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Raku

Member Since 11 Apr 2013
Offline Last Active Jan 15 2022 00:17

#983108 Double Composing XP XXVI!

Posted by Raku on 26 July 2017 - 15:16

Thanks Cows




#981964 Support - Introduction

Posted by Raku on 22 June 2017 - 23:30

Hello


  • Zue likes this


#981569 Zombie Yeomen VIII

Posted by Raku on 08 June 2017 - 16:18

Thanks for the global




#980528 Suggestion - Player's Composing Level on Bio

Posted by Raku on 06 May 2017 - 03:52

Not even sure why it should be hidable ?

 

As far as I am aware (I'm willing to be corrected here), you can't hide your arena wins, or your kill streak, or your SE kills etc, etc, so why start making facets of your bio hidable now ?

 

Either include it for everyone, or leave it out completely I think ...

Why not make them all hideable? Being able to somewhat customize what you show off on your profile sounds like a better deal to me then not being able to. Being one way or the other seems a bit trivial for this does it not?

 

 

I say add it, why not add a titan kill count while you're at it as well.




#979635 It's about time to balance out those overpowered pots in PvP.

Posted by Raku on 17 April 2017 - 04:58

after the cap of OP skills to lvl 225 you say it can be solved by a " better variety of stats on gear "

I just want to make sure I understand what you mean before replying :

do you mean with that players need to change setups OR that HCS needs to create new stats on sets OR perhaps anything else?

I'm saying it can be solved regardless of what level the skills are at. Whether it be at 175/225/575. If it only takes one setup to win, the higher level buffs only expose a flaw in the stat variety of the gear available. The flaw isn't created by the level of buffs you use.  The variety would have to come from either new sets or tweaking buffs to balance them out between themselves. Not making castable buffs compete with composing buffs.

 

castable buffs will never be able to compete against OP pots !!! 

IF I (use castable buffs) then I am NOT suicidal to face someone using OP Composing fully knowing it will be a 1-sided battle & that my only chance of winning would be to mainly count on "LUCK" skills activating in my favour !!!

I usually face someone with OP Composing with about the same level of skills to be able to compete, otherwise it is a 1-sided slaughter !!!

 

1st of all, nobody freely "chooses" to use lower skill levels, they would at least try to match their opponents skill level if possible !!!

 

if both of them use the SAME LEVEL BUFFS then obviously the player with the "better" PvP knowledge has the better chance !!!

This is why I don't have a problem with castable buffs vs composing buffs. 

 

"They would at least try to match their opponents skill level if possible"

If you are going to try and match your opponents skill level, then why are we trying to use castable buffs to beat composing buffs? The problem here isn't can castable buffs beat composing buffs. It's can a player match their opponents skill level. If they can't match it then why not? 

 

Then by your own admission, If players are using the same level of buffs the pvper still has the advantage. So if a pvper still has the advantage when the same level of buffs are used I fail to see how that is a problem.

 

 

have you ever wondered why the PvP Ladder Bands had exactly a 50 level interval?

it was not just because of the gears (so gear stat differences are as minimal as possible) BUT the most important factor was because of the SAME skill LEVEL those PvP Ladder Participants could cast on themselves !!!

you might remember that the PvP Ladder Bands were like this:

    - 49 => castable lvl cap at 100
50 - 99 => castable lvl cap at 105
100 - 149 => castable lvl cap at 110
150 - 199 => castable lvl cap at 115
200 - 249 => castable lvl cap at 120
250 - 299 => castable lvl cap at 125

 

Does this not still apply today? Correct me if I'm wrong here but couldn't a player still receive a higher level buff from another player and it was still applied regardless of what ladder bracket they were in?

Still the same concept is applied. Regardless of Ladder band the players still have the same level of buffs available to cast on themselves even through composing. As long as both players in the same band are using the same level of buffs the gear stat differences are minimal. 

 

 

why are you & the others who "defend" OP Composing claiming that players who do NOT use OP Composing are "limiting themselves"????

Composing is NOT the "norm", the "norm" is castable buffs which ALL players have that they automatically get as they level up (NOT like Composing) + EVERY player can cast buffs on himself & other players at any given time (NOT like Composing) + the Buff Market is cheap & available for EVERYONE to use (NOT like Composing) !!!

 

you guys seem to have forgotten that Composing is an "addition", like the Arena, Scavenging, ...... !!!

I have NEVER had any trouble in PvP (PvP Ladder, normal PvP, GvG, ......) by NOT playing the Arena, Scavenging, Titan Hunting, SE Hunting, ....... !!!

the ONLY exception is Composing which FORCED me to start composing so that I could be able to compete in PvP again like I used to do BEFORE OP Composing, just ridiculous sad.png

I would have NEVER started leveling up Composing if it was not so that I could compete in PvP again, kinda sad .....

