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Advice For Anyone Considering Pure Builds


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#1 ChelseaBrick

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Posted 12 July 2014 - 15:12

There are so many suggestions on how to balance this game.  (I'm not really sure who the devs are listening to, it's not me, lol.)  Here are my two cents, for what it's worth.  Which is probably not even two cents.  But anyway...

 

Hybrid builds with their hybrid weapons will soon take over the world.  Pure builds won't stand a chance. I cannot go into specifics, but a hybrid player only sacrificed 2.5% haste to gain 20 defense in melee, ranged and mage, 23% block, 5% accuracy, 5% crit, 2.5k-ish healing power, 25 dps and 800 armor.  They also added righteous defense to their rotation, almost tripling their survivability while gaining in everything except for haste, which is a minimal loss.  

 

Can your build compete with this?  Mine cannot, even with fabled weapons with supreme plus gems, potions and buffs.  This person didn't even have gems, didn't have any buffs and NEVER fell below 90% life during the whole arena testing battle.  When the hybrid weapons come out, that person's build will become that much stronger because instead of melee stat on sword, it will have mage stats, so they will lose zero per cent haste and will sacrifice absolutely NOTHING for that much benefit.

 

Pure classes as we know them, will be complete crap.  What does HCS have to say about this?  They don't care as it was "never their intention to focus on pure builds."  

 

My advice to you is to rethink your builds.  It's too late for me as I have already invested way too much into my gems.  My only chance to compete with the hybrids is to raise a hybrid myself.  

 

(This is in no way asking for nerfs or buffs, etc.  It's only to raise awareness to new players that might think pure classes will benefit them in some way.)  

 

 

 


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#2 Skywaker

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Posted 12 July 2014 - 15:20

Im kinda a pure ranger,i have all stats in my ranger class but when/if hybrids come i might be ready,cause as of right now i can semi tank and dps with my shield and wolf. I do agree the warsin build is op considering its probably the most dps build in game right now. So i might stand a chance against hybrids if i do my build right.


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#3 HolyGhost

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Posted 12 July 2014 - 15:46

i just think warsins should be nerfed and staffs made better i.e staff specific skills



#4 Susej

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Posted 12 July 2014 - 16:37

Prophets with repent and level 50 "sorcery sword and shield" are gonna be OP

Along with glaciate a team member when he is about to die and heal him back to full health while prophet goes repent/reju/redepmtion/rigtheus defense/ and if needed why not 4 second despair at a whole area and radiance.

 

i am gonna love when that happens, and i will be doing pvp by then

 

still 8.5 secs silence with a lovelly bleed selection will wipe it out if fast enough(if not attentive and fast enough to cast repent)

 

ranger will have tornado and at that speed and distance its gonna be hard to survive that crystal blast-tornado-blood fang-creeping vines...

 

but still repent with shield and sorcery blade sounds like paradise for me


Edited by Susej, 12 July 2014 - 16:38.

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#5 HolyGhost

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Posted 12 July 2014 - 19:22

Idea:
These hybrid weapons/armor SHOULD NOT have gem slots to prevent from them being too OP



#6 redsmokeboy

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Posted 13 July 2014 - 02:12

Disagree with out gem slot pointless adding these weapon's in first place.

Minal Random roll ifany thing Gem slot - rare

 

Topic:

 

Over all farly sure with lvl 35 end skill tree = incentive for hybered option then pure.

Lack of deeep skill Tree just mean's hybered build spec are only option to go vs pure.


Edited by redsmokeboy, 13 July 2014 - 02:19.

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#7 Bryn

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Posted 13 July 2014 - 02:31

Disagree with out gem slot pointless adding these weapon's in first place.

Minal Random roll ifany thing Gem slot - rare

 

Topic:

 

Over all farly sure with lvl 35 end skill tree = incentive for hybered option then pure.

Lack of deeep skill Tree just mean's hybered build spec are only option to go vs pure.

