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Gem Buffs


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#1 MaxedCash

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Posted 24 January 2015 - 18:39

Question to the Devs mainly. During this new lvl 50 content updates is there any plan to also release much needed gem buffs? The Tourmalines/aquamarines are very under used and need some kind of max hp/mana buff that comes with them, because just regen is not very effective and aquas become rarely used and tourmalines pretty much never used. Id like to see Tourmalines not give a rediculous max hp buff but a significant one making them viable to use, because regen is so slow with tourmalines during combat so its pretty much useless, the aqua as well the regen just isnt that effective when you could just be using a defensive spell which is much more viable. 



#2 MaxedCash

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Posted 30 January 2015 - 05:09

Anyone have commnets? other than just devs



#3 JasperJax

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Posted 30 January 2015 - 06:25

I could agree with this, though I still will not use them xP.


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#4 redsmokeboy

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Posted 30 January 2015 - 07:00

Simple for Tour / Aqua added gem slot to jewarly help fix this.

Now can mix and match with 4 jearly item's Easy fix make this worth using mybe even howlite's if only jewalry had gem slot's.

 

Limited jewarly to only tour with ring's

Aqua for amult - necky

 

Spilt up geral mean's limited but alow more use of these gem small buff gain added to jewearly make them worth willing as can maxize slot's and use these gem's vs how it is now.

 

Limited helm 1 or the other persoanly like use both.

 

If could added to jewaly slot - need be some tweek's to regen gain's - thought basic combat where most looking at vs regen out of combat.

 

Pure Tour 20 hp  very small gain - one could use 3 = 60 in combat could couse some issue over all defintily be some thing looky at possibly. Perfect 90 + Alma combind nice combination usage.

 

Need Jewarly gem slot's - Limited slot to ring Tour / Aqua - Necky - Amlut - Howlite only,

Even so max 3 these with this set up still keep modist blance of regen - comabat gain's.

 

Over all still give gernal bost in useage of these gem's. Even howlite pointless as not worth lose of good defance slot. or attack dmg slot.

 

Any one reading this understand this fill free clear this up so other can understand easyer. Limited on trying make thing easy to understand,


Edited by redsmokeboy, 30 January 2015 - 07:15.

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#5 MaxedCash

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Posted 30 January 2015 - 15:28

If they didnt buff the gems they could make jewelry slots for the tourm/aqua/howlites, its not a terrible idea. But personally i would like to see the gems become actually usefull. Like i would like the tourmalines to be a valid opition for tanks or for anyone really, like it should give a max hp Buff as well as in combat regen at a decent speed. If it gave a max HP buff and the aqua gave  a max Mana buff they would be used muchh more often.



#6 redsmokeboy

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Posted 30 January 2015 - 21:29

In part 1 issue is limited helm slot, 1 or the other not both.

Jewarly slot in game fix improve useage these gem's, As no longer sacfriacing usefull defance slot for lesser gem.

1 Gem Max Tour or Aqualimited to 1 or the other, Even if max hp or mana limited to what gem to use in geral Aqua still be best gem to use Tour would be useless as slot limited.

 

Jewarly, Alow more useage of these gem's thus making them more usefull - more avible slot's so no longer limited to 1 or the other now use both bring in more skill - build option's.

 

+200 Max mana/+200 Max hp Perferect, even so small bonus over regen help, still limited 1 or the other most would still go Aqua vs hp. Limited slot.

 

Mean Tour / howlite still be not used much, With jewarly with added gem slot cover a;; aspec with + HP/MP make these even more so usefull.

 

Howlite small + doge make these even more so usefull ingeranl term's.

 

not adding new gem lot just update gem so offer better stats,


Edited by redsmokeboy, 30 January 2015 - 21:35.

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Redsmokegirl - War/sin lvl 49

 

Q PvP | No repair fee's | 1% EXP of lvl | Valor | Weekly 10 match | Achvemnt's | So much more Join when log | Click on cross sword via mini map Q solo |

 

Looking for group's RG/BT/ASV/ARG/ICC/CC Boss Killing/Arena 30+/ToC/ Need DPS willing come usly asking in world chat.


