Make monthly or weekly events that require subscription.
Double rewards weekend..
This applies to everything Valor,Prestige,cb experience,skilling experience,weekly quests,tokens,relics,drops,vendor sale worth,and raid boss runs...this kind of stuff can shift schedules and be highly beneficial and also an good incentive to be a subscriber.non subs gets 50% boost= to a booster pot effectiveness of the entire weekend.
player battleground
skill rework
wb implementation
rb-fix
pvp rework
TA rework
toc rework
arena rework
basic rework to the general action bars and customization(slide and scale,+1-2 bars,pot bar slide and scale +1 bar or 2 with opt lock. a double lock feature so you can have an permanent lock over the bars so you don't accidentally unlock)
gems balancing
gem implementation (haste,armor,att blend,crit blend,def blend)
dps trans weps...obviously this is a must for the current state.
longer drawn out quests that completely change the current quest dynamics,requiring more time,strategy,and story behind it.
achievement search bar!(also a must) you want to increase the game longevity? don't require people to spend a half hour searching for a specific challenge.
General mass increase to variety of types of armors and weapons!
I want to see more achievement implemented! -we should have armor types of challenges...absorb 2.5m damage while wearing light/heavy/med armor
deal x damage with ess,book,sword etc..
Variety of achievements!
better reward worthy system to make things not only unique but enjoyable to participate in..
raid bosses..make mini raid boss pets so if you kill 100 of them you not only complete a challenge you also get a mini pet of them..
make long term goal achievements based off increasing the longevity and event making of this game..
kill 1k of raid boss amun for amun mastery titles..+customization themes based off the raid boss itself.
will add more later.
Edited by HuMoR, 03 August 2014 - 22:57.