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Creature and Item Art Redux


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#1 FORN

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Posted 16 July 2012 - 12:51

Hi all!

The artists here have been working on updating creature and item art and even some creatures descriptions from early levels when they have a free moment, giving them a fresher look and some of the creatures new depth.

We will keep you all updated on the latest art changes in this thread :)

~ Fallen Sword Team

#2 FORN

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Posted 16 July 2012 - 13:02

Some of the latest updated art.

Zombie
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Chasm Scorpion
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Troll
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Vampire
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Djinn
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Desert Snake
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Succubus
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Lesser Goblin Shaman
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Skeletal Mage
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Skeleton
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Cave Troll
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Skeletal Warrior (Elite)
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Sand Golem
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Ice Witch
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Shambler
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More to come... :)

#3 Cerenes

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Posted 16 July 2012 - 13:15

Nice;)

#4 2good4u222

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Posted 16 July 2012 - 13:20

Well done HCS :)

#5 FORN

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Posted 16 July 2012 - 13:20

Nomad Warrior
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Gadraen the Crazed (Elite)
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Nomad Magus
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Fire Golem
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Rock Golem
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Iushal the Unwise (Elite)
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Ionlad the Brute (Elite)
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Eribor (Elite)
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Shadow Dwarf Assassin
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Fire Imp
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Lesser Fire Demon
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Fell Demon
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Abomination
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Skeletal Ice Mage
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Ramdal Stalker
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Hell Hound
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Nightshade
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Wild Cat
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Moon Elf
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Telovien (Elite)
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Nightshade Lord (Elite)
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Frost Dragon (Legendary)
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Overcharged Spirit
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Corrupted Knight (Elite)
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Energy Spirit
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Blood wolf
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More to come :)

#6 tyskersejt

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Posted 16 July 2012 - 13:27

Great work! Keep it up :)

#7 FORN

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Posted 16 July 2012 - 13:35

Serpentine
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Vampire Lord
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More to come :D

#8 PreyDragon

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Posted 16 July 2012 - 14:20

Glad to see some of the Elites wearing the items that they drop, Love to see more of this HCS :D

#9 Windbattle

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Posted 16 July 2012 - 14:50

I love the idea of updating the artwork ... been 4-5 years since you did it last right? Any nostalgic moments when recreating the monsters?

Might be fun to share ... just a thought :mrgreen:


I know i'm a bit greedy, but could you look into adding another facet to the game, as big as titan hunting, gvging, arena, etc. Would be fun to compete in yet another aspect ... if you got the time.

#10 FORN

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Posted 16 July 2012 - 16:42

Gargoyle
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Mortek the Bright (Elite)
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Crystal Golem
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#11 Bizz

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Posted 16 July 2012 - 17:09

could image pack also got update? as it's way outdated..

It's useless knowledge if not shared.


#12 Tastria

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Posted 16 July 2012 - 18:06

"...and some of the creatures new depth." First thing I thought was: "Heavens! We don't want any shallow creatures in the game!" Seriously, great stuff.

#13 Reddstarr

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Posted 16 July 2012 - 20:47

some of those guys look like they're on some drugs :shock: :wink: *cough* moretek ;)

#14 slingerett

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Posted 16 July 2012 - 20:52

Very good artists :) in fact im so impressed with a couple i saved them so i could use as my avi lol :)

#15 DeadParrot

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Posted 17 July 2012 - 00:44

Wow. Great work. These seriously take the kitch out of the game (although I see Ionlad is still a crusty old bugger!)

Keep up the incredible improvements.

-DP
Swearing, even starred out, is not acceptable on the forums. Cheers!

#16 fs_sherzul

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Posted 17 July 2012 - 10:26

does the revamping of some of items in the screen as well? as i noticed that the carnage set items changed one of these days ;)

still nice changes :) good to see that new players get some new things as well.

Might i suggest, when the artwork is done, is looking into the usefulness of some sets at the lower levels?

ive farmed 3-4 different low level sets but noone ever even wanted them because the rest of the sets are so much better :)

#17 Zorann

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Posted 17 July 2012 - 13:02

May I also suggest revamping the artwork on potions to make them more intuitive to new players? The current artwork gives me the impression that you just randomly grab anything from your "image vault" and slap it into the game.

Take for example the following potions with the Animal Magnetism effect:

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Luring Potion (Lvl 150)

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Potion of Hunters Lore (Lvl 250, 120 minutes)

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Hunters Brew (Lvl 250, 240 minutes)

See what I mean? Just look at the pictures. You won't feel any 'improvement' in potency because the images look unrelated to each other. If this is really the intention then I'm sorry to say that it's a huge turn-off design-wise.

Since this game is obviously inspired by Blizzard's Diablo and World of Warcraft, why not follow their already established design techniques. Weak potions should look basic and simple. As potions grow in potency, modify the basic potion by adding more detail to it, but don't radically deviate the design of stronger potions from the basic potion. They should still have something in the graphic that will make them look related to each other.

Anyway, that's just one of the many comments I have on this game.

#18 Zorann

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Posted 17 July 2012 - 13:16

One more thing:

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Jumbos Shield

Seriously? This was a huge turn-off the first time I saw this in guild inventory. I almost quit this game outright. This reeks of laziness, to be quite honest. Might as well take a picture of my dog and slap it on a blue circle, create a rotating animation, then call it a so-and-so shield. You'll attract a lot of new players with this strategy. :roll:

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Banshee Helm

This one cracks me up. This doesn't look like a helm at all. It looks more like the underside of an angry you-know-what. And it has eyes LOL.

Edit:

This is off-topic but still somewhat related to the above regarding laziness. It is about your item-naming techniques (or lack thereof). The world is littered with items having the following naming format:
Armor of W
Boots of X
Shield of Y
Amulet of Z
Perhaps a little creativity is in order? Like, prep-end or append adjectives to the name? Example: Arnold's Amulet of Femininity or Gaytard's Rune of Lost Manliness. Bottom line is, make it interesting.

Also, the way they are named:
Amulet of Barvoth
Amulet of Barzoth

Amulet of Beeakle
Amulet of Beeale

Rune of Eligharth
Rune of Elighjar
Rune of Elighlar
Rune of Elighmar
Rune of Elightar
Source - FallenSword Wiki

Are you using a baby name-generator to create these item names? I might as well name it "Rune of Qwerty" or "Rune of Test123".

If these items are too common and irrelevant, then why name them in the first place? Why not just call them 'Blue Feldspar-studded Gold Amulet' without using proper names?

You get the drift. Think about it.

#19 FORN

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Posted 17 July 2012 - 15:04

Moretek - is addicted to the gems he carry hence the weird face haha

Yeah don't worry as we get to redrawing those items ( and potions) and we will update them - there are lots of stuff we want to do - but it does take time.
carnage set was changed - to reflect the new image of the creature that drops them, the corrupted knight.

please no lists - we will get to items in time.

As for names of items... I don't think if its really possible to change the names. As much as i would like to with some. And any set stat changes and such, thats for another topic.

#20 Necra

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Posted 18 July 2012 - 05:02

oooo very nice !!! awesome touch up and revamping on the graphics. :D * epic quests...... * is this a hint *wink*


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