k thx..how exactly did the range increase make the view better btw. as this was the reason for it.
remove cc immunity in pvp and the range increase.
#2
Posted 29 October 2014 - 00:18
oh and making rush actually hit would be nice too. cause the 3 seconds dmg increase means nothing if my 2nd move is grasp...
Edited by slipknot84, 29 October 2014 - 00:20.
#3
Posted 29 October 2014 - 03:45
I agree with you that things are totally unbalanced slip, but I doubt they will ever fix it completely. Not just for classes and talents, but their are many other things that do not really make sense in PvP as it is currently
I will pvp when I am bored as it is fun, but that is all. The silly formats and randomness of it all makes me want to punch a wall.
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#4
Posted 29 October 2014 - 15:36
I will pvp when I am bored as it is fun, but that is all. The silly formats and randomness of it all makes me want to punch a wall.
Mongo smash - Hulk is here.
Edited by redsmokeboy, 29 October 2014 - 15:36.
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#5
Posted 02 November 2014 - 03:54
Maybe revert the immunity system and implement pvp reward like "Battle Novice: chance to ignore slowing effect" and "Battle Apprentice: chance to ignore snares" similar to Battle Veteran buff of all dungeon bosses.
#6
Posted 02 November 2014 - 09:24
bump cause rangers are completely ridiculous.
#8
Posted 02 November 2014 - 11:14
Same as mages and prophets :c
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