As a player of war-games for over 50 years I was excited to give this game a try. After playing 3 campaign games I would like to offer some changes that would make the game better.
1. Campaign ends at the end of the first year with a German defeat. The purpose of a campaign game should be the ability of the players to explore other options.
2. One of the reasons the Germans are unable to fulfill the victory requirements ( I was unable to find any ) that would allow them to stay in the game maybe because of the unusual supply rules. Russian units completely surrounded for 3 months or more do not suffer any loss of strength and seem to defend as if they are in supply. An example would be a 20 strength infantry cut off turn 3 still is the same strength 8 turns later. Also a Russian armored unit continues to move 2 hexes after being cut off for several turns. On the other hand German units out of supply are unable to move at all.
All in all a good try with clean game play. Just need some fixes that could make this a great game.
Thanks
Don Kimmick