I was talking to other HQ22 players in the game that combat between max level bases are favored too high defensively and it isn't as fun when you reach that milestone. So I had an idea why don't players who are HQ22 have a special ability to permanently kill a percentage of an opponent's troops (suggest 25%). Also I would place safeguards like this ability can only used on HQ21 or higher (to prevent bullying weaker bases) and maybe specialized troops purchased with shards are exempt from distruction. This change might liven up the game for higher levels. Put a little more risk and danger into the format. Would love to hear from active HQ22 players on this. Post your thoughts please
Lukeman
luke1976
Member Since 12 May 2013Offline Last Active Oct 29 2018 00:26