#7 Ood

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Posted 30 January 2015 - 23:15

On my healer, I had a level 40 helm with a glim aquamarine in it, never had mana problems when healing, or when pseudo-heal-tanking (story mode BT pulls).

 

Upon switching to my 45 helm, I instantly had problems keeping enough mana without having to pot constantly. This was mostly while being reckless and pulling too many mobs while trying to out-heal them all while someone killed, but still I was eating a ridiculous number of pots.

 

After putting a supreme aqua into my new pointy hat, I've had no mana problems again. Aquamarines (and possibly tourmalines) aren't for everyone, but in my experience they have helped my healer a great deal, and I can't imagine being without.

 

I don't really see what good putting a +hp/mp on the two gems would do, other than making healer's job even easier. Also, putting gem slots (whether for aqua/tour only or not) into jewelry only makes everything easier.

 

I have less experience with tourmalines, so perhaps they are in need of a little something extra, but as far as I am concerned, aquamarines do the job nicely, and don't really need a change. Not every gem has to be good for every class.



#8 MaxedCash

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Posted 31 January 2015 - 03:56

Not specificly talking about classes and honestly it was more directed towards tourmalines. Tourmalines regen rate is very slow and even if it was faster hp regen just isnt that strong without adding a max hp boost to it, and since it could only fit in the helm slot it should have a max hp boost to it to make it actually useable. And as far as aquas for healing yes they are good but when it comes to pvp it needs to be better, sure u can say well i dont have problems with running out of mana, but thats because you arent spamming off abilitis a million times a second like u could be if u had more mana. You could always make ur manna stay at max or not use much anyone can do that, but having the ability to use multiple abilities very fast and still maintain mana is what would make aquas better if they gave max mana boost. 



#9 Majjer

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Posted 31 January 2015 - 08:55

I have less experience with tourmalines, so perhaps they are in need of a little something extra, but as far as I am concerned, aquamarines do the job nicely, and don't really need a change. Not every gem has to be good for every class.

 

how high is your top mana pool? 5k? its still like half of my hp. so bonus of same value on aqua has like double effect for you compared tourm to me.

 

tourmaline in its current form is good only for class "i rather wait 60s to regen 5000hp than eat food to regen within 15s or use pot to regen instantly" type of players. do you know one such?

 

check here my older post:

/topic/68545-ocd-kicking-in/?p=915752


Edited by Majjer, 31 January 2015 - 08:55.

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#10 Ood

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Posted 31 January 2015 - 15:09

how high is your top mana pool? 5k? its still like half of my hp. so bonus of same value on aqua has like double effect for you compared tourm to me.

 

Actually, my mana pool is even smaller than that. Without jewelry set its around 3300. The effect is the same, but the usefulness, yes is far far different. I don't have the exact numbers, but the in combat regen is somewhere between 4 and 5 mana/s and over a long bossfight I think it certainly does help. 

 

In that thread, Guthix's idea of reducing the %loss of regen while in combat is a much better one than what's presented here. If you take your Pure tourmaline and slap a 500hp bonus on it... then in that 30s PvP fight you have the advantage of... 660hp? That's not that much better. If, however, the effect were changed (for ease of maths) to reduce the combat regen loss to 50% loss instead of 80% loss, you'd be looking at 31.81 regen instead of the 19.12 (You'd be closing in on 1000hp bonus with that). Yes, its still not HUGE in terms of helpfulness, but the effects of the gems could potentially go all the way up to having perfects completely remove combat loss, and such regen in PvE could be invaluable.

 

Edit:

Giving +2.5% to combat regen/gem level (starting with a base 20%) from cracked to supreme, and 5% thereafter puts Supreme at +20% (so a total of 40% of base), and Perfects as adding 40% to combat regen (making it 60% of base).

Doing the same with 5%/10% puts supreme at 40%, and perfects at 80% (or no reduction).


Edited by Ood, 31 January 2015 - 15:22.



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