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WGRahl

Member Since 10 Dec 2013
Offline Last Active May 04 2015 16:29

Posts I've Made

In Topic: New Global Events (nothing Earth-shattering here...)

22 February 2015 - 18:43

Because it has been a few years since I posted this and you asked.  (And I'm a little bored atm)  I had a rather complicated GE idea that would involve everyone, benefit everyone and put everyone at risk and not just for a week.  HCS would need to find a better name but I call it the pressure value event.  Flood all the realms with low level critters like any GE and set up a pressure value gauge that goes both ways, more than one if the computers can handle it. 

 

The challenge to the players, kill "x" number of creatures (any, not just the easy GE creatures) an hour to hold back the hordes or something bad will happen.  Get the gauge to 5x or 10x etc and watch the rewards increase.  The rewards are up to the Cows imaginations: more frags/drops, longer buffs, monster XP bonus (+XP or *XP), bonus stam for all that qualify, extra chest show up in the realms, new creatures show up, relic bonuses, whatever.  I was thinking get the gauge in the red zone, perhaps 20x, and all creatures start producing 2x XP, but only as long as the meter stays in the red.   Do you think we could cumulatively kill 1 million creatures in an hour and maintain it?

 

But the gauge goes both ways (penalties): 

If we don't maintain at least a certain pressure level we get penalized (1,000 kills an hour, I don't know.)  ALL, not just the GE monsters, monsters start getting  bonus stats, immune to Epics and LE items, spell breaker, demoralize, sealed. 

 

Here a truly evil, if  we the players really, really suck and the meter goes a certain amount negative (less than 5,000 kills in a day, again, I don't know) the monsters start attacking the relics, in mass (all monsters in that realm), with stat bonuses.  If the monsters group take the relic they get more bonuses and some new lovely monster (SE, Titan) sits on it.   If the players/guild want the relic back they gotta take it.  It's gonna take multiple group hits to take it out. 

 

Some realms the monster manage to close the exit to that realm, regardless of player level so the players have to kill enough monsters in that realm to open the exit back up (unclog if you will)

 

Some realms go dark, bring out the invisible monsters.  Titans start generating extra lives if no one trims them down enough in an hour.   SE and Mercs start joining in the Arena and PvP ladders.  For that matter an SE lives too long (a week) and decides to try his hand at PvP and when you attack him and he lives he puts you on the BB.


In Topic: What DON'T you like about PvP?

21 February 2015 - 18:15

I don't like the fact that pvp is almost never true pvp... usually 1 party is well prepared while the other is offline or unbuffed.

I would like some type of pvp where I can go test my skills with other willing participants and battle a bunch over a shorter time frame.. once per hour is boring and a waste of buffs..

+1

 

Along with that is my other challenge.  I realize it is my challenge, but you asked.  I have a job and a life and log in once a day.  So for example, on the ladder the most hits I can return is 2, 3 if lucky.  When I come online and find I have been 100 stammed 7 to 10 times and have over 200K in repairs there is no way to recover those points.  And sure enough for those 2 hours my opponents are online and fully buffed unlike when I was offline and unbuffed.  So it becomes less PvP and more about pounding the snot out of person in a coma.  Especially when you realize the attackers are getting no gold, no PvP prestige and no PvP Rating.  The opponents are just beating you because it's fun. 

 

I wonder if the idea is to run players out so you so they can be king(s) of the empty fighting ring. 

 

What I like about PvP:  Keeps you on your toes.  Don't keep too much gold on hand and try to find good offline gear that maybe you could win with a little luck.

 

The only solution I can find is to limit buffs.  Any player (in a range) can beat any other player if the target is offline , unbuffed and the attacker has time to equip the perfect set and get a 1,000 stam in buffs.


In Topic: Helpful advice on Global Events (GE)

17 January 2015 - 17:17

in the essential buffs i would add unbreakable but other than than nice :D

Sorry, don't need Unbreakable if you hunt naked or maybe 1 or 2 of the lowest level items you own.  At level 25 these monsters throw themselves on you sword. 


In Topic: Level 900 Myagar Quests

04 July 2014 - 16:13

Okay folks, I know it is a special event quest but when is the my question and by what name do I watch for it.   I fear I missed it last round because I did not know Tower of Myagar was actually part of an event with a different name.   I have been watching for an event with the word Myagar in it.


In Topic: Lost Quest Item

06 May 2014 - 00:50

I have an really odd idea on this problem.  What if every "one time only" quest item could be re-purchased at a store in a realm 50 levels over the quest for some silly gold price.  Then if I drop my widget of blah blah I need to slay the Dragon of Stupid or the ingredient of og for the Potion of Dumb then I just have to suck it up and and wait another 50 levels to buy it. 

 

It would also allow players to go back and farm some oddball Elite they decide they need the equipment from that was 50 levels prior.   Maybe make the replacement quest item bound and put a (2) at the end of the name. 


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