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Trial of champions.... hhmmm


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#1 awollsd

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Posted 05 February 2014 - 06:14

something needs to be done about this lol.... just did it for the first time with a real group...

 

we got to wave 55 we had repaired gear before entering and worn out our gear before getting to there so HAD to use repair kits or just not have stats from gear..... (if this is going to continue gear shouldn't degrade while inside from combat only from death)

 

and getting to wave 55 takes a couple hours.. its such a time consuming event wich is fine and great its part of why i like it but in the end after 55 waves we STILL get a NORMAL LOOT CHEST?!?!?!?! so 2-3 hours worth of work.... a repair kit or 60g worth of repairs all for 1 single person to get 1 green item???

 

come on now... lol

 

 

so yeah ToC needs

combat doesn't degrade gear

ALL party members get an item

greatly enhances quality/type of loot.


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#2 Hab

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Posted 05 February 2014 - 06:20

Think the durability loss should be slightly tuned down too, I can understand 10% from deaths but this sounds ridiculous, Maybe they weren't prepared for people to reach to wave 55, they should tune up the difficulty it seems.. You shouldn't really do ToC for hours.



#3 awollsd

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Posted 05 February 2014 - 06:27

its better than standing at the fountain all day lol... and tomarrow i plan to go to lvl 100 see if loot chest get any better if it dont then i guess i'm done playing till a patch

 

and i'm pretty sure they DID intend people to go to wave 55 or it wouldn't be an unlimted wave dungeon that gets progressivly harder just yeah the repairs and loot seriously need worked on. 

 

 

on side note i also wouldn't mind if they did increase its difficulty a little...  but not by simply making the mobs hit harder or increasing the number of mobs.... but things like double boss spawns and different types of bosses

 

another thing is as you progress you get less time between waves to prepare this was interesting start with 25 seconds between waves and we ended at 3 seconds between waves be nice if it started to be no time between waves... 

 

lastly sometimes there was 1-2 mobs that would sit at their start location we'ld have to go get them after we killed the rest so mobs agro range needs to be increased to prevent that. (meant to add that to first post)


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#4 Grey

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Posted 05 February 2014 - 06:31

ToC seemed to stay at the same difficulty once we hit wave 50. It should either end or keep getting more difficult. Also, I don't think there should be more mobs then there currently are. I am playing on a laptop, so I am sure desktops can handle a lot more, but it was getting really, really laggy for me once we got around wave 40. I think multiple bosses or increasing damage or health of the mobs would be a better alternative to increasing number of mobs (obviously you need to bring lots of mobs to keep it difficult, but I don't think it needs more than it currently has up to lvl 50).


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#5 Hab

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Posted 05 February 2014 - 06:40

ToC seemed to stay at the same difficulty once we hit wave 50. It should either end or keep getting more difficult. Also, I don't think there should be more mobs then there currently are. I am playing on a laptop, so I am sure desktops can handle a lot more, but it was getting really, really laggy for me once we got around wave 40. I think multiple bosses or increasing damage or health of the mobs would be a better alternative to increasing number of mobs (obviously you need to bring lots of mobs to keep it difficult, but I don't think it needs more than it currently has up to lvl 50).

This game is suppose to run on lower-end machines, They're probably working on optimizing the game better..
I don't think your laptop is at false unless you are running a very old laptop.
Reminds me slightly of dungeon defenders how you would fight waves of mobs that are pretty much neglectable until you reach 1 hour into the encounter, the difficulty should increase faster and loot should be rewarded.

So the time consumed should match the reward, it wouldn't be reasonable to reward players for 5h+ gameplay, the reward would never be balanced it would be too huge or not worth it.



#6 Lagenia

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Posted 05 February 2014 - 08:06

Something i would love at trial of champions is a "Safe state" function ...

 

So you can create ToC Groups (for example 1 Group Slot and additional Slots via EP buy) which gets safed and you can leave trials at the end of a wave with the function "come back later"

 

As it took you 2-3h for wave 55 i suppose wave 100 (which is the achievment) takes ~4-6 hours ... srsly who is playing that long at once on a Browsergame ... well there are many - but you need 5 in a team and in one go without real breaks as the new wave starts 30 seconds after killing the last or do i have something wrong in mind?


