To make Relic control more interesting, what if there was a creature or other device that would randomly wipe out a Relic, removing it from a guild? This way, if a guild wanted the Relic back, they would have to reclaim it, or if the guild previously owned it but did not want it back, they could leave it open. This would prove very interesting for the more upper-escelon Relics that offered additional stamina gain.
Proposed Adjustment to Relic Control
#1
Posted 25 July 2019 - 19:07
#3
Posted 25 July 2019 - 19:17
How about we just add the ability to abandon a relic after a week and call it good. The relics worth taking will be taken anyway, and the ones that aren't can left behind.
True, but part of the fun would also be seeing a relic suddenly disappear from a guild's posession, thus making player run back to the relic to reclaim it.
#4
Posted 25 July 2019 - 20:12
True, but part of the fun would also be seeing a relic suddenly disappear from a guild's posession, thus making player run back to the relic to reclaim it.
Not necessary, what yote said. I'm sure some would support it for getting rid of unwanted Relics, but I don't think it's worthwhile (or fair) for those Guilds that work heck of hard to defend.
Personally, given cow silliness, I'd root more for a Guild permission to take Relics.
- BadPenny likes this
#5
Posted 26 July 2019 - 05:16
Abandon option would be good.
#6
Posted 26 July 2019 - 05:33
Abandon option would be good.
Agreed. At the very least, the ability to simply abandon a relic. Make it part of the Guild attributes so the Guild Founder can assign who in the guild will have this ability or not.
#7
Posted 26 July 2019 - 06:30
abandon option yes ,limit stam gain to 4 for each guild , about the only 2 things that really need changing as far as i can see
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#8
Posted 10 June 2020 - 04:55
I like the concept for the relic change because it allows guilds to relinquish a relic without burdening another guild to take it. Plus, it would require people to log in more often to see if their relic was taken by the NPC.
An abandon relic option was needed from the very beginning. Long overdue.
Edited by Windbattle, 10 June 2020 - 04:57.
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