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Getting a buff when soloing a Dungeon.


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#1 lester

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Posted 31 December 2013 - 01:07

I would like to get a buff if I do*a Dungeon by myself either that or the creatures inside the dungeons gets a de-buff basically what I want is to set a Dungeons difficulty based on the amount of players that are entering.

Many people can't do dungeons since the population is low and there is a high level difference this would help people do dungeons on there own without waiting till the game get heavily populated.I don't know if this was posted before but I think it would be a great add to this game early on.


Edited by lester, 31 December 2013 - 02:01.

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#2 Seagull

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Posted 31 December 2013 - 03:29

Great idea.  If properly balanced this would really help; currently it is difficult getting 5 man groups formed (at least in my experience).



#3 Ultimecia

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Posted 31 December 2013 - 03:50

+1. I for one have been level 40 for a very long time and have not been able to do the level 35 or 40 dungeons due to lack of players. If this was implemented, it would be great. I could FINALLY get my endgame set.



#4 HuMoR

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Posted 31 December 2013 - 04:02

this would devalue the effort,time and minimal strategy needed to beat the dungeons as well as the high population speeding for sets. -1 sorry :(

and no offense towards either of you,but do you attempt to find groups or just sit in que? i play on the least populated server and we have 1-2 groups running to3/tr at times. maybe if you're on at a good time we could run you through don't think it would be a issue.


Edited by HuMoR, 31 December 2013 - 04:24.

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#5 lester

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Posted 31 December 2013 - 04:33

If properly balanced this can work out.I am not saying to make is super easy for end game dungeons to be done solo but i am saying that dungeons should be based on the amount of players a tank and a healer would find it difficult at duoing ohdar at the current difficulty but with this it should work out.It will be faster if you had a full party of course and the person who is doing it alone would struggle but with patience get through it quickly , we can add a level cap on with this so a level 40 running boondocks would not be able to get the solo buffs.


Edited by lester, 31 December 2013 - 04:39.

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#6 Dwarfownsu

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Posted 31 December 2013 - 04:36

I'd just love this implementation



#7 HuMoR

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Posted 31 December 2013 - 04:37

Only way to balance that correctly MAYBE would be to obtain drops and no relics or obtain relics and no drops really. or else to3/tr sets would be too simple if easy to solo the dungeons. It is supposed to be harder the further you go for most part that's where the challenge comes from.


Edited by HuMoR, 31 December 2013 - 04:39.

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#8 lester

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Posted 31 December 2013 - 06:05

Only way to balance that correctly MAYBE would be to obtain drops and no relics or obtain relics and no drops really. or else to3/tr sets would be too simple if easy to solo the dungeons. It is supposed to be harder the further you go for most part that's where the challenge comes from.

I am saying you would get a buff like 30% damage increase and health somewhere around there and decreases with more players this is obviously not enough to fight the end game bosses but will sure help in lower level dungeons.


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#9 D4VYJONES

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Posted 01 January 2014 - 03:18

This thread gives me an idea. Give player a debuff when they run low level dungeon. For example, people are farming lesser elemental flakes from Boondocks easily. I suggest gives players a debuff when their level is higher than the level of the dungeon.

For example, a level 11 player running Boondocks will get his/her stats reduced to level 10 player's stat when he is present in Boondocks. He will still get advantage due to vast talents and abilities to use.




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