Jump to content

tuvok77

Member Since 30 Jun 2013
Offline Last Active Sep 08 2022 15:46

#962152 Pinata Frenzy VII

Posted by tuvok77 on 14 April 2016 - 14:05

12hqgf.jpg




#962112 how much fsp do you make per 2k stam?

Posted by tuvok77 on 12 April 2016 - 18:34

12e16e.jpg




#961901 New Arena Potions Added!

Posted by tuvok77 on 06 April 2016 - 21:09

since only a small part actually partakes in Arena, Ive seen in arenas always the same faces and rarely new players, since why would you want to play in when the big guys are lobbying and winning it between each other.

 

I would wish to see the option to be able to buy Arena tokens at a reduced rate,

 

Like lets say for 1 FSP you could buy 20 Arena tokens, but you could only buy a max of 40 arena tokens each day.

 

Arena is faaaar to exclusive even now, no one is sharing working sets, and if one does it they are usually frown upon by the rest of em, its guarded like close secrets since one has to put effort in building the sets. And knowing the odds at which the sets will work and when to switch to others. The most successful guys are to this day the ones who started by trial and error. They feel entitled to it and thats what really irks me. if the whole community are to benefit somehow, you should make the tokens partially buyable, at a limited amount and a fsp price on it maybe 2-3 times as high as it would be turning tokens to gold.

 

 

Thats my 2 cents to this matter.

 

I hope Grim reads this.




#961899 GvG injustice and problems?

Posted by tuvok77 on 06 April 2016 - 20:35

Yo Donalde, theres a buff out there called master smith. I also enjoy destroying the crystalline gear of players from time to time. Its what makes the economy flow and gear repairs are mandatory at some point. Its bad enough were lacking a true gold sink where 80% of yer gold goes to. And some pitiful repairs of 300k shouldnt be really a problem to begin with at lvl 150 its around 15-30k and that is very little.

 

If you dont want your Guild to be hit, have a slim active group, have players cover each other, for christ sake take shifts if needed. But gear repair SHOULD stay. Its bad enough when your fighting a buffed up offline oponent juiced up on crystalline gear and so many overpowered buffs you have to just quit and wait for them to wear off. Not only that but deflect REAAAAALLLYY stretches the GvG out from sometimes 20 mins to up to 2 hours if unlucky. GvGing can be fun, but it can be just as frustrating and a sort of reward is when you know that person you continually hit suffers too a bit. I only slap undermine on me when my targets get buffed up to a degree where it annyos me and I have to slap on PvP chests to counter them. I have 10 chests but I still would prefer not to use it and so I answer with what little I can answer. Since I got no big guilds or buffers behind my back. Everything has pros and cons and we all gotta pull our own weight if we choose so.

 

 

Valar Morghulis.




#961209 GvG injustice and problems?

Posted by tuvok77 on 24 March 2016 - 13:04

Justice?! You want Justice?!!!

 

Here is the answer to your justice:

112072-I-hate-a-good-many-things-but-s9p




#960553 New GvG idea

Posted by tuvok77 on 11 March 2016 - 08:57

Ok as egami said, yes, the GvG guide is lacking the information needed for Council members and Players who look forward to run a GvG guild.

 

If interest is present on how things are run behind the courtain. I promise on my word, that the GvG guide will be finished this month.

 

Please write what you would like to see, in short sentences if possible. Or maybe say what topics you would love to see adressed that are missing.

 

Here are some options that just came to my mind:

Running a successful GvG guild (Payment builds, GvG guild builds)

Selling/Buying RP business guide

Guide to finding current street & market price




#960525 New GvG idea

Posted by tuvok77 on 10 March 2016 - 13:06

Easy heres a sneak peak on what to expect:

 

Big lvling guild, Big angle of attack, Big chance of retaliation.

+Buffers

+Coordination and enough gear for retaliation

+High chance to make the enemy miss due to enhancments

-If no gear policy, guild is defenceless

-If no activity policy, guild is defenceless

-If guild is inept to handle GvG, expect high repair costs

 

Conclusion: BUFF YOUR PLAYERS, Or dont hold any players in lvl ranges below lvl 300, have a GvG squad ready for lvl ranges 50-100, 100-150, 150-200....




#960380 Player who is planning to try out fallensword.

Posted by tuvok77 on 07 March 2016 - 21:56

I am very curious as to how a single player ran "10 GvG guilds simultaniously." Please elaborate.

 

Flaming.




#959925 New GvG idea

Posted by tuvok77 on 28 February 2016 - 21:16

GvG is fine as it currently is. Its activity while still subpar, is considerably higher than it was 1 year ago, and speaking by the declining playerbase, this means alot. The only thing yet to reimplement is the old Announcements considering GvGs. Which guild is currently fighting who. I still dont understand why it was taken down from the front page. It made the whole community more knit together.




