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Chazz224

Member Since 28 Dec 2013
Offline Last Active Feb 06 2018 17:01

Posts I've Made

In Topic: Relics

06 February 2018 - 17:04

With so many relics in the game now I would like to propose a new action.
Abandonment - The ability to abandon a relic that you have held for a minimum amount of time say 60 or 90 days. This could also include a fee of 25 to 50 FSP. Thoughts?

Given the current list of suggestions to improve this game - I have to say this is not something I or many others would be in favor of. Make some friends pal and ask them to capture the relic you no longer want. Furthermore while I think our "Content designers" are open minded (Cough) this is not something they should be investing time into. 
 
Have a nice day ! 
 
Chazz

In Topic: GvG rework proposal

26 January 2018 - 15:06

Once the App is completed, I believe we'll be able to add push notifications to be sent to your phone (i.e. A Guild Conflict has been initiated, that kinda thing.). Don't quote me on that but it would make sense.

~ Grim

 

Grim, can you elaborate with some specificity? Please...!  That quote implies that there will be no improvements made to the game until the Fallen Sword App is completed, surely this can not be...? No offense but that App has been in development since 2014. I've quit and returned to the game twice so far in that time. At the rate this app is going I'll be making tickets to examine if I can grandfather my account to my child? Let's not wait that long, I'd like to see some new GvG content and other in game improvements while I still have my youth.

 

Thank you 

Chazz


In Topic: GvG rework proposal

07 January 2018 - 21:19

I believe I have an idea for a GvG update that will encourage more participation, offer recognition for excellence, and level the playing field. I don't think it would be too hard to implement as it would work using the same cool down period, and restrictions of the current GvG system.


Format: In my proposed system GvG would have two successive 5 month ladder periods each ending with a month long tournament called "GvG Seasons", then followed by a reset of the GvG rankings. *Amended*The top 25 guilds from the 5 month GvG period would receive invitations to the GvG Seasons Tournament.*Amended* The top three finishers in the tournament will take home trophies which would appear in guild achievements, and those trophies would carry with them benefits for every member of the guilds earning them. Bronze +1 stam gain per hour, Silver +2 stam gain per hour, Gold +4 stam gain per hour. The trophies, and the benefits from them are temporary and can change hands at the completion of each GvG Seasons Tournament. An additional incentive of being top 25, and qualifying for the GvG Seasons Tournament would be increased RP payout within the tournament -Double RP for outgoing wins, and Triple for successfully defending. GvG for those outside the tournament would remain an option, but no rating awarded for the month, only RP. Guilds inside the tournament would also still be allowed to GvG those outside the tournament, but for standard RP gains, and no rating transfer.

I think this format would encourage participation through potential rewards, and twice a year offer everyone a fresh start through the reset. I also feel the rewards are simple, not over the top game changers, that everyone can get behind.


Recognition: In addition to the trophies above, there would be two new medals associated with GvG. A GvG Seasons qualifying medal for each member of a qualifying guild. This medal would progress from bronze to diamond through repeat qualification at a rate decided upon by the administrators. The second medal would be the GvG dominance medal, awarded for being the number one guild. (GvG dominance medal would parallel PvP dominance in it would require XXX hours or days to achieve, and progress) Note: The medals are pride driven, offering no benefits outside of a duration boost to the "Pride" potion effects

Recognition for effort, and accomplishment in GvG is long overdue in my opinion. These are simple, and sensible additions that again I hope everyone can get behind.


Rewards: Trophies, and potential for greater RP gains for a month are the obvious.

It was important to me not to overdo the rewards end, and try to steer away from the trend many see in FS in overcompensating every game effort made. GvG has always revolved around Pride, and hopefully pride remains the driving force of the venue.

Leveling Playing Field: Resets alone give every guild the same opportunity to make it to the GvG Seasons Tournament, and the tournament itself offers a unique dynamic that could benefit deeper guild ranks, thus potentially limiting smaller GvG prototype guilds within the tournament through viable targets. This may encourage the smaller venue specific guilds to fill their ranks, or participate in the GvG Seasons Tournament potentially handicapped via having less potential guilds to initiate against. Larger guilds who would normally shy from attempting to compete have a set timetable, so jumping into any given reset period to mobilize, organize, and strut their stuff is feasible - can do just enough to get invite to tournament, then really turn it on for a chance at the hardware without having to buff 50+ people 24/7. The time limitations presented inside the month long tournament would require serious strategy; organization, team play, and planning to improve odds of success.

I've put a lot of thought into making GvG better for everyone, and trying to create the most fair system I could think of. I'm sure it's not perfect, but it is a major step in the right direction.


Side Thoughts/ Wish List: It would be cool to see new RP buff packs introduced as well for 1 click cover all buffing. Nothing crazy, just something to benefit the large (lots of members covered), and small (potentially limited human resources) guilds in making for the most possible competitive GvG venue ever. Examples are for 25 RP Invigorate 200, 25 RP KE,Coordinated ATT, Smashing Hammer 175, 25 RP LD,GS,HG,FS 175,....etc..etc. Something like that - I'm just throwing examples, these packs can be subject to community desire, but again it's important that we keep them reasonable - nothing overpowered -

I may add more to this portion. This is second time writing this idea, as first attempt last night was lost unfortunately. So if I forgot anything or think of anything else I'll amend the post. I look forward to feedback, and hope for support from both the community, and the administrators. Thank you ~ Rye

***Amended due to outstanding feedback***Three three month periods each ending with tournament then reset instead of originally proposing two five month version

50% reduced rp gains from guilds who are below the rating baseline of 1k rating. This will encourage a more competitive venue, and strengthen the value of RP. This will reduce farming, and serve a great number in the community who rather not have GvG shoved down their throats. I'm willing to take this concept a step further, and raise RP gains on successfully attacks on the top guilds to further strengthening competition incentives.

 

**The only way to earn RP in my proposed system would be win initiated conflict (no RP for loss or tie, and to further promote activity initiating guild would lose a small amount of rating on tie) and defensively RP can be earned by win or tie, nothing gained for trying and failing.**

I personally don't feel RP should be awarded for failed efforts on initiated conflicts. Defense efforts should be rewarded with RP, but when initiating losses and ties should get nothing. This will further increase Rp's value, as well as add incentive to defend, and waste the efforts of would be farmers.

 

 

Really like Kedyn's idea on an equalizer RP buff exclusive to the venue so guilds can booster defense quickly, furthering the theme of bolstering competition. Would love to iron out the details, and discuss it further.

This is very good Rye..! I hope Grim and Hoof check this out. 


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