Speaking for myself It's the truth. Every player in this game has the ability to level up composing and use those buffs. If a player chooses not to use composing potions and or level composing up then they have effectively placed a limit on themselves to what is available to them. 

Here It seems you're comparing a players ease of access to castable buffs over composing buffs. While I agree the access to composing buffs is more difficult then castable buffs, it doesn't mean the problem is the level of buffs. The problem is accessibility.  As far as the "norm" well norms can change can they not?




#979540 It's about time to balance out those overpowered pots in PvP.

Posted by Raku on 14 April 2017 - 23:52

do you mind explaining in DETAIL what you mean? maybe with an EXAMPLE & a possible Sollution?

I think once you start talking about it in detail you will realize that it is a skill issue !!!

 

for EXAMPLE: if I & my opponent use the SAME PvP setup (same forge / craft) with the only exception that I use OP pots & he / she uses only castable buffs then his / her chances to win are almost NONE !!! EVENTHOUGH we are using the same PvP setup => thus further proving it is a SKILL ISSUE !!!

 

it has ALWAYS been a "SKILL - ISSUE", if you remember at the "early stage of the game" when people rushed to level in order to get castable 175 buffs !!! EVERYONE back then (regardless of being a PvPer or NON-PvPer would tell you that the skill level matters a LOT !!!

 

castable buffs hardly stand a chance against OP Composing as castable buffs hardly stand a chance against EPIC Pots !!!

that is the main point of this thread => It's about time to balance out those overpowered pots in PvP.

 

So what I meant is this. 

Lets say at current stat increasing buff levels, setup 1 is the only setup you need to win for 300 player levels. Now lets say we place a buff level cap of 225 on stat increasing buffs.  Setup 1 now only lets you win for 100 levels. So even though we reduced the buff levels there is still only one setup that allows you to win over certain player levels. So it's not really buff levels that is the issue. The issue is that nothing else beats setup 1.  This can be solved by a better variety of stats on gear.

Now I did say that buffs could be tweaked to balance them out between themselves. If that allows the gear to obtain this variety then great. This doesn't mean lowering them to castable levels. 

 

Your issue however is castable buffs competing against "OP Pots"

 

Your example limits one player by only using castable buffs. You could say the same thing about two players using the same setup, but one player uses 175 buffs and the other player chooses to use level 50 buffs. End result is the same so then should we nerf castable buffs because someone only wants to use level 50 buffs? But players wouldn't limit themselves to level 50 buffs right? So why are they doing it with level 175 buffs then?

What happens when both players use the same level buffs, does one player dominate or do they both have the same chance to win?

 

 

please let's not start talking about "efforts" to simply justify anything regardless of the "effects" it causes !!!

if you wanna talk about EFFORTS then what about the PvP Efforts????

when years of PvP "efforts" pale in comparison to the Composing "efforts" in relation to PvP (PvP Ladder, GvG, ......) then something has to be wrong !!!

& finally: acknowledging ones "efforts (Composing efforts) while disregarding the others "efforts" (years of PvP efforts) is just wrong / ..... !!!

 

Obviously a misinterpret/miscommunication on what I meant by the word effort. By no means was it meant to diminish anything that pvpers have done or the amount of effort they have put into it.

 

The example you gave is exactly what I mean. One player went through the effort of using/maintaining a higher level of buffs while the other chooses to only use castable buffs. So again why did this player choose to limit themself and what happens when players are using the same level of buffs?




#979374 It's about time to balance out those overpowered pots in PvP.

Posted by Raku on 10 April 2017 - 21:31

Bingo!

 

These pots have removed any sort of challenge in the game like Pardoux said above, and this isn't about making PvP easy. In fact, these OP pots have made PvPing easier. Too easy, I'd say. In my previous post, I talked about how PvP use to be challenging. Do I have the right set-up? Do I have the right stats? You actually had to think before attacking. Today, I can chug SH 525, KE 525, and LD 500 with Distil 150, use my hunting set-up, and win every time. PvP shouldn't be that easy. 

Sounds more like a gear issue then a buff issue. 

 

If you only need one setup to win in pvp then obviously there needs to be more setups and or better stat variations between the sets. Reducing stat gain buff isn't going to change this.

 

Sure minor tweaks may need to be made to balance out the buffs between themselves but there is no need to bring them down to player castable levels. 

 

Everyone keeps comparing castable buffs to composing buffs. I'm sorry but if I want to beat composing buffs then I'm going to use those buffs or better. Just like if I want to beat castable buffs then I'm going to at least use castable buffs. 




#979364 Double Composing XP XXI!

Posted by Raku on 10 April 2017 - 16:16

Thanks for the composing event.




#978637 Rise of the Wraiths XII

Posted by Raku on 30 March 2017 - 20:47

Thanks for the global event




#978418 It's about time to balance out those overpowered pots in PvP.