 

Weapon would still be useful without gem slot because it provides a bonus stat to melee, ranged, or sorcery.

 

And there have been other discussions requesting a deeper skill tree so that pures remain a viable option on par with hybrids...


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

__________________________________________________________________________________

Foraging - 45 | Farming - 45 | Prospecting - 45 | Forestry - 45 | Skinning - 34 | Fishing - 45 | Crystal - 45

Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#8 onray24

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Posted 13 July 2014 - 19:50

how about a few only pure/hybrid skill to balance out the differences  



#9 ChelseaBrick

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Posted 13 July 2014 - 20:18

It's been suggested, but the devs have stated that they have absolutely no intention to focus on pures.  


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#10 l3fty

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Posted 14 July 2014 - 08:06

That's not quite the case Chealsea (not sure who said that). We're very much trying to balance the situation better than it is now. The argument is perhaps in making sure that pure builds have their one strength that they are the best in the game at, but not all round heroes.

 

For example a pure healer should be simply the ultimate healer in the game, but probably lacks in dps. Pure Templar should have the highest agro generation etc. Pure mage should have the best wizzard hat obviously ;) This is kind of necessary otherwise all the classes blend into the same thing. Also class balance is something even the largest and most successful of mmo's struggle with - it's really difficult to get right.

 

We're still gathering all the feedback from the various threads about talent changes, from which we will try and take the best decisions we can about the changes.


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#11 xpwaste

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Posted 14 July 2014 - 08:12

Or people could start accepting the idea hybrid builds. :)


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#12 Susej

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Posted 14 July 2014 - 08:21

Or people could start accepting the idea hybrid builds. :)

TOTS bro

The game is publicized to have full freedom so hybrids should be must.

I have a full pve healer with 9 points in mage, a pure build would need to have zero in any other class.

I am curious to know if anyone actually have this, maybe tanks? stil that extra dps is good in the warrior tree(even for aggro generation)healers normally take or the crit or haste or dps or mana drain, mostly two or tree of the mage three.

A mage would more easily be pure but that haste on the healer tree is so delicious.

A warrior ... that LC talent is sooo good for grinding.

and so on and so on.


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#13 Bryn

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Posted 14 July 2014 - 21:58

I think for pures to be enticing and on par with hybrids, the trees need to be at least 2-3 levels deeper requiring 35, 40, and maybe even 45 pts.  I would also like to see the end game abilities have multiple tie-ins at the 40/45 level of the trees.


Bryn -  Prophet - lvl 45

Ullr -   Ranger -   lvl 32

Thud - Warrior - lvl 16

Payn -  Templar - lvl 16

Jinx -  Mage -      lvl 10

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Alchemy - 45 | Cooking - 45 | Tailoring - 9 | Leather - 9


#14 awollsd

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Posted 14 July 2014 - 23:35

TOTS bro

The game is publicized to have full freedom so hybrids should be must.

I have a full pve healer with 9 points in mage, a pure build would need to have zero in any other class.

I am curious to know if anyone actually have this, maybe tanks? stil that extra dps is good in the warrior tree(even for aggro generation)healers normally take or the crit or haste or dps or mana drain, mostly two or tree of the mage three.

A mage would more easily be pure but that haste on the healer tree is so delicious.

A warrior ... that LC talent is sooo good for grinding.

and so on and so on.

i run 8 on mage. and while i agree with you here i must point out that yes it is publicized to have full freedom so why end the talents at lvl 36 if end game is 50... give the freedom/option of going pure without penalizing ourselves.  i mean i dont put them points into mage because i want to have some mage talents i do it simply because there is no where to put them 8 points and my toon would be too weak without them in the mage tree :)

 

 

 

that said i do also think that these hybrid gears are a really nice addition and i dont think we should be calling for nerfs (no gem slots) to them before they are even out.... 

 

also i hope this opens at least the chance for concideration of hybrid armor sets (maybe i want 3 pieces of 45 light set and 2 pieces of 45 heavy set) while still getting the set bonus's   and perhaps even with the weapons themselves... but at a fraction of the bonus's.


