Jump to content

Doubler


  • Please log in to reply
142 replies to this topic

#121 Skallagrime

Skallagrime

    Veteran

  • Members
  • PipPipPip
  • 1,397 posts
  • United States of America

Posted 08 May 2008 - 14:28

level makes a difference to in dmg doled out, if for me my best exp:ap is a rabid demonsaur (and it at least was at time of post) at about 5-6 ap to make the kill itself, decent density thats about 13-15 aps per kill (remember tele, and locate) and you hunt the same thing (actually it should be the best exp per ap at 17000 working pure numbers, unless theres a brand new (3 month or less old creature) and you take 1-2 (which is about right)then you're looking at about 5-7 ap per kill, a third or half my "efficiency" in other words you can be expected to not be physically able to use the same amount of ap as the lower level

Quit your whining, I'm mining

 

https://drive.google...eVU&usp=sharing


#122 Howard The Duck

Howard The Duck

    Member

  • Members
  • PipPip
  • 319 posts

Posted 30 January 2010 - 21:22

I know this is a wicked old thread, and I might be rubbing salt in some old wounds, but I'm curious, what would of happended if the 2x cap on doubler wasn't put on? Would mages have 4x, 8x, or more the wisdom they have now? Would more players have left? Would it have got to the point where you could use 10+ x USPs in 15 mins of hunting? I'd like to know how FS can have greater doubler than Gothador and it doesn't drastically effect the gameplay. So many questions... anyone have answers?



i would say the main reason they can have the bigger doublers is because they dont have individual classes/subclasses that would make the doubler benefit 1 class or the other where as here in goth the bigger doubler would benefit mages more because it would allow their wisdom to jump crasily fast and cheap.
but thats just my opinion.

i do however think gothador should have at least a 3x doubler now days because everyone is so big and the way to fix it so it couldnt be abused is maybe put a lvl restriction on it.
say 15k or so.

#123 blacqmath

blacqmath

    Veteran

  • Members
  • PipPipPip
  • 995 posts
  • United States of America

Posted 10 March 2014 - 22:36

just a bump b/c mekare and i were talking about this in the shoutbox today,


Siggycopy_zpsee681d02.png

 

Gothador - Devilishly Addictive! Play online now for free!

http://www.gothador....x.php?ref=69708


#124 Mekare

Mekare

    Veteran

  • Members
  • PipPipPip
  • 1,217 posts
  • Badge

Posted 10 March 2014 - 23:03

Old threads like this make me sad.. so many people not around anymore. 

 

They also make me curious.. what would the game be like now if Hoof hadn't of adjusted anything?  Some complaints were that the game would die.. well, it kinda did anyways.  What would leveling be like now?  Would players like vickie be higher in level or lower? 


Posted Image

#125 blacqmath

blacqmath

    Veteran

  • Members
  • PipPipPip
  • 995 posts
  • United States of America

Posted 11 March 2014 - 18:37

Old threads like this make me sad.. so many people not around anymore. 

 

They also make me curious.. what would the game be like now if Hoof hadn't of adjusted anything?  Some complaints were that the game would die.. well, it kinda did anyways.  What would leveling be like now?  Would players like vickie be higher in level or lower? 

I don't think anything would change at the top level.  I think Vickie and Fredds have the most USPs in the game ATM.  Vickie prob would still be #1 and Fredds would still be the most powerful.


Siggycopy_zpsee681d02.png

 

Gothador - Devilishly Addictive! Play online now for free!

http://www.gothador....x.php?ref=69708


#126 Mekare

Mekare

    Veteran

  • Members
  • PipPipPip
  • 1,217 posts
  • Badge

Posted 11 March 2014 - 19:19

That may be true.. I still wonder what would of happened.  Not just with this but other things that got changed.


Posted Image

#127 blacqmath

blacqmath

    Veteran

  • Members
  • PipPipPip
  • 995 posts
  • United States of America

Posted 11 March 2014 - 19:24

That may be true.. I still wonder what would of happened.  Not just with this but other things that got changed.