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#7 Hab

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Posted 05 February 2014 - 08:45

Something i would love at trial of champions is a "Safe state" function ...

 

So you can create ToC Groups (for example 1 Group Slot and additional Slots via EP buy) which gets safed and you can leave trials at the end of a wave with the function "come back later"

 

As it took you 2-3h for wave 55 i suppose wave 100 (which is the achievment) takes ~4-6 hours ... srsly who is playing that long at once on a Browsergame ... well there are many - but you need 5 in a team and in one go without real breaks as the new wave starts 30 seconds after killing the last or do i have something wrong in mind?

Or they could just simply cut off the fact that you could even reach wave 55 and make it 55 wave difficult at wave 20.

ANYTHING regardless of browser game NOTHING should take 5 hours to complete without a break.
There should be a check point at every 10th wave you can later go back to maybe!


Edited by Hab, 05 February 2014 - 08:46.


#8 Lagenia

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Posted 05 February 2014 - 08:53

You quote my Post, say it is wrong and then add a "how you can make it better" to it, which i stated in the quote you make?

 

thats wierd ... but ok i just take it as a fact that you dont read the posts your quoting


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#9 Hab

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Posted 05 February 2014 - 09:53

You quote my Post, say it is wrong and then add a "how you can make it better" to it, which i stated in the quote you make?

 

thats wierd ... but ok i just take it as a fact that you dont read the posts your quoting

I did read what you said, I think there are better ways to go with it than having a "group slot", It'll limit whom you can go with next.
It should be individual progression, Plus saving every wave wouldn't be logic cause chugging potions will be stronger in that case. So you can run it with other people on the same level with you and not necessarily the same people.
If you would do it at every level not only would it lift the potion problem up but it would create 
unecessary amount of people looking for different levels, a milestone of every 10th wave sounds better.



#10 Lagenia

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Posted 05 February 2014 - 11:29

No it wouldnt lift any problem with people looking for different levels, because you can only go in with ur same group again, or create a new group.

 

Going in every 10th level would go in the direction that people make it for example to lvl 50 with a group and then the people get on with someone else and probably cant go on at all.

 

In games like this usually people form standard groups for activities like this. Going with random people is just annoying especially when you start with a random group at lvl 50 that didnt play up to this together, wrong / other positionings ... 

 

this is mostly a Guild-Function as i see it, because it needs very good teamwork and a group that knows each other how much threat they can generate, which skills they can use in which circulation.

 

I dont see ToC as something everyone with everyone can do


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#11 Hab

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Posted 05 February 2014 - 12:03

No it wouldnt lift any problem with people looking for different levels, because you can only go in with ur same group again, or create a new group.

 

Going in every 10th level would go in the direction that people make it for example to lvl 50 with a group and then the people get on with someone else and probably cant go on at all.

 

In games like this usually people form standard groups for activities like this. Going with random people is just annoying especially when you start with a random group at lvl 50 that didnt play up to this together, wrong / other positionings ... 

 

this is mostly a Guild-Function as i see it, because it needs very good teamwork and a group that knows each other how much threat they can generate, which skills they can use in which circulation.

 

I dont see ToC as something everyone with everyone can do

It would create such a diversity between players, LFM Level 5 ToC, Level 6 ToC, Level 7 ToC - It would be a complete mess.
You would limit everyone to their own level which pretty making groups too complicated and specific.
You have to realise that this number could be any number between 1-55, you really expect people to find 5 people with the EXACT group wave? 

I'm not sure what you meant with the whole if someone made it to the 50 group and he probably can't go on at all? If he does reach to level 50 why couldn't he continue with others that are level 50?
You still have the limitation of joining each other; It's just on every 10th level.

Example being; People from level 10 can only join level 10 groups and nothing else.

You're not forced to run with random people in these activities, you have a choice to but It's not forced upon you, you can still run with your guild/friends as you wish, but this will make making groups for other people easier.
I wouldn't really wanna be looking for a group at specificly wave 7 for an entire day to get started, it would discourge people to finish their way to level 10.

I don't see why they should limit ToC to a guild function only, It should be hard yes but the earlier waves should be able done with public groups, i mean why not? If you wanna push for progression you could essentially join something that is more organized. It could be a good entry level for new players for trying out ToC.

