageless [Max 250]
+ Some new ‘Composing’ only skills
Note we can review the max levels in the future - these should give a good starting point however
Notes:
1) Distil, Reckoning, Spell Breaker and Spell Leech would not work with them.
2) Brewing Master will work with these potions.
3) We’ll add a medal for ‘x’ potions composed.
4) You need to be character level 50+ to Compose items.
5) You’ll be able to queue up to 5 potions to be created (note the ability to queue potions will be unlocked with gold)
Again, big thanks to Evilbry and Pardoux for taking time to discuss the idea with me over Skype and many thanks to everyone who has given feedback on the forum to help Composing become an awesome addition to the game
~ The Fallen Sword Team