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New Content. Level 1651 to 1675.


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#1 FORN

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Posted 26 March 2013 - 14:00

Hi all,

This is a major content update, we have just added the following to the game...

- New Area 'Rawneth Grove (Interior)'.
- New Area 'Rawneth Grove (Edge)'.
- New Area 'Quindaneth Woods (Copse)'.
- New Area 'Quindaneth Woods (Thicket)'.
- New Area 'Quindaneth Woods (Haunt)'.
- New Area 'Quindaneth Woods (Hunting Ground)'.
- New Area 'Quindaneth Forest (Carnosaur Hide)'.
- New Area 'Quindaneth Forest (Grazing Land)'.
- New Area 'Quindaneth Forest (Fighting Grove)'.
- New Area 'Quindaneth Forest (Deathly Copse)'.
- New Area 'Quindaneth Forest (Smashed Thicket)'.
- New Area 'Quindaneth Plains (Herdlands)'.
- New Area 'Quindaneth Plains (Predator Plains)'.
- New Area 'Quindaneth Plains (Open Ground)'.
- New Area 'Quindaneth Plains (Thundering Plains)'.
- New Area 'Quindaneth Wastes (Scrub)'.
- New Area 'Quindaneth Wastes (Haunt)'.
- New Area 'Quindaneth Wastes (Thermals)'.
- New Area 'Quindaneth Wastes (Desolation)'.
- New Area 'Quindaneth Coast (Prey Lands)'.
- New Area 'Quindaneth Coast (Deadly Depths)'.
- New Area 'Quindaneth Coast (Guard Post)'.
- New Area 'Quindaneth Forest (Hatchery)'.
- New Area 'Quindaneth Caves (Guardian Barracks)'.
- New Area 'Quindaneth Caves (Mage Quarters)'.
- New Area 'Quindaneth Caves (Harakars Temple)'.

- 25 New Creatures.
- 4 New 'Champion' Creatures.
- 1 New 'Elite' Creature.

- 2 New 'Rare' Items.
- 2 New 'Unique' Items.
- 2 New Item Sets.

- 3 New Portals.

- 2 New Relics.

- New Quest 'From the Frying Pan, to the Fire!'.
- New Quest 'Dangerous Dinosauroids!'.


It is rumored that a new portal to the Rawneth Grove (Interior) has been discovered in the Rawneth Forest (Glade).

A new Feedback thread is open for all who wish to comment!

Enjoy

~The Fallen Sword Team

#2 davidutz

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Posted 26 March 2013 - 14:13

Oo nice :) TY

#3 Tazarian

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Posted 26 March 2013 - 14:24

Very nice. Keep them EoC players busy. If they have too much time on their hands, who knows what trouble they'll get into. Maybe they'll try and put Hoof's pic in a bikini again. LOL

#4 KitiaraLi

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Posted 26 March 2013 - 15:16

Nice going on the content BG - shall plow through it in a few days time :twisted:

No one can deny that we changed this game and influenced it in such a way that NO ONE could compete with us.. so much so that they changed the rules. ~Abhorrence, chosen founder of Cerulean Sins


#5 Savanc

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Posted 26 March 2013 - 15:53

Yeay for content!

I hadn't expected it. I thought you'd all be playing Eldevin. :lol:

Gathering  Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting  Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them cool.png

Characters (all level 49)
Prophet    
Savanc       Savavita              Savavimala               Mage          Savanhildur    Savashengli    Savahathor
Warrior  
Savy           Savanikomachos   Savafionnchadh       Assassin   Savalina         Savajahangir
Ranger      Savakainda  Savatakoda         Savaraxka               Templar   Savastanislav  Savasegolene


#6 thisple

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Posted 26 March 2013 - 17:11

hurray for 25 levels at a time! I like the trend and I hope HCS keeps it up :-D

#7 FORN

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Posted 26 March 2013 - 17:57

hurray for 25 levels at a time! I like the trend and I hope HCS keeps it up :-D



We will be :)

#8 Saxon

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Posted 27 March 2013 - 09:31

25 levels at a time is great and no common items to bin during and after a hunt is also good :)

#9 Maury Bund

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Posted 27 March 2013 - 14:32

With all the "sets" buffs, old and new, outside of a few Arena uses, what purpose do those common items serve, other than filling bp's up during a hunt? Maybe HCS such just come up a with a general junk item to give to most creatures when they want a pack filling item and save their coding and artist time for something else.