I would love an increase of the doub.  My base AP is 20k and with vial is 100k ap.  I've always been tempted to use 100 USPs just b/c I could.  So it takes me like 2 months to charge my AP.  Crazy right?  I got sick of use USPs so I put my lvl up points in AP.  IDK.... wishful thinking.  HCS please update your game!


Siggycopy_zpsee681d02.png

 

Gothador - Devilishly Addictive! Play online now for free!

http://www.gothador....x.php?ref=69708


#128 FrankNStien

FrankNStien

    Veteran

  • New Members
  • PipPipPip
  • 1,888 posts

Posted 16 March 2014 - 23:42

I would love an increase of the doub.  My base AP is 20k and with vial is 100k ap.  I've always been tempted to use 100 USPs just b/c I could.  So it takes me like 2 months to charge my AP.  Crazy right?  I got sick of use USPs so I put my lvl up points in AP.  IDK.... wishful thinking.  HCS please update your game!

 I intend eventually to try to raise base Ap of all my chars to between 5 &10K - BUT - I already have several miners/smelters in excess of 20K base - upto 40K equpped for a few - NOT vialed



#129 morbidprogeny

morbidprogeny

    New Member

  • Members
  • Pip
  • 4 posts

Posted 06 August 2014 - 03:29

One thing  for sure that would have changed, I would not have left. I loved this game. LOVED it.  And was simply fighting to keep hoof from killing it.



#130 Mekare

Mekare

    Veteran

  • Members
  • PipPipPip
  • 1,217 posts
  • Badge

Posted 06 August 2014 - 16:03

Most people don't even know or remember what it was like before. 


Posted Image

#131 samweller

samweller

    Member

  • Members
  • PipPip
  • 71 posts

Posted 07 August 2014 - 02:54

One thing  for sure that would have changed, I would not have left. I loved this game. LOVED it.  And was simply fighting to keep hoof from killing it.

You sad, self-delusional little man.

 

If by "fighting to keep hoof from killing it", you mean crying about anything that had a negative effect on your play, then you surely did.  You must remember caps locking us poor mortals when a new vial allowed us the opportunity to PvP the biggest warrior in the game.

 

Hey, they did wrong.  They still do wrong.  At time of writing, 82 are playing Gothic Ages, and Lord knows how many hundreds more were playing Gothador before the love left.  In fact, 22 are playing right now.

 

We all miss what was.  Why else would we be checking in, five years since this game had any relevance to the majority of us?  

 

Anyways, take that "trying to keep hoof" tripe with you to whatever teen thrill online game you ended up at.  You were a problem, not a solution, and you'd best wait another five years before trying again.  Maybe by then we'll all have forgotten what a cretin Morby was.



#132 Sadiablo

Sadiablo

    Veteran

  • Members
  • PipPipPip
  • 560 posts

Posted 07 August 2014 - 17:47

You sad, self-delusional little man.

 

If by "fighting to keep hoof from killing it", you mean crying about anything that had a negative effect on your play, then you surely did.  You must remember caps locking us poor mortals when a new vial allowed us the opportunity to PvP the biggest warrior in the game.

 

Hey, they did wrong.  They still do wrong.  At time of writing, 82 are playing Gothic Ages, and Lord knows how many hundreds more were playing Gothador before the love left.  In fact, 22 are playing right now.

 

We all miss what was.  Why else would we be checking in, five years since this game had any relevance to the majority of us?  

 

Anyways, take that "trying to keep hoof" tripe with you to whatever teen thrill online game you ended up at.  You were a problem, not a solution, and you'd best wait another five years before trying again.  Maybe by then we'll all have forgotten what a cretin Morby was.

 

You know, I've been here since 2004 when the game launched and have seen a lot of the players come and go just like you have I am sure, and come back periodically to see how badly the game is limping along and so on. I also remember all the old players and were friends with many of them before their exodus to other games, so I am familiar with how bad certain players were or were not at the time. 

