Progress Towards Beta Update
#21
Posted 12 November 2012 - 18:01
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene
#22
Posted 13 November 2012 - 02:32
#23
Posted 14 November 2012 - 13:41
I've been working on rebuilding large parts of the Eldevin Kingdom, and more recently giving Eldevin City a much needed facelift. Before I started large parts of the city were still empty and bland looking, so it's defnitely a more interesting place to walk around now. There's always something that catches your eye!
I've also reshaped the streets of the entire city so they make more sense. There were too many dead ends and confusing layouts before, so it now flows much better.
Once I'm done I intend to add some interesting NPC sequences everywhere to really bring the city to life.
In the meantime here's some screenshots of Eldevin City during the sunset / night / sunrise transition;
Lead Artist, Eldevin
#24
Posted 14 November 2012 - 14:16
BUT who dosn't want an alternative, to a money based game
#25
Posted 14 November 2012 - 14:52
Saying that, I believe we have much more variety and depth to offer. Something fresh is always appealing.
Lead Artist, Eldevin
#26
Posted 16 November 2012 - 05:50
We're all making really good progress, it's great to see the game finally coming together.
I've been working on rebuilding large parts of the Eldevin Kingdom, and more recently giving Eldevin City a much needed facelift. Before I started large parts of the city were still empty and bland looking, so it's defnitely a more interesting place to walk around now. There's always something that catches your eye!
I've also reshaped the streets of the entire city so they make more sense. There were too many dead ends and confusing layouts before, so it now flows much better.
Once I'm done I intend to add some interesting NPC sequences everywhere to really bring the city to life.
In the meantime here's some screenshots of Eldevin City during the sunset / night / sunrise transition;
The last picture needs like tumbleweeds or something.. lol (made out of flat paper drifting by )
#27
Posted 16 November 2012 - 12:21
Gathering Crystal Cutting 49 | Farming 49 | Fishing 49 | Foraging 49 | Forestry 49 | Prospecting 49 | Skinning 49
Crafting Alchemy 49 | Armorsmithing 49 | Cooking 49 | Jewelry 49 | Leatherworking 49 | Tailoring 49 | Weaponsmithing 49
First person to have maxed them
Characters (all level 49)
Prophet Savanc Savavita Savavimala Mage Savanhildur Savashengli Savahathor
Warrior Savy Savanikomachos Savafionnchadh Assassin Savalina Savajahangir
Ranger Savakainda Savatakoda Savaraxka Templar Savastanislav Savasegolene
#28
Posted 16 November 2012 - 12:46
The last picture needs like tumbleweeds or something.. lol (made out of flat paper drifting by )
I'll be going over the roads adding loose bricks etc. That last shot does lack some detail I must confess!
Lead Artist, Eldevin