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gvg needs to b fixed


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#61 wazzimoto

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Posted 26 April 2016 - 23:02

*shakes head* :rolleyes: 


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#62 Pythia

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Posted 27 April 2016 - 00:15

I have something I would like to ask for in GvG.

 

When you go to the conflict page you can see a heading for participants who are defending,  can you also show there a list of who is attacking?

 

I don't mind hunting for who I need to buff if you don't want to show that.



#63 wazzimoto

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Posted 27 April 2016 - 01:10

I have something I would like to ask for in GvG.

 

When you go to the conflict page you can see a heading for participants who are defending,  can you also show there a list of who is attacking?

 

I don't mind hunting for who I need to buff if you don't want to show that.

Go to conflict page....click on the Guild that is attacking you....check their online players that are online....check their buffs....IF they have PvP buffs on....then you know they are the ones that are attacking you.......then...buff your guildmates that are in range of that attacker.

 

Level Ranges
Level Ranges are as follows:
 

  • 50 - 300 (+/- 25)
  • 301 - 700 (+/- 50)
  • 701+ (+/- 100)

Hope this helps a bit :)


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#64 sweetlou

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Posted 27 April 2016 - 01:23

Go to conflict page....click on the Guild that is attacking you....check their online players that are online....check their buffs....IF they have PvP buffs on....then you know they are the ones that are attacking you.......then...buff your guildmates that are in range of that attacker.

That is far too difficult for some of us. We want it EASY...

[attachment=4532:Easy Button2.jpg]

These are getting cheaper but they should be free!


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#65 Pythia

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Posted 27 April 2016 - 01:24

*sighs*

I know all that, and my question was not about that. 

 

That is not what I asked for.

 

That's what I do now.

 

What I asked for, was if they could show a list of guild members attacking as the show the list of players defending?

 

If the names of the attackers are long they could stagger them if needed.

 

 

Oh and thank you though.


Edited by Pythia, 27 April 2016 - 01:26.


#66 Pythia

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Posted 27 April 2016 - 01:30

Don't talk to me about easy.

 

For PvP they put up a list of 25 names that can be attacked under the find player link.

 

Then they put a link on the player bio page to make even easier..

 

Then they added a GvG link on the player bio page.  Easier yet.

 

All for  PvP.

 

Nice huh?

 

Easy huh?


Edited by Pythia, 27 April 2016 - 01:32.


#67 Filletminion

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Posted 27 April 2016 - 09:47

Don't talk to me about easy.

 

For PvP they put up a list of 25 names that can be attacked under the find player link.

 

Then they put a link on the player bio page to make even easier..

 

Then they added a GvG link on the player bio page.  Easier yet.

 

All for  PvP.

 

Nice huh?

 

Easy huh?

And even easier to defend but you just want it given to you for 0 effort, and that is not going to be happening.



#68 sweetlou

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Posted 27 April 2016 - 14:36

Don't talk to me about easy.

 

For PvP they put up a list of 25 names that can be attacked under the find player link.

 

Then they put a link on the player bio page to make even easier..

 

Then they added a GvG link on the player bio page.  Easier yet.

 

All for  PvP.

 

Nice huh?

 

Easy huh?

Like your confusion over prey vs pray you are confusing convenience vs laziness! Attack links in bios simply provide players with a direct link instead of forcing useless clicks. It conveniently allows players to know exactly what the player they are attacking is equipped with. It is called laziness when you expect everything provided to you.

 

You complain about other player's gold being divulged easily but you fail to realize how easy it has become to get rid of gold WHEN YOU ARE NOT BEING LAZY!!!

 

I can dance into a "This is a PvP game!" diatribe but that only furthers your hatred of FS, since PvP is a mandatory component. Your guildmate and a couple other "mercs" have found that their foray into PvP isn't what they expected by being deleveled so many dozens of times. I need to thank them. It's what I do!


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#69 Pythia

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Posted 27 April 2016 - 18:59

Look, all I asked for was if a list of the attackers in a guild conflict could be added in the participants area on the conflict page.

 

That's not an easy win. It just makes it quicker to buff guild mates that are being attacked.

 

If a guild has 20  GvGs running at one time as I've seen a few doing, it's not evident which ones are hitting guild mates.

 

Yes, I'm free with my stam, but is it ok if I try not waste it?

 

The only quick link I have found to be useful is the GvG one.

 

That information is only useful to me in casting buffs, because I go to the guild to look for targets in my range. 

 

 

I look at all the things I'm supposed to look at when considering going into battle.

 

I am not asking for a freeking easy win button like some of the latest ones handed out.



#70 Pythia

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Posted 27 April 2016 - 19:03

Oh, and the PvP comments were only for the slap on the free win button comment.  I don't ask for free wins, I work my way most all the time.

 

My question was about GvG.

 

And it was for time consideration not free win.



#71 EpicPiety

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Posted 27 April 2016 - 19:20

you can figure out which guild is hitting. Just takes a little brain power.



#72 Pythia

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Posted 27 April 2016 - 19:33

Oh lord, EP.

 

Yes, I know which guild is hitting.

 

What I asked for was a list of the players in that guild doing the hitting.

 

Is that easier to understand?   

 

As a player in FS, I too have the right to make a suggestion and ask the devs to consider it.

 

I do not have to run it past all the know it all better than anyone elses  first, that sit here and troll me and others for suggestions put forth.

