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Buffarilla

Member Since 03 May 2017
Offline Last Active Dec 18 2017 13:39

#988412 Theta 2 Problems.

Posted by Buffarilla on 14 December 2017 - 16:48

We got all of that in the Delta 2 merge except the translator issue.  That's a new feature.  :)  You will soon find that the merge will result in more players leaving the game as there is really no place for smaller alliances or players.

 

Given that these merges seem to be in response to the hordes of players leaving the game I'm not sure how much longer HC will continue to support.  I guess as long as we have the pay to win players dumping in thousands they will keep it alive.




#987730 Incoming Patch : Game Update 1.8.5

Posted by Buffarilla on 01 December 2017 - 19:47

Another rerun, we've seen this episode, nothing to improve the game imbalances, everything to drive more money in HC's pockets.  I'm not saying they shouldn't make money, heck, I'd like them to make tons of money. 

 

I'd also like them to throw us a bone once in a while and do something about 100M+ power players attacking players well below their power level.  The developers have created the situation that encourages this and I think the problem is they don't know how to fix it without getting the big spenders all fired up.

 

I think the last update that did anything to help developing players was the bunker, and that just saves us from having to heal every unit after one of the bullies attacks....




#987067 Blackout Event & Region Move

Posted by Buffarilla on 06 November 2017 - 13:56

"minor lag" lol, good to see you have a sense of humor still. 😀


#986848 Blackout Event & Region Move

Posted by Buffarilla on 31 October 2017 - 14:49

congratulations,you will not listen to your players,your doing a wonderful job  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:  :angry:

They should change their name from HuntedCow to CowFarmer seems all of their effort is to increase their ability to milk their players, not actually improve game play.  I have probably invested $300+ in the game, not counting the hours playing, but I haven't bought anything for months now.  I don't mind paying for entertainment, I'll drop hundreds at the casino in an hour or so, but this just feels like I'm really being manipulated.  

 

All you have to do is look at the events they post.  Defeat units, destroy facilities, tech research, gain power - all designed to require shards if you want to score well.

 

Then look at the "improvements" they make - very few aimed at improving game play for new/smaller players.  When we do get new players it really doesn't take long for them to figure out they have to invest heavily or spend their time with units in the med bay and their hero under constant threat of capture.  Who wants to slog away at that? 

 

But in the end HC is at the mercy of players that have invested thousands of dollars in the game.  They have set up a perverse dependency with the players that support them through heavy investment, but at the same time destroy the pleasure of playing the game for thousands of other players, this limiting their growth potential.




#986590 Incoming Patch : Game Update 1.8

Posted by Buffarilla on 25 October 2017 - 18:03

I will reserve judgment, but I'm afraid the region merge will have the same success as the Mothership in terms of improving the game, in other words, none.

 

It seems to be that if they don't address the imbalances in the game then we'll just have more pay to win predators to deal with.




#986332 Incoming Patch : Game Update 1.8

Posted by Buffarilla on 19 October 2017 - 16:56

Nice to see that Steam users will finally be able to benefit from the shard reactor. But, it looks like the focus has been on getting Facebook Gameroom up rather than fixing the problems (like significant imbalance)  or addressing key user suggestions, but maybe Facebook will bring in more players to get stomped by the pay to win players and provide some distraction.  :)

 

 

Question regarding the region merge, will players in an alliance be merged into a common area? If not, will players at least receive teleports to facilitate alliance unification/coordination?




#985771 Player Suggestions

Posted by Buffarilla on 10 October 2017 - 02:31

I think one way to help with the inbalance in the game would be to introduce an element of chance. Right now it's a straight mathematical exercise. If there was a chance for a defender or attacker to win despite the odds, it would make for a more interesting game.

P.S. I keep making suggestions but think it might be too late to really save the game.


#984559 Player Suggestions

Posted by Buffarilla on 27 August 2017 - 14:26

How about adding units back in as they are healed instead of waiting until all are healed? When I have 30 days of healing to do after getting hammered because of the imbalance, it really limits my ability and desire to play much while my units heal.


#984457 Player Suggestions

Posted by Buffarilla on 24 August 2017 - 16:07

When recalling stationed units, it would be nice if you could specify where you want them recalled to.  If I reinforce from an outpost and then recall, I'd like to say whether those units go to the outpost they were stationed from, or back to my main facility.  Currently if I have provided units from an outpost next to an alliance member and later recall, the units return to my main facility, potentially hours away.




#983965 Is HC winding down this game?

Posted by Buffarilla on 14 August 2017 - 02:47

The devs need to make money, and the paying customers should get some advantages, no doubt.

The problem is that there is no disincentive for big players to attack smaller players. You can pull significant resources from a smaller player with little to no risk. Attack a player the same size and you lose lots, so most players attack down, not up.

They need to implement a system that encourages players to attack within a certain range of their level or power. For instance, if a 100m power player attacks a 10m power player, their losses should be multiplied by a significant factor. It's ridiculous to spends minths building defenses and researching defense buffs to see a 100m player attack and onlu lose 75 titan tanks against your 150k commandos.


#983047 Development Update: July 2017

Posted by Buffarilla on 25 July 2017 - 04:26

wow, contesting for the Mothership is even more stupid than the silos and favors the overpowered players even more. They only have to contest for 9 spots, meaning a single player can control the Mothership.

What a waste of an update.


#982953 Game Update 1.7 - The Mothership Awakens!

Posted by Buffarilla on 21 July 2017 - 22:17

any more specifics on the improvements?  or do we just have to wait and see?  can't really look forward to the mothership since that is already gone.




#982758 Attacking Bases Pointless?

Posted by Buffarilla on 17 July 2017 - 15:50

You have accurately described one of the biggest failures of the game design here.  Once a player gets to a certain level, they are mostly untouchable, needing to worry only about the 200M+ power monsters.  Alliances do nothing to balance this.  A single player in the 30M power range can continually harass an alliance of over 300M and the alliance can really do nothing.  In fact, to the power players being in an alliance is something of a weakness since your smaller players can get punished for what you do.

 

And once you reach a certain size you stop gathering and just raid for resources.  This again limits the opportunity to damage large players in any meaningful way since they are not exposing their units on long gathering expeditions.




#982553 Player Suggestions

Posted by Buffarilla on 14 July 2017 - 00:00

It would be nice if when you hit a dropship there was a chance to get special units, regardless of the level you hit.  As it stands, only the pay to win players can hit the higher level drop ships and get decent units.  This could help with the balance issues and provide more incentive during drop ship events

 

It would also be nice if the rally leader can distribute the rewards received when hitting aliens or drop ships so that others that contribute can benefit as well.




#982464 Development Update : June 2017

Posted by Buffarilla on 11 July 2017 - 20:28

Almost 2 weeks since the last mention of the Mothership update.  I feel like every time they update we get halfway there, lol.






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