Alien Chaos
#1
Posted 01 June 2017 - 05:59
#2
Posted 01 June 2017 - 10:16
i already made a request to the admins about a month ago to have aliens stop making holes,as it is a huge security risk to alliances,and they destroy what you have claimed
#3
Posted 01 June 2017 - 10:35
Hi there. Thanks for the feedback about the mechanics of Alien sectors, we always appreciate constructive criticism.
It's worth pointing out that Aliens have always been intended to be a method of making alliances continue maintaining their territory. It's not supposed to be "claim and forget", you need to go back occasionally and make sure everything's still as it should be. As far as we can tell, this seems to be working well. You need to go back and patch holes to make sure your enemies don't have a foothold in your territory.
I'd also like to point out that in one of our next patches we're intending to let you rally against higher level alien targets. This should give alliances a chance to remove them quickly and patch up their territory.
#5
Posted 01 June 2017 - 11:19
It's worth pointing out that Aliens have always been intended to be a method of making alliances continue maintaining their territory. It's not supposed to be "claim and forget", you need to go back occasionally and make sure everything's still as it should be. As far as we can tell, this seems to be working well. You need to go back and patch holes to make sure your enemies don't have a foothold in your territory.
as you get bigger it gets harder to maintain(occasionally becomes a daily thing),and when ur not the power alliance and the big guns keep killing aliens in your land and not their own,it becomes impossible,not to mention it makes it waaaaay to easy for them to zero your whole alliance in minutes,so unfair,but i do see your point....
also it isn't working as well as it may seem,i'm pretty sure you've heard about the multiple noob accounts being used to break up land.
I'd also like to point out that in one of our next patches we're intending to let you rally against higher level alien targets. This should give alliances a chance to remove them quickly and patch up their territory.
on this note,how will rewards be given out when rallys fight these higher level targets ?
Edited by INDeeDO, 01 June 2017 - 11:26.
- Kildek and Destroyed Again like this
#6
Posted 01 June 2017 - 12:08
The usual response to use rallies really shows how little the admins/devs understand the game economics or even how the game is being played, despite how it might have been designed. They are not effective against bigger players and I doubt they will be effective against aliens.
- Kildek likes this
#7
Posted 01 June 2017 - 13:32
Even four or five L22 players making a rally against a strong L22 player just makes for big losses on the attackers.
#8
Posted 01 June 2017 - 17:16
I understand the Aliens being used to keep the alliance maintaining the land but could the spawns be lowered for them? It is insane how many I see on our land a day.
#10
Posted 02 June 2017 - 22:06
as you get bigger it gets harder to maintain(occasionally becomes a daily thing),and when ur not the power alliance and the big guns keep killing aliens in your land and not their own,it becomes impossible,not to mention it makes it waaaaay to easy for them to zero your whole alliance in minutes,so unfair,but i do see your point....
also it isn't working as well as it may seem,i'm pretty sure you've heard about the multiple noob accounts being used to break up land.
on this note,how will rewards be given out when rallys fight these higher level targets ?
This x1000 entire alliances killed daily by 3-4 level 22 players with way to much time. Im never going to hit 22 cause i get zeroed daily, send a ship in the middle of the night to kill 1 alien open a hole kill all other aliens and the level 22's port in and destroy everything with ZERO loses. Again Level 22 players do not attack level 22 players so they feed off the low levels everyone keeps quiting.
Edited by Destroyed Again, 02 June 2017 - 22:08.
#11
Posted 02 June 2017 - 23:36
This x1000 entire alliances killed daily by 3-4 level 22 players with way to much time. Im never going to hit 22 cause i get zeroed daily, send a ship in the middle of the night to kill 1 alien open a hole kill all other aliens and the level 22's port in and destroy everything with ZERO loses. Again Level 22 players do not attack level 22 players so they feed off the low levels everyone keeps quiting.
correct,i would say the population in bravo has halved over the last 5-6 months,purely because of the undefeatable,overpowered level 22 players
#12
Posted 03 June 2017 - 00:31
We have one player in Zeta who has an impenetrable defense of fricking specials and even has T4s there is currently at this time one other person on Zeta with T4S. They can't add a system where they can't attack lower level players though because that would make destroying players to expand difficult but they can at least maybe make it so specials can only be used in base defenses I can't fend off a special attack. He also reinforces his members with Titan Tanks so we can't get them and they can just camp our hives and attack us without us being able to hit back. He nearly always teleports in with Alien holes
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