i would like to make some suggestions to first open up my build possibilities including single class veriations and hybrid classes. some of the suggestions are.....
REWORK WHAT ATRIBUTES GIVE YOU
Vitality = Add maximum health and increase health regen.
- Change to- Add max health, increase health regen, and add to armor/deffences (something like 0.5% in each deffence per point so 40 points would give 20% melee, ranged, spell deffence this is not the numbers that would be used just as an example..) would neen to SLIGHTLY reduce amounts given by armors.
Energy= Increase maximum mana and mana regen
- Change to- Increase maximum mana and mana regen, and increase haste (set it to what haste from atributes was before you nerfed it OR set it a little higher but reduces haste from equips some), and add to healing power (maybe will need to test it)
Focus = increased accuracy and crit chance
- Change it to - Increase accuracy and crit chance, and increase your dodge rates.
Melee, Sorc, and ranged = Increase attack power, haste, and dodge rate....
- Change them to - increase attack power and crit chance
This will first off make the other atributes more usefull so makeing them more used. aswell as give people choices.. like currently WHY would i add a point in vit for 20 health when i could instead add it to sorc for more attack power, dodge, and haste.... would much rather end the fight faster than have that little boost of health if i end fight faster then wouldn't need the extra health anyway.... aslong as had enough to not get 1hit killed.... same goes for energy.
It would also allow people to focus builds and/or choose hybrids..
Class's
- Templar- Currently the change to impale helped them a little but they still require to worry more about dps than hp to be able to hold agro... average tank at lvl 40 has just above/below 700 dps. and thats not bad for a tank BUT they need about 800+ to be able to hold agro.. also tanks have little to no fun factor almost every single one i know specc into it ONLY because we need it.. i suggest adding a late tree talent (possible a buff skill) that increases their dps a % of their HP or armor.. something like 5% of their hp or 10% of their armor... it could be a 10-20 second buff with a 5min CD so that its just something they can use at the start of the fight to gain control.
- Warrior-Currently personaly i think warriors are fine as are.. my only suggestion i would maybe have is make a talent increase number of targets for bloodbath so they have more options than just spamming maelstrom.... also i would make unburdned not require a 2h to encourage more hybrid builds..
- Assassin - currently you guys really hurt them with spires... you said you'ld fix it for them a long time ago yet we've not heard anything about it... lets please fix that and i'ld suggest making leathal concoction not ground effect but target effect... if i throw a bunch of poison on you is it going to matter if you walk out of the area???? let them be able to drop spires and leathal concoction and kite a bit. also make medium armor more useful for them add dodge boost to ambidextrouse
- ranger i know nothing about.... sorry
i think they are good as are personaly but yeah i might be wrong..
- Mage- are pretty good as is, people might hate me for it but really i'ld suggest changing their talents up a bit though.. instead of giving flat %'s to crit/haste instead give them % of their focus as crit and % of their energy as haste so they actualy have to build into one or the other.... no point adding talents to a talent that boosts crit based on focus point if you didn't add any focus and same for haste if didn't add energy (if you go with earlier changes) so then people choose one or the other or a lesser of each mixed...... but they shouldn't get both. also i'ld strongly suggest making engulf be castable on party members... why cant i cast it on the tank that is going to be standing there against the mobs?
- Prophet- losing bene hurt.. not in the sense that prophet suck now but in the sense that benediction used to allow us more freedom and flexibility but now with it in its current form prophet is pretty much limited to one build.. we can still heal just as well as always and its still easy just a lot more boring.... i really wish you all had tried my previous suggestion on bene... leave its CD alone... the reason it was OP was because it healed so much we only had to cast it and then not worry about anyhting else..... so please concider TRYING reverting its CD back but make it only heal about 150 per second thats a huge drop from the 1-2k per second it was healing when was OP.... Also i would really like to see some more dps option in prophet something like mages talents for frostbite and/or blizzard but with drawback so like increase damage of blizzard by 15%/30% you receive 50% healing power reduction for 30 seconds thats just an example i could think of more specifics if interested or you can think of your own just some damage options would be great.......
- Hybrid- witht he current changes you guys did there aren't really many hybrid builds that are playable.... i think reverting some of them changes back aswell as making the atribute changes i suggested would open up more hybrid possbilities... also i would like to see inciting cry not require a shield... taunt doesn't require a shield and that makes sense why does inciting cry? let us have some hybrid tank builds.... also i think it would help if we was able to mix armor sets.... but the melee/sorc/ranged stat's be halfed when mixed set... EXAMPLE: i wear most the light set and a couple pieces of heavy = armor set bonus's +5 melee, + 5 sorc, +10 vit, +10 energy. (the like atrib bonus's = the same current value, the unlike ones between the two sets = halved)
i know this is a really long post and few will read it but i was talking about these things in game and ppl asked me to post it so here it is.... also i'm sure some will dissagree thats fine but try to keep the thread free of snide arrogant remarks..wether you disagree or agree.
Edited by awollsd, 24 February 2014 - 21:42.