Guilds
#1
Posted 18 October 2012 - 11:35
I was just wondering, what exactly are the guilds like in Eldevin? I know in fallen sword, my favorite thing were the guilds and I know just how capable HCS can be at making a great guild system. Do you guys plan on having guild wars, guild quests, anything guild related? I hate games that pretty much only limit your guild to talking, it makes guilds feel useless. Thanks, I just was curious on the guild system in Eldevin
#2
Posted 22 October 2012 - 13:35
Maybe groups can only consist of players of one (or two) guilds. Though then players will probably have to be of around the same level and would need a good mix of different classes of characters.
Maybe guilds can construct Guild Halls in each town they have visited and that offers them some nice (but not overpowered) abilities. Like healing instantly for free, having access to guild weaponry, etc.
Or they might be guilds that specializes in certain classes (mage guilds, warrior guilds, cleric guilds, etc.) and special quests are given to them to complete.
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene
#3
Posted 22 October 2012 - 22:05
#4
Posted 23 October 2012 - 08:30
Having an instanced guild hall would be a great social hub for guilds, we'd need to make it not too convenient though so people do still wander about the towns and cities Also would be interesting to see how guilds could be integrated with pvp somehow.
Definitely something for us to think about
Senior 3D Artist