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Daily Quest Progression Idea


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#1 Tilley10

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Posted 17 December 2020 - 18:15

DQs are currently random with no control on what any player receives. I was thinking about an idea that would encourage players to complete their DQ daily instead of skipping the ones that they don’t want to do.

Day 1: Start with a common DQ that is random.
Day 2: If they completed day 1, offer a choice between two rare DQs.
Day 3: If they completed day 2, offer a choice of three unique DQs.

Continue this progression all the way up to the final “Epic” DQ. If they did not finish a DQ they would drop back to the “tier” below. Example: Someone did not do a “unique” DQ so tomorrow they drop to the “rare” DQ tier. Once someone completes the “Epic” tier of this DQ progression, they would start over at Day 1 and work their way back up through the tiers. The objective of the DQ would get harder through the tiers at the same time the reward would also get better.

Maybe even add a “Epic DQs Completed” medal for all of those medal collectors out there ;)

Feedback is appreciated!

#2 activeh1

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Posted 18 December 2020 - 00:00

just add a re roll for fsp or gold ,best solution 

 

nothing fancy just pay get a re roll if it worse well that the chance you take ,only 1 per day and no refunds 


Edited by activeh1, 18 December 2020 - 00:01.

5aZzW0p.png,


#3 yghorbeviahn

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Posted 18 December 2020 - 02:04

I agree with both, some DQs need to be tweaked anyway, the Kill X Elites is way too hard to do for the reward it gives already (example).

If HCS wants to invest some time into it, I'd prefer Tilley's proposition, if they want to code something fast, a 200K re-roll (once a day max) would be good as well, and also create a gold sink.



#4 EpicPiety

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Posted 20 December 2020 - 16:59

just add a re roll for fsp or gold ,best solution 

 

nothing fancy just pay get a re roll if it worse well that the chance you take ,only 1 per day and no refunds 

Random RNG like that does not feel good. Maybe for people like us with in some cases 10+ years invested we can look the other way.

 

Example... Look at fist fight, that buff does not feel good at all.

 

DQs are currently random with no control on what any player receives. I was thinking about an idea that would encourage players to complete their DQ daily instead of skipping the ones that they don’t want to do.

Day 1: Start with a common DQ that is random.
Day 2: If they completed day 1, offer a choice between two rare DQs.
Day 3: If they completed day 2, offer a choice of three unique DQs.

Continue this progression all the way up to the final “Epic” DQ. If they did not finish a DQ they would drop back to the “tier” below. Example: Someone did not do a “unique” DQ so tomorrow they drop to the “rare” DQ tier. Once someone completes the “Epic” tier of this DQ progression, they would start over at Day 1 and work their way back up through the tiers. The objective of the DQ would get harder through the tiers at the same time the reward would also get better.

Maybe even add a “Epic DQs Completed” medal for all of those medal collectors out there ;)

Feedback is appreciated!

I think this would be a great idea. There needs to be more progression paths for consistently playing the game.


Edited by EpicPiety, 20 December 2020 - 17:00.


#5 activeh1

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Posted 20 December 2020 - 21:18

 

 

Example... Look at fist fight, that buff does not feel good at all.

 

 

yep it dont feel right 


5aZzW0p.png,



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