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#15 Tankh

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Posted 14 July 2014 - 23:43

Seems like very few people actually know the difference between a hybrid and a pure. Time clarify it;

Pure tanker: focuses on talents that increase it's hp, defense and aggro skills. Could add talents for attacks.

Hybrid tanker: adds points to sorcery or ranged focuses on defense, hp, defense and aggro.

See the difference? Now to be further explain it;

Pure tanker could add as many points as desired to any talent that helps with stats focused on tanking. Like having more defense for each piece of heavy armor.
THAT DOES NOT MAKE THE A TANKER HYBRID!!!! Even if the tanker has 10 points in the warrior tree, the tanker is focused on meele.

Please stop the confusion between pures and hybrids.

Edited by Surya, 14 July 2014 - 23:47.

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#16 Crofil

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Posted 14 July 2014 - 23:47

Pure mage should have the best wizzard hat obviously ;) 

 

Exactly :D


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#17 awollsd

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Posted 14 July 2014 - 23:53

Seems like very few people actually know the difference between a hybrid and a pure. Time clarify it;

Pure tanker: focuses on talents that increase it's hp, defense and aggro skills. Could add talents for attacks.

Hybrid tanker: adds points to sorcery or ranged focuses on defense, hp, defense and aggro.

See the difference? Now to be further explain it;

Pure tanker could add as many points as desired to any talent that helps with stats focused on tanking. Like having more defense for each piece of heavy armor.
THAT DOES NOT MAKE THE A TANKER HYBRID!!!! Even if the tanker has 10 points in the warrior tree, the tanker is focused on meele.

Please stop the confusion between pures and hybrids.

actualy we're not talking about pure tank or pure healer.... those are the roles the player plays  we are talking about the classes pure templar, pure prophet, pure mage, pure assassin, pure ranger....  going into any other tree does make the class hybrid even if the talents still play along with the roles.

 

people often say tank or heals as templar is associated with tanking and prophet is associated with heals. but what we are really refering to is the classes :) 


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#18 Tankh

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Posted 15 July 2014 - 00:51

That is like genetically modifying an apple to give it an orange color and saying it is an orange. It is still an apple. If you genetically modify the apple to grow like a potatoe... it is not an apple anymore due to it's genetics,. Changing the color if an apple still classifies it as an apple. Now apply this to this subject.
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#19 xpwaste

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Posted 15 July 2014 - 06:07

TOTS bro

The game is publicized to have full freedom so hybrids should be must.

I have a full pve healer with 9 points in mage, a pure build would need to have zero in any other class.

I am curious to know if anyone actually have this, maybe tanks? stil that extra dps is good in the warrior tree(even for aggro generation)healers normally take or the crit or haste or dps or mana drain, mostly two or tree of the mage three.

A mage would more easily be pure but that haste on the healer tree is so delicious.

A warrior ... that LC talent is sooo good for grinding.

and so on and so on.

when i was tank, i had 6 points in warrior just for a little extra dps/armour.


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#20 xpwaste

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Posted 15 July 2014 - 06:08

Seems like very few people actually know the difference between a hybrid and a pure. Time clarify it;

Pure tanker: focuses on talents that increase it's hp, defense and aggro skills. Could add talents for attacks.

Hybrid tanker: adds points to sorcery or ranged focuses on defense, hp, defense and aggro.

See the difference? Now to be further explain it;

Pure tanker could add as many points as desired to any talent that helps with stats focused on tanking. Like having more defense for each piece of heavy armor.
THAT DOES NOT MAKE THE A TANKER HYBRID!!!! Even if the tanker has 10 points in the warrior tree, the tanker is focused on meele.

Please stop the confusion between pures and hybrids.

Thanks.

they should put this up on the website ... or on such posts automatically :)


Still thinking about new signature

 

previously:

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twitch stream!   >> Xpwaste_Eldevin

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