Most Assassin's skills are DoTs, and DoTs are based on DPS. How come Assassin only got 1 talent that actually adds more DPS in their own talent tree when the rest DPS classes have 2 talents or even 4?
Warrior: Battle Hardened, Unburdened, Invigorate, Offensive Stance
Mage: Master of the Arcane, Nightmare (Miasma), Arcane Wrath, Starlight
Ranger: Marksman, Wild Instincts
Assassin: Dual Wield Mastery
Prophet: Purification
Templar: None
Rangers can take Dual Wield Mastery for more Ranged DPS without spending any points to unlock it, as well as Templars can take Battle Hardened and Prophets can take Master of the Arcane.
But what about Assassins?
Some Assassin talents such as Vicious Poison, Shock Trauma, Shadow Strike and Massacre only boost damage dealt.
Assassins need to spend at least 13 points in Warrior tree only to get 10% more DPS (Offensive Stance), or go Heavy Armor for Battle Hardened and sacrifice some precious talents. I don't see that's fair. I know there are some advantages and disadvantages for making a hybrid build, but only Assassins whom got nerfed in DPS.
Warriors nowdays became overpowered by taking Assassins talent and the most wanted class to DPS dungeons. They don't get DPS boost, but they can get more AoE skills by upgrading Lethal Concoction, and Frozen Spires. They even can get Vicious Poison and Shock Trauma that known as Assassins best talent without losing Maelstrom and Meteorite.
Edited by shoval, 19 December 2015 - 10:45.