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NineToes

Member Since 16 May 2018
Offline Last Active Jun 05 2018 19:54

Topics I've Started

Level Reset Option (prestige)

16 May 2018 - 21:09

So the pitch goes like this, as a way to keep leveling interesting and to help with inflation, I propose a prestige option. At any time you would be allowed to reset your level down to 1, with key requirements and punishment/rewards based on level.

 

The main benefit would be a merge of all equipped armor (excluding guild tagged items.) and stats into a single random piece of equipment type (ie. boots, amulet).

 

An example would be a player at Level 504, equipped armor and stat bonuses all summed up equate to 17,000 (roughly) points, these would be divvied up randomly between the five stat classes and all equipped armor would be destroyed and turned into a weapon (randomly chosen) with 3,400 damage, 13,599 attack and 1 health (all randomly chosen). The weapon would be called "*players* weapon" and would be bound and level locked at 504, the players resetting level.

 

Level 1-999 reset would receive the random equipment, but would lose everything else. All equipment in their backpack, allies/enemies, gold, FSP and upgrades would be lost. The cost is 1,000,000 gold.

 

Level 1,000-1,999 reset would receive the random equipment, and get to keep upgrades, but still lose all gold, FSP, allies/enemies and equipment in their backpack. The cost is 10,000,000 gold.

 

Level 2,000-2,999 reset would receive the random equipment, and a choice to A. keep their upgrades and all possessions (excluding the destroyed equipment) OR B. the ability to choose what type of equipment will be created. The cost is 100,000,000 gold.

 

Level 3,000-3,999 reset would receive the random equipment, all upgrades/possessions (excluding the destroyed equipment), and a choice between A. what type of equipment will be generated OR B. the major stat it will (less than randomly) favor. The cost is 1,000,000,000 gold.

 

Level 4,000-4,999 reset would receive the random equipment, all upgrades/possessions (excluding the destroyed equipment), and a choice between A. having control over the stats and type of the randomly generated equipment OR B. the ability to lower the items level requirement by 1,000. The cost is 10,000,000,000 gold.

 

The point of all this is to keep the level cap not so bound, and to recycle resources that are currently becoming inflated.

The gold cost in enormous because all the gold being taken out of the system will increase golds worth, and by extension the gold equivalence of FSP.

Equipment is destroyed to help remove the amount of best-used sets from the system, increasing the demand/supply.

With the level cap becoming not as linear, in creates a better interwoven path of play, helps prevent levels of loss where players become discouraged they can never reach the highest (ever rising) level, and allows players who have risen too high and want to start over without breaking the rules or doing so without benefit.

 

A penny for your consideration and feedback.


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