**nevermind, guthix thinks this is a stupid idea.
I like the idea and I think you should stick to your guns. You're a strong independent woman, don't let him take that away from you!
- Neon likes this
Posted by gomaki on 30 January 2014 - 17:56
How can anyone possibly take advantage of anyone else? No one is forcing you to buy anything, the item does nothing that effects game play. There is a limited supply and they are unique in the sense there will never be that exact colour and type of pet. If you didn't want to invest in a founders pack to get it and now not willing to pay what people are pricing it at then you don't get the pet, simple. This isn't Eldevin - Communist simulator. Not everyone has to have the same as everyone else.
So, taking bids, will accept ED or gold.
Posted by gomaki on 28 December 2013 - 14:17
Without troll comments this time please.
2: One doubleclick to cut down whole tree but in same duration instead of stopping after each harvest ( really not realistic right now and tiring )
5: Show harvestable trees on minimap as mini green log and to high level as mini red log.
These two I 100% agree with and should be put in asap. And to add to #5 all gathering professions should have a tracking feature. But perhaps you get it at level 16 (could be a quest) to show you've become a better gatherer.
As for the others they're debatable. I don't think the timer for nodes would work because currently the whole node disappears, also, atleast you know when the node is up that you can take it down (it would be annoying to be clicking nodes that are empty after a while, even just because you weren't paying attention to the timer)
The sack idea is fine but I feel that all resources should just have a universal number for sacks, like every primary can go to 250 and ever secondary to 100. These numbers are just random suggestions but I feel there could be a happy medium.
Posted by gomaki on 23 December 2013 - 17:26
Ok fantastic so we've narrowed down the issues into one key issue, the vale of the grind. How to give the illusion that you arn't grinding when you really are.
For gathering I personally have not played a game where it wasn't just right click to gather. The games you've mentioned are Runescape, this was arguably the worst culprit for right click gathering, so much so people had weird level 99 fire making parties. However keeping on the Runescape vibe I was told that once you got a gathering profession to 99 you received a cape that made your gathering faster? It at least had a unique modal which is cool, and I feel that would work very well in a game like Eldevin. Perhaps post this as a suggestion i'm positive it wouldn't be over looked.
World of Warcraft was no different, and LoL is of a completely different genre so I won't begin to draw comparisons there.
As for your gathering out leveling your crafting, again i'm afraid I would disagree with what you are pre-posing, that it stays parallel to your combat level. When you have something like crafting in a game it should be a big time investment that requires dedication and focus, if you where to just raise it with your combat level willy nilly where would the sense of accomplishment and achievement be? O just another level 40 with all his professions at 40. I wouldn't see the appeal.
You mentioned leather working. This skill is perhaps the most valiant on your combat level as it requires skinning, which means you must be the same level to kill the mobs in the first place, as opposed to mining or foraging where you could, in theory get it to max level whilst you yourself, are only level 1. So I surprised you bought it up as an issue as I would of thought this would best suit your playstyle. Level up combat, skin relevant level mobs, stock pile and level Leatherworking as you go. Is that not what you wanted and argued for?
Also think of how good it will feel when if you do persist and level it all the way up, you'de be one of very few and would open up a whole knew aspect of the game in merchanting, giving you more play options, away from "the grind"
So currently all i'm reading is you're complaining about something you've already done before, and are continuing to carry on doing? Or have I mis read. Are you asking, or suggestion they revolutionise how gathering and professions are done? Because if you are that isn't a bad thing but I feel you should clarify that as the reason for your post, and then perhaps give a suggestion on what they could change.
As for your last statement I think a core user base that gathers more and more people over time is far better then a quick flash in pan, 1 month worth of playing, you're finished and looking for another game. Retention of players is just as key as gaining new players and if there is nothing for you to do you'de quickly lose interest, no matter how good the game play was.
Also whose to say every game needs 10 million subscribers to be successful. World of Warcraft has jaded a lot of peoples view as to what is required to be successful. And you certainly won't see anything like that again.
I do agree the population needs to grow, but it needs to grow with the game its self. You don't have 500000 people after 1 month, but if you've retained 500 you're certainly not doing bad.
Posted by gomaki on 23 December 2013 - 16:32
I'm going to address a few core issues you have and the potentially we can try to discuss some other points.
A big issue you have is the lack of population, which directly correlates to marketing, another point you brought up. They have stated numerous times that they will go on a marketing campaign once they have implemented a few more features, that are at the top of there priority list, such as a free camera, WSAD movements.
