I see almost all lvls need armor gear .... and at my lvl we need more than one set based on armor stats armor/att/damage
PvP Seasons Rewards. Thoughts and desires please.
#81
Posted 28 July 2015 - 21:17
#82
Posted 28 July 2015 - 21:21
I believe many of these ideas would just further tear a whole between PvPers and Levelers. Potions work as rewards, and the idea of inventing ingredients to build PvP sets has worked great in the past. No stamina gain "defense set" items... No... You are taking the already nerfed EPIC items and will continue to tear them down. Reserve stamina for winning? Even worse idea, some say on this forum alone there is a disadvantage to having less stamina. Well after one event the winners will have to gain stamina again giving YOU an opportunity to win. Why would you continue to replenish the winners lol? Finally, don't mix composing along with this; it is FINE the way it is.
What I'd like to see:
PvP Potion Ideas: (I believe there should be many different potions that costs different quantities of tokens).
Might Vigor: Level ? - Despite the wide range of targets this buff will help make things a bit more even for some, worse for others.
Honor: Level 500 - Make a potion that negates XP LOSS for 'x' hours! Do not simply have NO XP LOSS on the pvp ladder.
Shame: Level ? - Takes more Xp from players.
My idea -> 'Counter-Shame buff' that takes more XP from attacking players who fail an attack. Good for offline.
Gloat: Level ? - Need not elaborate.
Dispel Curse: Level ? - Fixes some of the level gap problems.
Fist Fight: Level ?
etc, etc.
Gears: ( Should simply be like it was before just different sets, inventing items, recipes, etc.)
This is tough as there are already so many sets out there...
Level 2000+ definitely needs more PvP setups but can we say the same for lower levels?
So my theory is make 'PvP crystalline sets' we have many already, degrades thus gives you a reason to come back and get another set..
Just my sudden thoughts.
Edited by ikhaos, 28 July 2015 - 21:23.
#83
Posted 28 July 2015 - 21:25
Armor and Ring set .. DEF + ATT level 2000 ish Legendary
Edited by ikhaos, 28 July 2015 - 21:26.
#84
Posted 28 July 2015 - 22:02
Lets put this on topic for awards and I am thinking that the awards should not be just pvp potions but a variety of sorts but unique in length or strength. The reason why I am saying this not everybody playing is stuck pvp, bb, gvging. I like playing all aspects of the game. The way I see it after the bb deleveling we all will need to level up again so leveling and pvping type buffs converted to a potion choice would not be bad idea.
I do not support epic sets for stamina but I think special gear sets are in order. It would be cool to have some that all levels can use across the board with some kind of special enhancement not stamina gain deal but something unique and they can be invented. I prefer not crystal either. I like something you can repair. This gear could be a filler in gaps in armor or defense depending the level area you are in. Just throwing it out there.
It was mentioned in past post of stealing stamina. I have a name for it Stamina Leach could be a defense or attack depending if you are defending or attacking with it on would be absolutely fun. I think if a lower level in double digits has x amount taken from a player with stamina of 100,000 in their level area. I thought I would comment on it. I wonder if we can come up with more.
#85
Posted 28 July 2015 - 22:30
Everyones xp gain is within the same +-40... Everyone has access to guilds that have epics aswell so that number is drastically lower...I don't see the point in how much your max stam is...at the end of the day when you've been playing the seasons for awhile its all down to stamina GAIN.
#86
Posted 28 July 2015 - 22:59
There could be a wide range of rewards. Doesn't have to be confined to potions and items as always. We already have too much of those as it is
Some other ideas I have come up with are along these lines:
Composing:
+100% composing xp for the duration of the following PvP season (titan league)
+50% (crystal)
+40% (gold)
+30% (silver)
+20% (bronze)
+10% (wood)
Creature XP:
+20% xp gained from all champion (or regular?) creatures for the duration of the following PvP season.
Super-Elites:
Double the chance of looting from Super Elite creatures for the duration of the following PvP season.
Upgrades:
You could choose from a variety of character upgrades such as more backpack, auction or component slots. More max stamina. Reserve stamina. Possible small increase in stamina and xp gain?
Obvioysly these are only ideas, so bear that in mind before the usuals flame this
#87
Posted 28 July 2015 - 23:23
I dont get it. Are you planning on giving specific items to players, per tier? Do you get a set piece that matches your level, what if it doesnt have stats that help my set up. Or are you gonna just give us some generic potion to help us in PvP.
Heres my suggestion, why not just use a reward currency based on tier + ranking (in your tier). Then this currency can be used to purchase custom potions. Have the potions set up so we can purchase them similar to how we choose skills for composing. We are able to select the skills we want, the levels, and duration per potion at a reward token cost. Im not suggesting the skills are similar to composing just the format- we should be given access to new skills (lots of stat based buffs but I dont think we should be given Xp buffs since there is no Xp loss).
As for sets I think you should include a few to choose from, limited to your level (your level and below). Armour sets and Defense sets should be equally present. In my opinion the sets should not be obtainable in one season. During an old ladder format it took a LONG time to earn the tokens for a decent set (40 tokens was atleast ranking 1st for 2 weeks).