#10 atusH54

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Posted 31 March 2013 - 20:19

With all the "sets" buffs, old and new, outside of a few Arena uses, what purpose do those common items serve, other than filling bp's up during a hunt? Maybe HCS such just come up a with a general junk item to give to most creatures when they want a pack filling item and save their coding and artist time for something else.

Couldn't agree more. I don't know if this was offered but I'm going to say it anyway. How about combining those common items? For example 2x common items combined (x1000 gold according to item level) making it greater blah blah blah(and changes from common to rare). then 5x rare items (x10000 gold) making it unique item. Perhaps with combining sets can be made. Just my 2 cents.

#11 davidutz

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Posted 02 April 2013 - 04:48

With all the "sets" buffs, old and new, outside of a few Arena uses, what purpose do those common items serve, other than filling bp's up during a hunt? Maybe HCS such just come up a with a general junk item to give to most creatures when they want a pack filling item and save their coding and artist time for something else.




Couldn't agree more. I don't know if this was offered but I'm going to say it anyway. How about combining those common items? For example 2x common items combined (x1000 gold according to item level) making it greater blah blah blah(and changes from common to rare). then 5x rare items (x10000 gold) making it unique item. Perhaps with combining sets can be made. Just my 2 cents.




or thy could just introduce the potions made from items ... they are long over dew ...

#12 Leos3000

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Posted 07 April 2013 - 20:31

1666 Champion spawning needs to be fixed. Animal magnetism did not work on it.

Also please stop making so many Armor HP sets that is the least desirable stat combination. way to many of the champion sets past 1500 are Armor Hp.

#13 BigGrim

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Posted 08 April 2013 - 08:49

1666 Champion spawning needs to be fixed. Animal magnetism did not work on it.


Fixed.

#14 Savanc

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Posted 16 April 2013 - 10:58

The level 1668 creatures is either very shy and can flee from me, or it is spawning to a location it shouldn't go to.

 

Either way I just walked half the map (around 80 squares) and found a total of 10 of the creatures.

A guild member of mine reported the same issue a while back in our guild chat, but then there were a bit more creatures around.

So I expect they are spawning to a location that we can't get to. And that way there will be less and less creatures to hunt.... :(


Gathering  Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting  Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them cool.png

Characters (all level 49)
Prophet    
Savanc       Savavita              Savavimala               Mage          Savanhildur    Savashengli    Savahathor
Warrior  
Savy           Savanikomachos   Savafionnchadh       Assassin   Savalina         Savajahangir
Ranger      Savakainda  Savatakoda         Savaraxka               Templar   Savastanislav  Savasegolene


#15 Savanc

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Posted 16 April 2013 - 11:10

After walking around 95% of the entire map I found 18 creatures.

 

I guess I will sublevel my way past 1668 on level 1667 creatures... :wacko:


Gathering  Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting  Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them cool.png

Characters (all level 49)
Prophet    
Savanc       Savavita              Savavimala               Mage          Savanhildur    Savashengli    Savahathor
Warrior  
Savy           Savanikomachos   Savafionnchadh       Assassin   Savalina         Savajahangir
Ranger      Savakainda  Savatakoda         Savaraxka               Templar   Savastanislav  Savasegolene


#16 JBKing89

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Posted 16 April 2013 - 15:13

Mobs are definitely sparse on that map.  I leveled through it again last night after a deleveling, and remembered it from the first go around.  Reminded me of some Xinderoth maps.  Didn't know if the scarcity was intentional or night, but 1668 is a time consumer compared to other maps.

 

I even overbuffed an AM200 with AM250 just to help out some.  Should have used an  AM500, but hate to use that on a re-leveling.



#17 Azarek

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Posted 16 April 2013 - 16:14

I think that I had to travel around the map 5 times in order to finish the level with AL460.  As someone said earlier It reminded me a lot of Xindy.  Most squares had no creatures, a bunch had one, a few had two, I don't know if I ever saw three creatures on the same square.  It definitely catches your attention relative to all of the other realms.



#18 BigGrim

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Posted 16 April 2013 - 16:23

The level 1668 creatures is either very shy and can flee from me, or it is spawning to a location it shouldn't go to.


Nope. Just not enough spawns for some reason. Oops! Fixed now though! Sorry about that!


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