Point is that if you do die in whatever wave you'll be reset again to level 0 and you have to start over again.


Also bare in mind that chugging potions Isn't really a fun mechanic at all, by being able to save every wave would only welcome this idea more, it would also make it too difficult to find people for ToC.
Imagine if it was a guild functionality, What if your 5th member couldn't show up that night? You can't really replace him now can you? You'd have to look for someone for wave 53 as an example, good luck with that.


Edited by Hab, 05 February 2014 - 12:17.


#12 Lagenia

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Posted 05 February 2014 - 13:56

its really no point in discussion with you as you dont get anything ...

 

you wouldnt look for a team ToC Level 5, because you have ur Team that is on Level 5 - if you want to start with another Team you have to start from the begin - and the other Team you played with is safed in the Team-Slot

 

So when your old team is back online you can go on with them as it safes the group state and not your individual state

 

And what should ur system change about the potions? ... if your really that bad and have to drink 100 potions within some waves you dont manage it at all ... as there is a 1 potion / minute limit you cant drink like crazy anyway ...

 

And no matter if you can refill potions every wave or every 10 waves you can take ~5k potions with you which would last for ... 5000 Minutes ... even 120 potions would last for 2 hours if you drink everytime you can ... so this argument is completely useless ...


Edited by Lagenia, 05 February 2014 - 13:59.

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#13 Hab

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Posted 05 February 2014 - 15:01

its really no point in discussion with you as you dont get anything ...

 

you wouldnt look for a team ToC Level 5, because you have ur Team that is on Level 5 - if you want to start with another Team you have to start from the begin - and the other Team you played with is safed in the Team-Slot

 

So when your old team is back online you can go on with them as it safes the group state and not your individual state

 

And what should ur system change about the potions? ... if your really that bad and have to drink 100 potions within some waves you dont manage it at all ... as there is a 1 potion / minute limit you cant drink like crazy anyway ...

 

And no matter if you can refill potions every wave or every 10 waves you can take ~5k potions with you which would last for ... 5000 Minutes ... even 120 potions would last for 2 hours if you drink everytime you can ... so this argument is completely useless ...

There is a limit on how many potions you can consume in ToC, Not just a cooldown.
Yeah i understand what you said and i think It's a really bad idea being locked with people. What if i wanted to continue my progress with my other friends or other guild members? I don't wanna start over again. I think being locked to a specific group is very bad design.

I don't see why Eldevin would take this approach, noone else did. Cause It's flawed.
The game shouldn't force you upon playing with the same people, It shouldn't punish you to start over either...


Edited by Hab, 05 February 2014 - 15:02.


#14 awollsd

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Posted 05 February 2014 - 16:35

Something i would love at trial of champions is a "Safe state" function ...

 

So you can create ToC Groups (for example 1 Group Slot and additional Slots via EP buy) which gets safed and you can leave trials at the end of a wave with the function "come back later"

 

As it took you 2-3h for wave 55 i suppose wave 100 (which is the achievment) takes ~4-6 hours ... srsly who is playing that long at once on a Browsergame ... well there are many - but you need 5 in a team and in one go without real breaks as the new wave starts 30 seconds after killing the last or do i have something wrong in mind?

pretty good idea there, but really i dont mind it taking 5+ hours i am one of those that actualy like the fact its long though i could see many having a problem with that so yeah i'ld support this. 

 

i was going to suggest a "end now" button. as it is the only way to end it is to die and if in group and a couple of the membes have to leave you just have to let yourself die. but this "save state" would work just aswell or better nice idea :)


no longer playing so feel free to ignore more (if i even post) just do still follow forums so MAY comment from time to time. 


#15 HappyDays

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Posted 05 February 2014 - 18:01

At some stages they need to let you have breaks between waves. I found it ridiculous coming towards the end after so many hours. That it did not pop up 10 minute break or something just to give a bit of relief to rest my eyes or something, grab a cup of tea etc. But when a timer consistenly tells you next wave in 5 seconds without giving a proper break in between, that is just unhealthy and unreasonable. Please fix this hcs. Also just to agree, considering the repair kits and gold spent on repairs and shear amount of time in there. To be handed a piece of crap gear and it was for only one person was mind blowing XD .




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