 

Your logic is flawed at least in regards to your comment of "If by "fighting to keep hoof from killing it", you mean crying about anything that had a negative effect on your play, then you surely did.  You must remember caps locking us poor mortals when a new vial allowed us the opportunity to PvP the biggest warrior in the game."

 

Why should a lvl 1k player be able to pvp down a lvl 5,10,15k or above player in the first place? The answer is.. you shouldn't. Something is seriously wrong if you can even hit a player that much bigger than you let alone kill them. Just like any mob you come across when questing, if you're lvl 1 you shouldn't be able to get into other realms and kill the same things people 5k lvls above you do. 

 

As far as "Whining", well that may be true of a lot of players not specifically Morbid, and there's a reason for it. HCS started to get sidetracked with Fallen Sword and other games and they gravitated away from Gothador, we were all talking to them on yahoo messenger, in emails, on the forums and not getting anywhere. So when people dont listen to you talk, you start to shout or complain or piss and moan till you get their attention finally.  And it worked, they started to realize something was wrong and pay attention to Gothador again. 

 

And like in any psychology experiment,  if you do something and achieve success, you are going to keep doing it. Unfortunately it doesn't work any more though, since there's only less than 100 people playing the game total probably

and never more than 20 ish online at any given time (usually less than 10 though). 

 

I got swatted in pvp by morbid just like everyone else, him and sephidroth... /shudder, but that doesn't make him a plague on the game, it just means I was in the wrong place at the wrong time. And everything he bitched about .. well, it was stuff that hundreds of other people were bitching about too.  Sooo people obviously realized there was something wrong. 

It wasn't only 1 person complaining about only 1 thing. 

 

Like him or not, Morbid had/has a lot of friends and because of that while he was playing  a lot of them were too, so there was more people active in the game. And when he left a lot of other people did (coincidentally or not) so in some ways he was really helping the game. Most people will agree to that, and not just former cultmates.


hd4r.jpg
 
 

 

http://forums.hunted...e-alts-of-mine/ (Can anyone help?- Missing Alts)

 
http://forums.hunted...ke-to-see-next/   (Please Revive! Ideas for future updates/content)
 

 


#133 Mekare

Mekare

    Veteran

  • Members
  • PipPipPip
  • 1,217 posts
  • Badge

Posted 07 August 2014 - 20:25

And obviously some things never change... :mellow:

 

I've been here since the beginning and for every player that "bitched" about changes or new features, there were at least 10 more bitching in argument with that person.  There's not one person that has the right to complain about others that bitched or whined at some point.


Posted Image

#134 Debrutsid

Debrutsid

    Veteran

  • Members
  • PipPipPip
  • 2,171 posts
  • Badge

Posted 07 August 2014 - 21:39

Sam, that was just flat out rude of you. morbidprogeny was not by far the most prevalent pvp'r out there.  I myself couldn't stand insat, and it was rather unfounded as i found out he actually respected me.  I don't hardly pvp.  i did way back when there was no multi strike and the game was still massivly young.   myself and seph actually took turns hunting each other down.  He complained, like a lot of others because there was no dev who actually played the game and tested these things.  In theory a 3-6x doubler might be good, BUT the sheer wisdom gain from that would be insane.  Maybe it it were coded to max doubler wis x2, but went to 3x maybe.  but the point was that also the people who had ground away leveling would then sit back and watch (if the 6x were kept) as a new player could rise to a level very quickly.  Point being that people left and complained because a lot of times the updates sounded cool, but were unfeasible because of the style of this game.  Why can FS have s 4x doubler?  likely because the whole game was LEVEL structured.  Gothador was the most ope ended game i have EVER SEEN.  mmo/rpg/wwhatever.

 

The creatures do not have levels.  they are just there.  games that have a rigid level structure usually have new equip every few levels.  Gothador is to those games, kind of the way Fallout/The Elder Scrolls are to normal rpgs.  it is so open ended.  it was easier to code the critters in the beginning i would imagine because level 100 was  a pain to get to.  i like the power structure of it though.  that is one of the reasons i never truly quit (i just lost internet/money/laptop etc)

 

 

 First off being able to kill someone much higher? i think it is a good thing.  keeps things interesting.  It means that the high levels can;'t just lord it over everyone, and all the lower levels keep out of the areas, except when they have to.  