So once they are in that will already tick off a few of your points. The reason they are not marketing right now with out these features is because people will simply not play the game with out them and it would be a waste of what is known as the "first impressions client potential"
The Grind. Another core issue you seem to have is not enjoying the grind. I will reference an older post i've made that this game has taken a lot of influence from older MMORPGS. This grind is really nothing compared to the likes of the original Everquest, Original Runescape and dare I say some faction reputation grinding in Vanilla World of Warcraft (Timbermaw comes to mind but there where many dirty grinds back in the day) I would argue that if you are seeing the game play as a "grind" you are simply playing wrong. Again I will reference another post I made where you should pick a task you want to complete or achieve, and whilst doing it be social with people, interact with others, put on music, put on a movie or just zone out a little bit and relax, You'll have achieved whatever it is you set out to and not feel drained from "grinding"
Linear progression. This I strongly disagree with and feel it entirely caters to the "fast food" gaming crowd of today. Why should you get your level 20 quests 1 after the other all the way to 21 where it starts over again. I can assure you that is much more mind numbing then doing some quests, then killing some mobs, maybe add a bit of gathering and a dungeon run or two and being free to do whatever you feel. Also you bring up Tera,the best one to level up in that game was to just solo kill elite monsters, seemingly the same thing you're doing here,but complaining about?
Quickly moving items was something else they said they will adjust, and I agree it is very finicky currently, but not something that really bothers me to the point of distraction. However it will be slightly lower on the priority list as they're introducing the previous points with already addressed.
As for your friends quitting I can't speak for that as I don't know them, however perhaps this just wasn't there cup of tea so to speak and they enjoy the more modern RPG that is readily available to download and max out with in a week.
I will also mention that insulting people will never help you get your point across and perhaps this is where a lot of what you have said has been ignored due to people thinking you're not being serious, or just quick to start throwing insults rather then talking. I've never interacted with you but this is the impression I could certainly see someone would take after just reading this post.
A final note. Devs certainly do read peoples comments and feedback suggestions. This I can personally vouch for as some of my direct suggestions are in the game, and i've had personal correspondence with devs about other various bits and pieces. Don't feel disheartened if you didn't get a direct reply, if the post is well thought out and presented in good manner i'm certain it would be considered.
Posted by gomaki on 21 December 2013 - 11:25
Posted by gomaki on 18 December 2013 - 21:51
So the Frozen Spires nerf has pretty much made the skill a waste of a GCD. It's certainly made the talent useless, especially for 3 points worth.
I will start by saying I do think it was VERY strong and a nerf was always on the cards however here's my suggestions.
1)Keep the Main damage reduction as it is now (30%) and DON'T change the way the talents are, so if you spend 3 points it puts it back up to 60% damage with a 30% slow. This is both useful in PvP and PvE, PvP as Assassins don't really have a snare to keep people from just running away. Sure you have Eclipse and perhaps lobotomize but outside of this stun window people can just do one.
2) You revert back the damage changes totally but make the move Frozen Spires only usable when Duel wielding, This would stop Warriors and Templars using it and potentially give DW rangers another snare they could use in a pinch.
3)You keep the stats for both the move and the talents as they are now but change it so the talent (Watch your step) only cost 1 point for the full 15% +dmg/move reduction as opposed to 3. This would give Assassin a little more play with what they want to do.
These are just opinions on how you could put this spell back to a good usable state. If anyone else feels like they have a suggestion, please feel free to add it.
Posted by gomaki on 17 December 2013 - 13:33
Being able to drag party frames to a more sensible location would really help out prophets. Clicking on each individual party portrait is not optimal as it is, it just makes it that much worse that it's in the top right hand corner of my screen. It seems like the coding is already there in the game as we can drag around trade windows, inventory and a bunch of other stuff, so why not let us have a little bit more UI customization. Wouldn't have to stop with party frames but mini map, action bars, chat window, all that kind of stuff. Then just give everyone a "Lock" option like you have currently for putting moves onto the action bar.
Showing de-buffs under the players party portrait would also be extremely helpful for Prophets as currently the only way you could pro actively use Serenity would be clicking each individual player. This is just not practical.
Posted by gomaki on 16 December 2013 - 22:39
We killed Shade of the Green Dragon tonight and only the person that got the last hit was credited with the quest.
Pretty sure this is incorrect as nothing else is like this.
Achievement to show we did actually kill it.
Quest log showing it's still on stage 1/2
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