Posted by Raku on 25 March 2017 - 19:36

you used epic skills to beat another player with epic skills, this is the same thing we keep saying

 

when I get attacked I always hit back but to beat your epic skills I have to use epic skills too, I am not a composer, I do not care about composing, I pvp but with my buffs at level 175 pvpers will never stand a chance against non pvpers with epic skills who try pvp for the first time, this does not seem right

 

 

This part says a lot to me. You chose not to compose or use composing potions then complain when you can't beat someone who does. This is like complaining that I can't beat someone who uses buffs when I chose not to use them. Quit limiting yourselves. 

 

That ladder screenshot you posted. I just looked and four people were sitting in epics. Five people weren't even buffed. You say Misstep is always buffed so it sounds to me like they are the only one making an effort. I bet if everyone else on the ladder made that same effort then it would look a bit different. 




#978230 Gargantuan Mosquitos VI

Posted by Raku on 22 March 2017 - 21:26

Thanks for the extra chest




#977978 Double Composing XP XX!

Posted by Raku on 17 March 2017 - 23:53

Thanks for the event




#920487 please extend pvp attack range

Posted by Raku on 19 February 2015 - 00:40

 What defines a bullying act to you? I'm not asking for the Webster definition of a bully, rather specific examples. It's established that not all PvPing players are bullies. So what would cause you to submit a support ticket asking HCS to intervene because your enjoyment of the game was rendered impossible driving you away from playing?

 

What is your trigger if xp loss isn't the issue? Is it gold loss? Is it merely the fact that someone else is named is in your log that you despise? I'm strictly curious here. I'm dead serious and not sarcastic at all so you know. I would like to help you find an answer to your dilemma.

 

And lastly why did you mock my earlier proposal where I suggested an opt-out from being a part of PvP? My suggestion was simple. Players could opt-out of being a participant in PvP through a character preference. Once opted-out, a player would be totally protected. That means they could never be attacked, ever! There would be no cost to opt out. The only debt would be that that player would earn ONE-HALF the xp and gold from PvE. There would be no gold on hand for such players since attacks on them aren't possible. It would go directly in their bank. They would also be ineligible to Hoard. If a player wanted to leave such protection, for any reason, they could through a simple upgrade.

 

There is an answer and compromise here.

Example

Relentless attacks on player A in order to get player A to take action on player B. Player B made some transgression against you. Player A has nothing to do with this transgression. You are now attempting to purposely ruin, harass, destroy, force, intimidate, coerce player A's game in order to get them to do what you want. These attacks on player A are no longer going after gold, prestige, exp, or in good fun.

 

Trigger

Its not about xp or gold. Its about the bully having the continual means and ability to affect players at a mere whim. 

 

Your earlier proposal was a joke and you know it. Since you could no longer affect their exp through pvp you wanted them to gain half the amount of a "normal player" and then charge them 150 fsp if they ever wanted to come back to the

"standard game". If "xp is only a number afterall!" why do you want to affect their xp at all? You are the one who chose to take the risk by pvping. So why diminish other players because they chose not to take the risk? Is the risk of losing xp the only thing that places value on it? Did the time and or money I've spent gaining the xp have no value? Now you want to include reduced gold. So is the time and money I've spent leveling and gaining gold worth less then your's simply because you made a choice to pvp and I did not? I am honestly kinda surprised I didn't see reduced stam gain in there as well. The only real compromise I see you offer here is being ineligible to hoard.




#920414 please extend pvp attack range

Posted by Raku on 18 February 2015 - 18:36

See, this here is an issue. Are they actually bullying you? Or are they a PvPer who saw you had gold on hand and wanted it? Just because a player partakes in PvP does not make them a bully.

I think its been clearly stated by myself and several others not all pvpers are bullies. As such not all attacks are to bully someone. This fact however doesn't prevent a bully from taking action. The current system allows for the ones that are bullies to take action. Do you then take action against these players? I'm sure you do. Should one of these bullies be allowed to take action in the first place? I don't think so. If you feel the measures you and the other cows take on this matter are sufficient to deal with and prevent the ones who are bullies, then just say so and i'll drop it. I personally however don't feel they are.




#920391 please extend pvp attack range

Posted by Raku on 18 February 2015 - 16:52

If somebody is really bullying you, whether or not you have PvP protection or not won't make a bit of difference.  Bullying is meant to terrorize, XP or gold are not needed to make this happen, just the attacks themselves will do this, and these should be brought to the attention of the cow gods if you feel this is happening.  I believe such actions should be dealt with swiftly and harshly, such players give the rest of us a bad name, and I am disgusted by such behavior.  Stealing your gold, that's not bullying, that's just robbery.... We have the bounty board for that...  And a prestige hit is merely that, 10 stam to get 10 prestige points.  They aren't personal, but bullying is..... See the distinction here?

I competely agree with you Penny, and these actions have been brought to the cow gods by quite a few players I would say. Maybe your still missing my point though. Take away the bully's ability and means to do so and you no longer have a bully. 






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