#950962 More new GvG Epics!

Posted by tuvok77 on 11 October 2015 - 17:32

I am comparing a Ladder cycle with a GvG cycle. GvG takes a maximum time of 24 hrs. The Ladder finishes between 24-48 hrs after it starts. That is TWICE as long! One cycle of either will not get you one of the new rewards. However GvG is much easier to collude on. It is a competition between 2 guilds, no more. Sure you can collude on the Ladder, but ANYONE can join the open field. My point is for the advocacy of one reward pool from one token system all based on stam requirements!

LOL

 

Do you know how many GvGs it take to get even the lowest RP item? Do you understand the effort that is needed to be put in to win a single GvG? Not to mention the time it takes for doing 25 hits in a GvG, imagine a GvG with only 1 target, thats 25 hits every 2 minutes, which would take you 50 mins if you manage or time it to do it ever 2 minutes, which no one can actually manage. So its more like 1 hour- 2 hours, depending if your target has deflect on or not. And all that for a reward of 20 RP, Of if the target guild hits back you are left with a measely 10 RP if its a draw. not to mention they often will try to make you loose. Also not forgetting that VERY FEW guilds are build for GvG, so this means their attack angles are crazily big. And hitting a player in stam gear is not hard. In PvP ladder, one spends overall less time being active. Just slap some PvP buffs with proper gear and go on rampage, buff up with offline gear, or better yet, and usually very often practised, farm Rating and keep yourself buffed by the guild.

 

10/10 very much effort. NOT!...

 

Same goes for Titan hunting, Its fast, its easy, and not time consuming. I feel the rewards are fine now, GvG has been nerfed to a point where it takes teamwork to get GvGs done. Neither PvP nor Titan hunting, nor Arena have that aspect played in.

Btw It takes for Bobbanarts skull around 12,5 GvGs, which adds up to around 2-6 Hours per person!!! which have to be put into sitting constantly before the screen hitting attack player button. And not to mention with the current tedious target selection you spent more time selecting targets than actual fighting....

 

Now wheres your point with stam requirements? Its a wrong point of view, since stam matters little in some aspects, what really matters is the time you spent to achieve it. WIth your logic Arena should be fully volountereely and rewardless since it doesnt use up stamina....

 

/Tuvokoff




#950823 HCS wins at BIDS Business Awards.

Posted by tuvok77 on 09 October 2015 - 13:55

I think this needs a flash sale celebration of a very special kind :D




#948626 New Guild RP Packs.

Posted by tuvok77 on 14 September 2015 - 14:36

Nice packs, may I suggest a Hybrid Pack (Specifically for GvGs) B?

 

Buffs: (Costs 25RP)

 

Shatter armour 200

Dark Curse 200

Last Ditch 200

Force Shield 200




#948606 The Dunedain Nights Watch [Public Announcement]

Posted by tuvok77 on 14 September 2015 - 09:13

Reached top 25  (place 21) GvG Guilds. Currently capped at 1394 Rating




#947993 Tuvoks 101 Guide to GvG [With Pictures!] Version 0.9

Posted by tuvok77 on 08 September 2015 - 17:35

Greetings ladies and gentlemen,
 
Today I shall present you my guide to GvG, it doesnt matter if youre new to it, quite experienced or a legend at GvG. Everyone can learn something here and I shall make it my aim to show YOU, the reader the art of GvG, show up certain methods and ways to do it and to win it succesfully!

 

Legal Disclaimer:

Spoiler

 

Contents
 
1.1 --- GvG what is it, how it is performed.
 
1.2 --- What Setups & Buffs do I need to consider.
 
1.3 --- GvG: My team, my targets and me.
 
1.4 --- The art of winning & loosing a conflict
 
1.5 --- 101 Guide to finding Guilds to fight with
 
1.6 --- Retaliations, defending and making your enemy loose
 
 
 
1.7 --- Guild builds, your defence is your best offence  [Bonus for Guild Founders & Council]
 
1.8 --- Calculating RP price income vs. GvG input, while maintaining fair pay for your GvGers [BonusĀ²]
 
 
 
So seems like a big list, I shall keep it short and on close point so lets start now! Each section is kept in Spoilers so to not clogg up the guide too much, just open the one that you feel most inclined to read, or read everything like Kittles would do.

 

1.1 --- GvG what is it, how it is performed

Spoiler

1.2 --- What Setups & Buffs do I need to consider.

Spoiler

1.3 --- GvG: My team, my targets and me.

Spoiler

 

 

Stay tuned for my next chapter soon :)




#947943 Server Down or whatever

Posted by tuvok77 on 08 September 2015 - 07:50

lol at that gif






Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: