If it's not broke, why fix it?
I'm positive the only reason that you've increased resurrection to five minutes is because you want to make assassins even more desirable because now they can have infinite resurrections with soulfire. I see no other purpose and since HCS has been ignoring my question asking about the change, I will post my suggestion here...change it back please.
It in no way adds strategy to the game. It only lengthens dungeon runs. And those who've run ASV and ARG over and over don't exactly want to lengthen them any longer. They're crazy long as it is and I want to jam screwdrivers into my eyes when it hits the one hour marker. And now, to throw salt in my wounds, you add a 5 minute cooldown. What were you thinking????
Our cd on potions is two minutes, which is very long if you need an emergency heal and mana at the same time. Being stuck with basic attack for two minutes...it's not pretty.
This isn't helping the balance.