 

I do take part in the defense of my guild.



#73 EpicPiety

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Posted 27 April 2016 - 19:48

Oh lord, EP.

 

Yes, I know which guild is hitting.

 

What I asked for was a list of the players in that guild doing the hitting.

 

Is that easier to understand?   

 

As a player in FS, I too have the right to make a suggestion and ask the devs to consider it.

 

I do not have to run it past all the know it all better than anyone elses  first, that sit here and troll me and others for suggestions put forth.

 

I do take part in the defense of my guild.

Your already able to figure out whose hitting don't see the point in dumbing it down and having the game do all the work. Element of surprise is a big thing in GvG.



#74 Egami

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Posted 27 April 2016 - 20:20

I almost like Doom's post #46 post, but went with #48 instead.

 

What the yot-Doom story made me "remember" (not realize) is that there are a lot of assumptions about how Guilds work that are taken for granted. 

 

If there is one thing I've seen in my info gathering it is that no Guild works the same. There are costs and benefits that only a Guild and its players can decide.

 

We run our Guild based on how we work and teamwork outside of that fills a lot of gaps. There are tons of Guilds out there that function differently based on game aspects and a huge variety of factors. 

 

I think it's pretty easy to see the differences, but I would recommend not being so quick to either assume: A) that one thing is a positive or B) that something else is a negative.

 

Be careful with evaluating based on your own Guild experience or personal preferences is the only "hopefully helpful advice" I can give.

 

Go to conflict page....click on the Guild that is attacking you....check their online players that are online....check their buffs....IF they have PvP buffs on....then you know they are the ones that are attacking you.......then...buff your guildmates that are in range of that attacker.

 

Level Ranges
Level Ranges are as follows:
 

  • 50 - 300 (+/- 25)
  • 301 - 700 (+/- 50)
  • 701+ (+/- 100)

Hope this helps a bit :)

 

To this advice (which I thought was great) I would also add checking your Guildies' durability. 



#75 Calista

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Posted 27 April 2016 - 23:45

Oh lord, EP.

 

Yes, I know which guild is hitting.

 

What I asked for was a list of the players in that guild doing the hitting.

 

Is that easier to understand?   

 

As a player in FS, I too have the right to make a suggestion and ask the devs to consider it.

 

I do not have to run it past all the know it all better than anyone elses  first, that sit here and troll me and others for suggestions put forth.

 

I do take part in the defense of my guild.

 

Are you seriously asking for a list of the exact players in a guild hitting your players? Why not ask the gvg gods to automatically buff your players that are being attacked?  Jeez, how can you see this as an improvement and not a win button?


 


#76 wazzimoto

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Posted 28 April 2016 - 00:33

wazzi thinks this thread needs to be locked...lols :rolleyes:


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#77 bigchaos

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Posted 28 April 2016 - 03:01

I am thinking maybe we could add to the guild view a tally list of guilds that have attacked for the week deal. The reason I suggest this not as a win button or such but a way to check on last guild attacked. When timer goes in gvging wins and loss information goes on guild log and once guild log is refreshed it is lost. I think a guild checklist for all to look and see wins loss ties would be cool for team mates to look at.  

 

Mind you this is not must update but a way to show all players in a guild to see what happened when they were not on to witness why their gear gets damaged.  

 

I am suggesting this from my gvging experience when my gear gets damaged and the guild log gets refreshed I have no idea if my guild won or not when whole conflict aspect completes. I think this would be good way to help new players understand how gear gets damaged while off and perhaps might add more participation.  If this was suggested earlier in this thread I do apologize since I did not go back to the beginning of the thread to read all comments.  



#78 yodamus

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Posted 28 April 2016 - 14:36

Actually being in a guild and playing a game  is realising it is not all about you. That said if you have to be told how to use stamina to help your guild then I wouldn't want you as a member.The last 2 weeks for me Have seen 50 k stam used defending Relics and GVG and PVP clearing friends.

there is a difference between doing what is good for the guild and your teammates on your on accord..( which i and most all other players would do ) - as to being TOLD what to do with my time, stamina, gold, fsps, gear...some guilds think they own their members



#79 Egami

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Posted 28 April 2016 - 19:44

I really liked bc's idea at post #77 which I think is pretty close to the topic at hand. 

 

I haven't really thought about the ramifications of the suggestion, but the base idea seems really interesting to me to upping activity.

 

I'm not too sure what BC means by the information getting lost, as my Guild log goes back 18 days. 

 

However, and openly realizing that there are some Guilds that do the hard work in GvG to know what guilds are on cool down for them before they strike again, I think a GvG log would be interesting.

 

I might even suggest it as a structure for a small gold sink... and I do mean small in this case as I think GvG overall is a great gold sink for the game. 

 

I think (but those that do focus on this, would need to weigh in) that it would be popular among active GvG guilds.

 

Off the top of my head, structure 1 would keep a log of Guilds hit and the record in the last 7 days. Structure 2 could be longer and/or include "details" (to be discussed) perhaps something relevant for those Guilds out there that actually pay out for GvG.

 

I would personally love to see GvG activity increase even more. 

 

Anyway, know this a bit different than what BC was talking about, but "think" it's along the same lines. 



#80 Windbattle

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Posted 28 April 2016 - 20:55

please read up on Guild > Conflict. All is explained there. As many people pointed out right away ... 7 days has always been the cut off for what is considered "active gvg targets".




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