Edited by Blue Tail, 28 July 2015 - 23:32.
Insanity is when the sobbing slowly turns into laughter...
#88
Posted 28 July 2015 - 23:48
Potions:
Chest option A (defense) Duration 24 hrs: Flinch 300, Force Shield 250, Constitution 300, Coordinated Defense 300, and Shield Wall 250
Chest option B (offense) Duration 24 Hrs: Coordinated Attack 300, Keen Edge 300, Dark Curse 250, Smashing Hammer 300, and Shock Wave 300
Chest Option C (Armor) Duration 24 Hrs: Terrorize 300, Sanctuary 300, Armor Boost 300, Entrench 200, and Layered Armor 200
Chest Option D (special) Duration 24 Hrs: Last Ditch 250, Epic Forge 300, Epic Craft 300, Ageless 300, and Sealed 200
Items:
Level 2600: Helmet and Rune (Damage / Attack Stats)
Level 2500: Weapon and Amulet (Attack/ Armor stats)
Level 2400: Shield and Boots (Armor/ Damage Stats)
Level 2200: Weapon and Gloves (Attack/Defense Stats)
*Note the dominate stat for each set is listed 1st
Enhancements:
Obviously teleport is a desired Enhancement on items right now
Hypnotize is a good new PVP enhancement not available yet
Soul less is another enhancement on creatures that would be a good PVP enhancement
Mirror Enhancement: % chance to Mirror the attacking players buffs (great for offline set when you can't buff up)
- BigGrim likes this
#89
Posted 29 July 2015 - 00:04
- TSDaedalus likes this
Professional Arena Player when it comes to losing. Avid Titan Hunter. Sometimes I buy and sell stuff.
#90
Posted 29 July 2015 - 00:23
heck even a high level conserve pot to help cover the crazy 50 stam per attack cost.
Unless things have changed, conserve still isn't working in PvP! Anything is needed to offset the INSANE costs to PvP now!! I agree with stam gain on PvP gear, and make the plus gains equally to the insane costs, +10 and more. It's the direction the game is headed. Let's see rewards reflect that direction.
- Algoa likes this
[Signature removed]
“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#91
Posted 29 July 2015 - 00:32
Ok, no epic sets. But I LOVE the idea of having stam items that you can actually wear for defense. I haven't worn my stam gear for almost the entire Season because it won't protect me at all. Plus, even with the buff at lvl 3000, I doubt anybody's going to wear epics to hunt as long as Coordinated Attack/Defense are available. So we need defense gear that can be worn to charge stamina.
- armor between level 100 and 700, above 1100
- gloves above 1000
- boots above 1100
- weapon above 1100
- shield above 900
- ring above 900
- amulet around 2500
- rune above 1200
Why ? - wearing stam gear is a choice, so is wearing gear to better defend yourself offline.
You choose to wear stamina gear ? - faster regen, more vulnerable
You choose to wear defence gear ? - better protection, slower regen
Everything is a choice - why should the cows provide something that does both ? - if they did, it would just cheapen both of the existing options
Edited by Pardoux, 29 July 2015 - 00:34.
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
#92
Posted 29 July 2015 - 01:09
Edited by clock96, 29 July 2015 - 01:09.
#93
Posted 29 July 2015 - 01:36
Will all these PvP rewards only be able to be used in rated attacks or will they carry over into unrated attacks too, (the gold hits) please?
#94
Posted 29 July 2015 - 01:49
Will all these PvP rewards only be able to be used in rated attacks or will they carry over into unrated attacks too, (the gold hits) please?
This is to be determined by hcs . My thoughts is that if it is gear should be able to use it how it is designed to be used and not limited to just only pvp, or any other aspect part of fs. If it is potions it can be used in any format in fs from global to pvping and beyond. I just hope that the prizes will be set for for all level players to use that had taken the time to give the pvp seasonal league a try.
Edited by bigchaos, 29 July 2015 - 02:14.
#95
Posted 29 July 2015 - 02:14
I'd like to see a potion be passed out as a reward to everyone who did at least 25 hits
Dose of Reality---30 minute duration and will not be affected by any potion duration buffs
allows you to take xp on pvp season hits and automatically posts you on the board at the maximum xp loss multiplier for the duration of the potion
#96
Posted 29 July 2015 - 02:46
Not sure of the ability of the game to code this but...
Since we have enough potions around to drive a bartender insane;
Ditto with gear, enough to give Amazon on line headaches;
How about "stuff" that has a definite life span? Vanishing just as the next winners are announced. Perhaps with Unbreakable built into it? The beauty of this would be that it wouldn't clog the game, wouldn't necessarily be bound, giving a valuable commodity that HAS to be used, and can't be hoarded.
If anyone likes this idea, feel free to run with it.
- paingwin likes this
#97
Posted 29 July 2015 - 05:16
Oh, I have not dropped into a PvP seasons thread to comment since this massive change to pvp began in idea form. I think that the massive amounts of stamina required are a bit high and ridiculous personally, but this is a rewards thread, so i digress.