#135 samweller

samweller

    Member

  • Members
  • PipPip
  • 71 posts

Posted 07 August 2014 - 23:34

Eh, OK, I was over the top there.  Here is my take again, with a bit better explanation.

 

My remembrance of Morby cursing out the scrubs was during some event where there was some drop that only he could reasonably get, so was being paid by all and sundry to get the drops.  Problem was, I guess it was PvP at the time, and the vial that gave him the attack or damage to get the drop didn't have the AC or HP bonus to keep adventurers at bay, so he was getting followed around by people looking for the big hit.  It seemed to me that is was a case of someone wanting it all their way, and not accepting that the very vials that let them earn speed/ easy levels could also be used against them.  Maybe I was wrong, it was long ago.

 

However, that is the thing that in my mind led to the downfall of the game.  I firmly believe Hoof turned away from us during an invasion.  I think it was the incend one.  Thinking back, I remember actually taking days of work to kill squiggles or what have you, and remember waiting for the hour to turn (well, hour plus five minutes), and bang, down comes the monsters, jump on them, and woah, need some poison something to kill 'em.  Frantic search, another half hour goes by, and someone finds some of the juice and the run is on.  I thought that was the pinnacle of the invasions, take a fun event that we all looked forward to, then throw a wrench in and make us think on our feet.  Fantastic!  So, time goes by, we check out the new drops, and Hoof shows up in the shoutbox, asking how we like everything.  Cue every complaint possible, from can't kill, to can't kill easily enough, doesn't drop often enough, needs better stats, you name it.  I think at that point there were maybe two or three of the five creatures that had been introduced.  I think Hoof got so pissed, that he made the drops the same for all the higher level invaders that came next, and we never saw him in an invasion again.

 

I think whining killed the game, or maybe HCS's mistake in listening to same and reacting too soon and too strongly.  Sure, I whined too, and I'm whining now.  Doubler, though?  With the many hundreds of percent boost in stats from vials and the truly egregious amount of xp some of the later monsters gave, I bet there were more levels gained from other impetuses.

 

Apologies for flying off the handle.  I was reminiscing sorrowfully along with the rest of you, with no real intent on posting, when I saw an opinion that clashed with my version of the events.  I directed my bitterness over the loss of the game at someone who may not have deserved it, and certainly not in that manner. 



#136 Mekare

Mekare

    Veteran

  • Members
  • PipPipPip
  • 1,217 posts
  • Badge

Posted 08 August 2014 - 01:17

I've thought over the years about things that made Gothador fall and I came to some of the same conclusions as others: powerful vials, doubler, USPs, unfair mage vs warrior stats, etc. and although any one of those or the numerous other things could be blamed I don't think the actual downfall had anything to do with Gothador, Hoof or HCS.  Personally, I blame WOW and other games similar to that.  One person started playing WOW, got their cultmates to play and then those people got their friends to play.. before you knew it Gothador wasn't anything compared to WOW and when you include all the problems from the above and add in the fact that when you play WOW you don't seem to have time to play other things, you have what we got which was popular players leaving and taking their friends with them.  Now, HCS is also to blame when they introduced Fallen Sword and left Gothador to take care of FS while they took years to complete Eldevin.  I'm guessing that people left FS for Eldevin and people will leave Eldevin when something better comes along... it's the gamer way.


Posted Image

#137 Sadiablo

Sadiablo

    Veteran

  • Members
  • PipPipPip
  • 560 posts

Posted 08 August 2014 - 05:20

I do think that the MMO genre kind of led in a large part to the decline in text based games like this or Ravenblack that were big at the time, In a way I can't say I really blame the players. 

Not that I am knocking how gothador is, or at least was at the time but Conan, Star wars , City of Heroes/Villains etc brought so many new options for other players out there that it was hard to make the transition back from nearly 3D live interaction social games with fantastic visual effects etc. 

