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Concerns about Eldevin


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#1 Dragoonale

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Posted 22 November 2012 - 00:04

I have been waiting for Eldevin for years and am really excited to try out the beta/ see it realeased. I do however have 2 major concerns that maybe you guys could clear up.

*First I am concerned that you guys will not be able to keep up with the players pace. By this I mean that players will burn through the content and then you guys wont have any extra stuff for them to do. In Eldevin you only need one max level characer since all classes are in one, meaning people are typically not going to make new characters to wait until more content is released. I have noticed a couple things over the years. The pay to play games do an update every 2-3 months but it is huge, and players have other characters to level in their spare time. The free browser games usually need to do weekly updates to really keep people interested. Are you guys going to update often or have things meant to keep us busy until a big update every once in a while?

*The second thing im somewhat worried about is this game being in our broswer. Is there a download available? Games for whatever reason just never seem to perform as well then they do if the game is downloaded. Will there be a client we can all download if wanted? I know I heard runescape made a client to download (hate to compare since I really dislike that game lol).

#2 Neofito

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Posted 22 November 2012 - 00:35

Keep in mind that though we can learn skills from different schools we won't be good at all of them, I think that developers has said in previous post that the max would be 3 different schools, since we won't have enough skills points to spend. Therefore think on it in this way:
Clasic game
You can play as:
  • Healer
  • Mage
  • Tank
  • DPS(archer/berseker/assassin)
It gives you a total of 6 different game play options.

Eldevin

Yo can paly as:
  • One of the 6 previous "pure" classes.
  • Mix 2 of the previous classes, Maybe a char focused as archer with a support as healer; but yo also can try to be focused as a healer with certain archary skills. And you can do the same with different combinations of the "pure" classes.
  • You even can try to mix 3 of the "pure" classes, lets say that the previous char also learns some basic skills from assassin school; or maybe a focused assassin with support of archery school and some basic skills from healing school, or what about a focused healer with support of assassin school and some basic skills from archery school?.
As you can see in Eldevin will be many more combinations to explore its performance.

And about the client, well let's see how does it work in the browser; what I hope is that we can have a full screen option :)

In life the things aren't white or black, the certain is that they are composed of a beautiful variety of grey tones.


#3 Savanc

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Posted 22 November 2012 - 01:04

The game evolves around 6 different Spheres being sent to the different realms.
I'd imagine that magic is also divided among those different spheres.
That would include Ice, Blood, Light, Fire, Nature and Dark magic.

You already mentioned the Healer type; perhaps that is part of the Light magic path.
The Mage type you mentioned can be of the five other magic paths; so essentially there are 5 different mages.

Combine those 6 different magic paths with several melee and ranged paths (assassin, templar, archer?, warrior?, etc.) and the combinations are plentiful. ;)

Gathering  Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting  Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them cool.png

Characters (all level 49)
Prophet    
Savanc       Savavita              Savavimala               Mage          Savanhildur    Savashengli    Savahathor
Warrior  
Savy           Savanikomachos   Savafionnchadh       Assassin   Savalina         Savajahangir
Ranger      Savakainda  Savatakoda         Savaraxka               Templar   Savastanislav  Savasegolene


#4 PhurieDae

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Posted 22 November 2012 - 10:00

Our first release will come with a LOT of content as well as things to keep you guys busy on the side. We do plan to make regular content updates after release to keep the players occupied, of course, but we don't have a specific schedule that I can share with you right now. We will absolutely want to stay ahead of the players, but it's difficult to tell what the players' pace will be until we actually have some! I will say that as the game is in-browser, we can make big and small updates at any time we like and you guys will receive them right away. It's likely that we will have smaller updates (adding extra dungeons, seasonal content and game features) as and when they are ready, with larger batches of story-based content planned further apart.

As for the browser/client question: At the moment it's highly unlikely that we will provide a client to download. I know this may come as a disappointment to some of you, but one of the reasons Eldevin has had such a long development cycle is that Cowboy has created our game engine from scratch, specifically designing it to deliver much better in-browser performance than you will have seen before. So I hope you can set your concerns aside for the moment and just wait to try it - I think you'll be very surprised! :)
Louisa Gallie
Senior Concept & UI Artist

#5 Savanc

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Posted 22 November 2012 - 12:22

Thanks for letting us know, Louisa! :)


Based on l3fty's and Xero's posts below I guess it's still something like:
30 levels for the Beta release, 50 levels for the first game release, the first 40 levels are Nature-based, and after that we will go to the Fields of Darrowvale. Posted Image

That's plenty of levels to do some Beta testing on and it will show how long 30 levels of content can keep players busy; as well as whether the in-browser performance of the game engine is up to the task. :P
It'll give you info on a lot of other stuff too of course.