Potions, Bound, I really like the idea of the 12-24 hour time limit guys, kudos on that. They of course should be unbreakable or unleechable since thousands upon thousands of stamina were used to obtain them. some buffs i think would be good to include in the line-up would be:
* all time limits are set, BM will not increase them as they are already long enough as they are.....
Stun LvL 200 - 24 hour
Blood Thirst 250 - 24 hour
Shatter Armor 225 - 24 hour
Shield Strike 250 - 24 hour
Absorb 250 - 24 hour
Terrorize 400 - 24 hour
Erosion 500 - 24 hour
High Guard 500 - 24 hour
Barricade 200 - 24 hour
Golden Shield 300 - 24 hour
Just some of the offline type buffs i think should be in the potions section. Too much of the seasons thing is about being able to DEFEND while offline and getting hit by the same 4 people 30 times over a 12 hour period. just the way i see it to be honest.
Gear, Bound, Crystalline, LOW durability. I'm talking like 10-20 durability on it MAX!!!!! People claim that if they do the season, then get what they want, whats the point in doing it again? This idea will answer all those questions. BUT PAIN!!!!!! you don't lose durability while defending......NOPE, but you lose it when you burn through 5-10 k stam smacking everyone you see. Make it crystaline and bound, people will have to come back for more if they wanna keep themselves decked out in all that shiny stuff.
As for inventing this gear, dont use old tokens(lets use those elsewhere), or anything of the like. New resources, bought in the seasons store, or won as a prize. ******** fragment, (****** being said set name) each piece of a set would require X amount of fragments to assemble(for a cost of gold of course), maybe at the new blacksmith in the gurgriss arena.......oh you would have to make the blacksmith guy too lol.
no random rewards, just give out tokens to people(or some other currency you so choose), and let them buy the stuff they want. Gear wont matter as it will be bound and crystal, and pots will get drank. people will HAVE to play the season to get more.
Gold cost to skip guildmates. This was either an oversight on your part HCS, or something you were planning on as a gold sink. When the "random" target is generated, and i use random very loosely, then guildmates should not require gold to skip. This is my opinion on it of course, but i think lots would agree. (sorry, this isn't a reward, but I had to throw it in here).
Edited by paingwin, 29 July 2015 - 05:19.
- fusionj likes this
#98
Posted 29 July 2015 - 06:20
Maybe come out with a reward like that coffin thing where you open it and gives a random item.
Buff Selfie Where you have a 15% chance to half the stamina cost(rounding down)when casting skills on your self (only works on yourself).
Anti deflect 2 Now has a chance to not let you or any other player in the game cast deflect on you for up to a random number 2-6 hours.
Gold bank Have a 10% chance to to hit someone on the bounty board only and steal all their gold and have be direct deposit right into your bank.
Cursed attack has a 5% chance to make your opponent's item cursed up to 1 item (does not work with ring weapon and rune) cannot be repaired for 2 hours and it doesn't let you unequip or break it down it composing it also uses 300 stamina conserve does not work with it.
Edited by fistflame, 29 July 2015 - 07:31.
- xXTripleXx likes this
#99
Posted 29 July 2015 - 06:40
Potions:
Chest option A (defense) Duration 24 hrs: Flinch 300, Force Shield 250, Constitution 300, Coordinated Defense 300, and Shield Wall 250
Chest option B (offense) Duration 24 Hrs: Coordinated Attack 300, Keen Edge 300, Dark Curse 250, Smashing Hammer 300, and Shock Wave 300
Chest Option C (Armor) Duration 24 Hrs: Terrorize 300, Sanctuary 300, Armor Boost 300, Entrench 200, and Layered Armor 200
Chest Option D (special) Duration 24 Hrs: Last Ditch 250, Epic Forge 300, Epic Craft 300, Ageless 300, and Sealed 200
Composing does this already - This would make the years of leveling composing redundant.
#100
Posted 29 July 2015 - 08:29
Gear, Bound, Crystalline, LOW durability. I'm talking like 10-20 durability on it MAX!!!!! People claim that if they do the season, then get what they want, whats the point in doing it again? This idea will answer all those questions. BUT PAIN!!!!!! you don't lose durability while defending......NOPE, but you lose it when you burn through 5-10 k stam smacking everyone you see. Make it crystaline and bound, people will have to come back for more if they wanna keep themselves decked out in all that shiny stuff.
Ehh... I really had no idea what to suggest as far as rewards, at first I was thinking reserve stam... Then I saw everyone saying about potions and gear. I believe that the above statement should definitely be taken into consideration. However, I think the durability should be anywhere from 30-60 depending on how well equipped the gear is. I also agree with whoever had said that the prize should rotate between potions and gear. Maybe different potions and different gear each cycle? maybe a mixture between gear and potions? maybe 1 piece of gear or even the set or just a potion chest or two? Maybe have the cycles randomized? It is true that those with a bigger stam bank could take advantage but what would the point of it be if they were unaware of what item they would receive.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users