Hello everyone!
Some time back, this forum thread gave us some ideas about what we could do to revitalize GvG. We decided to take some of these on board, and we are thinking about running a trial to see how it goes.
Below are some of the things we will be aiming to implement:
- Notification System for upcoming conflict
Just like the Relics, we believe this will give Defending Guilds a chance to prep, and allow Guilds to strategize before the conflict begins.
There was some talk about how much notice a Guild should be given before a conflict begins. There have been a few suggestions thrown around: 1 hour, 2 hours, though we believe 1 hour will suffice for the trial period.
This preparation time will be separate from the 24hr Conflict Window.
- Reducing the offline time for AFK targets
The current activity timer is 7 days. We are open to reducing this to 48hrs during the trial period.
- Guilds must meet the Level Requirement and be over 7 days old to initiate a GvG
- Expand Level Ranges
Mostly to boost activity in the middle-late ranges. Currently, the plan is to expand these ranges after the trial period.
- Update RP Packs
Long overdue for some sort of update. We will post again with the proposed change to allow some time for feedback!
As these proposed changes will affect many of you, we urge everyone to give us their thoughts and opinions!
Thank you!
~ Fallen Sword Team
I like that there is some initial notification.
If your looking to do a trial with something new and new ranges can I make a suggestion on something to try?
1. Elimante ranges all together for gvg hits.
2. The guilds have the option to select who they want to battle in the gvg's
A. Attacking guild gets to set the amount of participants (4 to what ever max is) and choose its attackers
B. Defending guild has the 1 hr before attack starts to choose its defenders (number of defenders is based on number of attackers)
C. If no defenders are choosen targets are generated at random.
Rest of proposal and gvg structure could stay in tact.