Let's hope content takes a lot of (enjoyable) effort to get through so that we won't rush to level 1,000 in just one or two years time. ;)


For the '1.0' release of Eldevin the level cap will be 50, though during the beta it will be capped at 30 for a time (to give us a chance to finish off the high level content). We are likely to add extra character levels with expansion content but as far as we are concerned at the moment that is distant future stuff ;)

We're still aiming for our closed beta to begin this year. Content wise we are definitely in a position to start the Beta, but we need our new client user interface to be *mostly* functional before we let people come and have a go.

99% of our content under level 30 ( the cap for the beta ) is complete. Most of it is in place up to the actual level cap of 50 too. I think we have 3 or 4 realms which need finishing off and there are over 300 realms in the game!

... Since the Eldevin Kingdom (main area for first 40 levels) is biased towards Nature, there are more Nature mobs available right away. ...

Lt and Cygnus are going to be getting on with implementing PhurieDae's gorgeous new user interface and working on the PVP systems. Mojawk and Anakiro have a bunch of remaining content (including some brand new realms) to script. Anakiro also has the fun task of making sure all the games crafted items sell for reasonable prices to vendors.

Retro is soldiering on with 2D items graphics for the bazillions of pieces of armor, weapons and quest items in the game. Elec2ron is working on the Fields of Darrowvale, a high level realm to the south of Eldevin Kingdom. Xero has been remaking swathes of Eldevin Kingdom to add lots of content and will be placing more resource nodes (for mining, foraging etc) throughout the many realms. I'm currently adding a large new section to the underground city of Garai for some mid level content which players should be able to reach in the first beta. Luckily we are also getting Birritan back onto Eldevin for a while to work on allsorts of smaller realms :D


Gathering  Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting  Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them cool.png

Characters (all level 49)
Prophet    
Savanc       Savavita              Savavimala               Mage          Savanhildur    Savashengli    Savahathor
Warrior  
Savy           Savanikomachos   Savafionnchadh       Assassin   Savalina         Savajahangir
Ranger      Savakainda  Savatakoda         Savaraxka               Templar   Savastanislav  Savasegolene


#6 D4VYJONES

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Posted 22 November 2012 - 15:17

Exp can also be limited so that players will level up slower. And do event from time to time. :)

#7 Xero

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Posted 22 November 2012 - 19:03

I'd like to alleviate some concerns about development time. Since I began working on Eldevin 7 and a half years ago we've went through 2 major overhauls (engine/code/art/content). I really would consider this Eldevin 3.0. We've had the luxury of having no pressure to rush out a release. The overhauls have, as well as improving the game, allowed us to streamline and allow much quicker future development. We intend to release sizable updates every 2-3 months, with smaller ones every couple of weeks to keep everyone ticking along. ;)
Iain Mair
Lead Artist, Eldevin

#8 Dragoonale

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Posted 23 November 2012 - 00:33

Thanks for the response :D All of this honestly sounds great, specifically the small updates every couple weeks followed with big ones. I love games that do small updates often and then release a huge amount of content every now and again, who doesnt love seeing a game with a page of content on the way. I still am a client guy, however the way you are making it sound, it should not be that big of a deal. Who knows, maybe you could always add a client at a future date if the players still wanted it. I gotta say, you guys are really on top of replying :D You seem to hit every active post.

#9 Xero

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Posted 23 November 2012 - 18:23

We're all keen gamers here, community is as important as the game itself! ;)

There won't be a client initially, but I'm pretty confident that there will be one eventually.
Iain Mair
Lead Artist, Eldevin

#10 Fafalina

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Posted 25 November 2012 - 02:45

I am hoping this will be released soon. I am sorely disappointed in the newest "update" a MMORG that I've been playing for over 8 years just had, and need a new home, so to speak. The graphics are enticing - I'm tapping my cyber toes. Please hurry!

#11 Othimos

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Posted 09 December 2012 - 11:34

this would be a great xmas prezzie :)

Far better to dare mighty things, to win glorious triumphs, even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in a grey twilight that knows neither victory nor defeat.



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