*I'LL BE BACK*
Hello Viewers,
Thieving would benefit the Eldevin community in several ways that can increase the fun of our players, and possibly attract more to this already outstanding game. By being given the option to pickpocket or mug any Civilian, or human like character across the map we would increase the feeling of liveliness within the game itself. Also, adding an option to pickpocket other players around the world, stealing some of their goods--depending on your skill level,-- and possibly making a new way to make money. Players love when the games they play are user-friendly and very interactive--I know I do. So, by adding this new adjustment to game would give your already existing player base a new, fun, interactive thing to do in their spare time. Also, this skill would possible attract more variations of players throughout the gaming communities. If you agree with what I've said above, please continue on.
The amazing Eldevin Developers could do this by attaching an option to every Civilian, human like character(goblins, etc.), and player that states pickpocket/mug, for a chance to obtain some items like:
- Coins/Eldevin Points
- Types of food
- Common/mundane items
- Rare items
- Point bags
- Extra experience
But, if you fail they can either send you to jail where you'll have penalties like:
- Serving your sentence
- Paying your fine/bail
- Losing certain amount of experience
- Losing any stolen goods
- Being stripped of anything suspected of stealing
- Marked down by guards as a thief
- Losing reputation
But, if the person you try to pickpocket/mug is a thief or wanted him/herself then they could also decide to fight you on spot, where the winner gets all of the items they stole, and the loser gets put in the hospital only to be sent to jail afterwards--if they don't escape by then.
As you seen in the above text I've stated pick-pocketing and mugging; these both will be different actions. Pick-pocketing means the character is trying to put their hands inside their pocket to steal something of worth to them, in a very secretive manor. While mugging, you decide to run into the targeted character, hitting them and stealing anything of worth quickly as you attempt to dart off without being caught by that character or any guards/allies who seen the incident. They both have the same outcome, obtaining something you didn't have preceding to the event. But, pick-pocketing you're trying to steal something small from their pocket like a little coin for example(little reward), and get away with it without even being noticed. While on the other hand, if you decide to attempt to mug your target; you will be rushing them in a very violent manor, trying to take as much wealth as you can as quickly as you can(high reward). It's easy to get the items by using this method, but hard to evade the crime scene because your target will possibly be chasing you, while anyone who seen the incident can be chasing you like guards, allies, and target's friends.
Let me summarize this entire post for you, so you walk away with the main idea;
Thieving characters and npcs should be a skill in Eldevin, though with advancing this skill their will be consequences like going to the hospital, jail, or paying a fine. It's a risk you should be willing to take, since the outcome could be so grand. There are also two separate ways to thieve from the targeted opponent; Mugging & Pick-pocketing. By mugging you are to violently attempt to get their goods, only having to try to evade afterwards with the stolen goods. To pick-pocket is to try to slyly steal something out of an opponents pocket without being noticed, by doing so the rewards can be good and the consequences could be jail time or worse.
Thanks for reading,
Best Regards,
Kevin AKA Raticode
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COLOR KEY:
- ORANGE = Acquired Items/Consequences
- YELLOW = Mugging
- PURPLE = Pick-pocketing
- GREEN = Effects applied to
- RED = Important information
NOTE TO DEVELOPERS:
I know this could be a lot of work for you guys to develop efficiently, I have years of experience with programming, and am a really swift learner. I am willing to offer you guys part-time - full-time work for little or no cost to you. I would just love to help out the community, and get this job done!
Edited by Raticode, 26 November 2014 - 17:52.