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Kalagaraz

Member Since 13 Apr 2013
Offline Last Active Nov 27 2014 14:46

#827206 Drunkedness

Posted by Kalagaraz on 08 December 2013 - 23:12

Couple suggestions for drinking alcohol

 

1. At 3 stacks of intoxication, it's not very disorienting, the camera follows a strict pattern, a circle, look to left, back to start, repeat. We need to randomize this up a bit and add some more post processing effects.

 

2. should go higher than 3 stacks.  At about 4 stacks, screen should darken as to inhibit vision in a tunnel like effect. At 5 stacks the screen should  go completely black, and you should wake up in some random nearby bed with all your armor removed... with a random chance of another man or woman (not necessarily opposite)  getting out of the bed right as you wake up.




#827022 Boost Rested Exp Gain

Posted by Kalagaraz on 08 December 2013 - 13:36

So went to sleep and came back and found I had less than 1% rested exp, kind of disappointing. Most games will give you a full minor bar (10%) over an 8 hour period, with a max of 2 full minor bars (20%) of rested exp at least.

 

It will save the company money in the long run, as it is now, I have no reason to go to sleep and hence I'm going to use up all your bandwidth. If you increase the rested exp, i'll go to sleep and save you some money :P




#826623 Anatomy Talent

Posted by Kalagaraz on 07 December 2013 - 13:28

It doesn't seem to actually slow the target? But it's only 10% so really hard to tell.

 

There is no debuff icon placed on monster, so I can't really tell if it's working or not. Can we get a debuff icon added if it is working?




#824641 Crafted Item Vendor Prices

Posted by Kalagaraz on 03 December 2013 - 16:52

What vendors pay for crafted items is just plain ridiculous. Takes me 2 days of cold hard skill'in to get to level 16 leather working.

 

Costs me 17 silver 77 copper (Lime salts + Glue + Sale Price of gathered materials) to craft a pair of gloves.

 

What does vendor offer me for them? 5 silver 58 copper.... really? That doesn't even cover the cost of the lime salts and glue I had to buy from NPCs!

 

They were slightly better than the gloves I was wearing which were also level 16 gloves. So I swapped them out and I went to vendor the gloves I found off a pig.

 

How much does vendor off for those gloves which are WORSE and were a common green drop?

 

57 silver...

 

 

It's cheaper for me to farm and skin level 19 creatures, sell everything to vendor, and buy all the leather produced by the new players and craft level 2 boots over and over again which I have been doing for the last 14 leatherworking levels...




#824328 Sack Bug

Posted by Kalagaraz on 02 December 2013 - 19:38

Let's say I have 3 sacks.

 

1 for ham

1 for animal skins

1 for hide

 

let's say the sack for ham is full.

 

Next time I skin something, ALL the items will go into inventory instead of sack, since one of them is full. 

 

Correct scenario: Ham goes into inventory, other items go into their correct sacks.




#824279 Skinning

Posted by Kalagaraz on 02 December 2013 - 17:44

public class Pig : Monster, IKillable

{

 

.

.

.

 

OnDeath(Player player)

{

   if(player.Skills.Skinning.Level < this.Level)

        AnyoneCanSkin();

   else

        OnlyPlayerCanSkin();

}

 

.

.

.

 

}

 

Just sayin...

 

 




#823297 Auto-Attack Auto-Resume?

Posted by Kalagaraz on 30 November 2013 - 13:48

Maybe i'm doing something wrong, but every time I use a skill, it stops using basic attack afterwards until I manually start it back.

 

This is counter-intuitive to how every other game functions. Usually auto-attack will automatically start back attacking once skill is complete.

 

Would be a nice feature to have I think in this game. 




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