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Guilds


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#1 Dragoonale

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Posted 18 October 2012 - 11:35

Hey everyone :)
I was just wondering, what exactly are the guilds like in Eldevin? I know in fallen sword, my favorite thing were the guilds and I know just how capable HCS can be at making a great guild system. Do you guys plan on having guild wars, guild quests, anything guild related? I hate games that pretty much only limit your guild to talking, it makes guilds feel useless. Thanks, I just was curious on the guild system in Eldevin :)

#2 Savanc

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Posted 22 October 2012 - 13:35

Good question. Having a group of players together is one of the best things about mass multiplayer games. B)

Maybe groups can only consist of players of one (or two) guilds. Though then players will probably have to be of around the same level and would need a good mix of different classes of characters.
Maybe guilds can construct Guild Halls in each town they have visited and that offers them some nice (but not overpowered) abilities. Like healing instantly for free, having access to guild weaponry, etc.
Or they might be guilds that specializes in certain classes (mage guilds, warrior guilds, cleric guilds, etc.) and special quests are given to them to complete.

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#3 Dragoonale

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Posted 22 October 2012 - 22:05

Yep, I would love to see a guild hall and guild war system in here. I gives great competition, and as i said before, I know how great HCS are with their guild systems.

#4 l3fty

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Posted 23 October 2012 - 08:30

Guilds are going to be a post initial beta feature, and it would be awesome if they could have some of the features suggested here. We'll want to take a fair bit of time implementing them properly, so we won't be rushing them in straight away.

Having an instanced guild hall would be a great social hub for guilds, we'd need to make it not too convenient though so people do still wander about the towns and cities ;) Also would be interesting to see how guilds could be integrated with pvp somehow.

Definitely something for us to think about :D
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