SUPER! Thats GREAT!!! When are we going to try it ? XXXXXXXXXXXXXXD
- JustConix likes this
Posted by atta222 on 01 October 2018 - 07:55
Posted by atta222 on 08 September 2018 - 13:02
Posted by atta222 on 27 August 2018 - 15:22
Posted by atta222 on 17 August 2018 - 14:26
I definitely disagree with any change in formula to make lower level arenas spawn much more. The balance in terns of % split below and above 1,200 is fine as is.
However if the % split remains the same but the number of arenas in total is increased I could get on board with that. Even if it was just doubled that's twice the amount of arenas in the range.
There are many more higher level players these days. Adding more arenas in ranges where the majority of players don't have gear for is not increasing activity. Likely the opposite.
Posted by atta222 on 11 August 2018 - 17:43
Thief's Loss: 0.2% per point chance that half the gold stolen in a PVP attack is lost instead of stolen. (PVP only)Stamina To Cast: 50Duration: 60 minutesNine Blessings: While active, a player wearing a nine-item-set will get +1 hourly stamina gain per every 25 points allocated in the skill.Stamina To Cast: 10Duration: 300 minutes
Posted by atta222 on 04 August 2018 - 12:02
Sure it should. Even the greatest warrior can slip. The 2% rule is staying, as it always has. Should we explain every partof the game in detail? Nope. Figure it out. Not everything should be on a silver platter.
~ Grim
Posted by atta222 on 04 August 2018 - 11:53
Posted by atta222 on 22 July 2018 - 07:00
Yeah, because Anti-Deflect works soooo well.
Also, that's exactly the opposite of the point. So you think pvp ladder should be diminished to one guy sneakily hitting everyone at reset and just hiding behind deflect while at top? Deflect STOPs pvp. It ruins ladder by virtue of its existence.
Posted by atta222 on 21 July 2018 - 11:47
Posted by atta222 on 15 July 2018 - 01:24
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