I propose to organize equipment list to each level was at least one type of each item. That is, to have the belt, boots, gloves, armor, etc., from minimum to maximum level.
In particular, I note theme -- https://forums.hunte...e-at-any-level/ -- add existing items in the list crafting or production of monsters. If there is something in the game, and it is not unique, and not a single particular phenomenon, it is possible and to create and knock out monsters, and get a reward for quests, or any inteersno holidays (events).
If something is not, then you can enter the analog, with typical characteristics and names (up to a "long sword 2a", "long sword 3a", etc... beautiful names can then come up, they are not the most important).
In the game there are different quality boundaries.
Five (1-5, for example, the dungeon)... Tens (1-10, for example, craft rare items)... Eight (1-8, such as meat, fish, gathering)...
It also needs to lead to a single system. Alternatively, every 5 levels comes following gradation of quality. Apply the rule "8" as an intermediate form... 8 = 4 + 4 + and dungeon ... 10 = 4 + 1 (dungeon) + 4 + 1 (dungeon).
Get four normal subjects (green quality), then one rare (of the dungeon). In total, 5 things into five levels. Then again, the usual 4 and 1 rare, forming a full ten things ten levels, etc.
Here is an example based on heavy belts...
I hope that will be a fruitful discussion
And... How to insert tables? O_o
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http://s018.radikal....bdec56d7473.jpg
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An example for discussion.