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Proposed Changes


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#1 Mojawk

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Posted 14 January 2010 - 18:01

Hi all,

As mentioned by Forn yesterday we have just finished an exceedingly fun meeting interrupted by Hoof requiring Cake so we are posting this a little later than expected.

First on the Agenda is the PvP / Prestige System.

The proposed changes are :-

- No prestige gain from inactive accounts.
- Prestige can only be gained from the same player once every 7 days.
- No prestige gain from PvP against your own guild members.
- PvP rating will no longer effect the amount of prestige gained per combat.
- The Top 100 players on the PvP ladder will recieve a weekly bonus.

We feel these changes should improve PvP and remove most if not all abuse of the PvP system.

Second on the Agenda is Guild Conflicts.

After a length discussion and a number of good ideas to improve the system. We have decided to change the current system drastically. More details of this will follow soon. We plan to rectify the issues with people trading RP points aswell as other abuses of the system as it currently stands.

Additional changes.

It will now cost double stamina to activate skills if you no-longer meet the level required to learn the skill.

John Stewart
Chief Operations Officer


#2 MrDynamo

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Posted 14 January 2010 - 18:03

I like! :D :D

But, so say if I was level 700... With those skills... Then de-leveled myself along with the Virtual Level. That means it would cost double?

#3 Asahara

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Posted 14 January 2010 - 18:04

I like the changes to the prestige system. I hope they work as well as they sound.

#4 d3d3m1988

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Posted 14 January 2010 - 18:04

hmmmm

#5 fs_smunn02

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Posted 14 January 2010 - 18:04

I especially like the double stamina thing. In terms of prestige, I think 7 days for the same player is a bit overkill.

#6 dorian226

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Posted 14 January 2010 - 18:05

very nice

#7 fs_ac23091993

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Posted 14 January 2010 - 18:05

Sweet! :D

#8 drakos333

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Posted 14 January 2010 - 18:05

hmm.. what sort of "weekly bonus" like items, gold, more prestige???

#9 fs_knc

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Posted 14 January 2010 - 18:05

No prestige gain from PvP against your own guild members.


you can't PvP your guildmates anyway, can you?

#10 Asahara

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Posted 14 January 2010 - 18:06

I especially like the double stamina thing. In terms of prestige, I think 7 days for the same player is a bit overkill.


I think it's a decent idea to prevent overfarming and Prestige agreements, but it might be too long. 3 days would be better I think.

#11 fs_nesera

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Posted 14 January 2010 - 18:06

hmm seems fair

#12 ironcire

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Posted 14 January 2010 - 18:07

I especially like the double stamina thing. In terms of prestige, I think 7 days for the same player is a bit overkill.


I agree here. That Seems to be a bit of an overkill to me. Maybe 24-48 hours would be a better time frame. Otherwise, I like the changes to the PvP.

#13 fs_deadav

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Posted 14 January 2010 - 18:07

Double stam is fair....

#14 Bahamut101

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Posted 14 January 2010 - 18:07

Sounds Good :twisted:

#15 Kossy

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Posted 14 January 2010 - 18:07

Swweet updates =) finally no more gvg cheaters

#16 smurflord

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Posted 14 January 2010 - 18:07

hmmmm, so what your saying is your messing everything up? whats the deal with the whole once every 7 days? maybe with the inactives i agree on but seriously, without pvp and people trying to get prestige we bounty hunters wont hardly have a job

#17 Mojawk

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Posted 14 January 2010 - 18:08

I especially like the double stamina thing. In terms of prestige, I think 7 days for the same player is a bit overkill.


I think it's a decent idea to prevent overfarming and Prestige agreements, but it might be too long. 3 days would be better I think.


The amount of days isn't set in stone, as always we're open to feed back.

John Stewart
Chief Operations Officer


#18 RedFinn

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Posted 14 January 2010 - 18:08

- The Top 100 players on the PvP ladder will recieve a weekly bonus.



This wont make people abuse the system at all. Right.

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#19 fs_spoonie95

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Posted 14 January 2010 - 18:08

Finally, people looking to make quick fsp might think twice

#20 h4ke

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Posted 14 January 2010 - 18:09

+1 without the 2x more stamina...it was their decission...if a lvl 500 player wants to go down to 1 he should keep his buffs...:)at the normal cost...he worked hard for them..


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