 

Again, Goth has had a lot of fun times and amazing people in it, but I mean.. when you play heavy graphics intensive games and can have 50+ characters under one subscription fee, you lose a lot of your motivation to go back to click to move, text only games where you have to pay for every single character you have. 

 

It's a shame that there wasn't really time to do both, but a lot of games have an all or nothing pull to them where you can't play multiple games together, it's one OR the other, and so the big new flashy games stole some of Gothadors thunder, and then when HCS staff focus turned away from Goth onto other games and just.. never really came back, a lot of players had the mentality that if they weren't going to get attention or new content here, they would go where there was always new stuff. 

 

I do hope that one day players find their way back here though, we have been getting a few back a little at a time which is really cool. I just hope the momentum keeps up. 


hd4r.jpg
 
 

 

http://forums.hunted...e-alts-of-mine/ (Can anyone help?- Missing Alts)

 
http://forums.hunted...ke-to-see-next/   (Please Revive! Ideas for future updates/content)
 

 


#138 Debrutsid

Debrutsid

    Veteran

  • Members
  • PipPipPip
  • 2,171 posts
  • Badge

Posted 08 August 2014 - 15:02

Meh!!!!

 

 

those others were all factors in the downfall.  I mean ther doubler situation was recified i fairly due time, but damage done, blah blah.  the main issue as I have stated before was that there was no one actually play testing these radical new ideas.  so what happens is that things get thrown out that unbalance the game.  

 

Look no matter what update happens, people are going to bitch...... that is the nature of a gaming community.  The last person i saw to ACTUALLY PLAY THE GAME was DocSooty. (i mean developer who played the game)  hoof barely did even int he beginning.  still like and respect him, because i love the openess of gothador. I for one am glad it turned into a power game.  

 

But did Iago who took over most of the base coding play the game.  naw.  he tested things obviously.  but i am not honestly sure if he was ever a gamer at heart. I have talked with Andy Brooks (iago)  and a geek he may be, but a gamer.... meh.  

 

for those who were with us when the whole of the 5th tier came out.  we complained that it was nothing but a rehash.  so they listened.  and they wiped all but a few basic premises (?) .  but you want to hear something funny?  when i talked to hoof like a year later?  Hoof didn't know that the 5th tier issue was unresolved.  

 

 

The players here whoi have surived and are coming back, I say this.  put in gothador suppoirt tickerts with this headline:

 

 

Atten: Hoofmaster, fix this game we love

 

5th tier is but one of many issues.  but one of the most glaring.  the skills released were lazy and uninspired.  As a community we lashed out, demanding a change.  And we got a wipe of said skills, and a promise to revamp them.  The problem was it never happened.  

 

Hoof, this was your first child.  it has survived.  Solarfleet is dead, Sigmastorm (original) is dead.  Yet somehow Gothador has survived.  Please Do not abandon your first child.  We are still here, just waiting.....

 

 

Copy and paste that heading, and that line into a support ticket.  Please.  add your own words, and do not be inflammatory.  I will be adding enough on my own.  Hoof does occasionally check the forums 


Edited by Debrutsid, 08 August 2014 - 15:10.


#139 blacqmath

blacqmath

    Veteran

  • Members
  • PipPipPip
  • 995 posts
  • United States of America

Posted 08 August 2014 - 16:35

An error occurred

You have reached your quota of positive votes for the day


Siggycopy_zpsee681d02.png

 

Gothador - Devilishly Addictive! Play online now for free!

http://www.gothador....x.php?ref=69708


#140 blacqmath

blacqmath

    Veteran

  • Members
  • PipPipPip
  • 995 posts
  • United States of America

Posted 08 August 2014 - 19:42

You scored pretty high Morbid!

 

http://forums.hunted...er-of-all-time/


Siggycopy_zpsee681d02.png

 

Gothador - Devilishly Addictive! Play online now for free!

http://www.gothador....x.php?ref=69708



1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: