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dah342

Member Since 10 Dec 2012
Offline Last Active Mar 28 2023 18:37

#999832 Attribute Revamp

Posted by Tartarus1 on 15 February 2020 - 20:25

Every time we level up we only add points into dmg since all other stats are useless which seems like a waste of potential to upgrade the page.
 
Here's how I like to envision the new change of the "Attribute" page :
 
Every level-up = 2 points
Every Lv. 1000 = 2,000 points
Cap-Limit Every Lv. 1000 = 1,500 points (once all stats are capped cap limit increases by +250)
 
Now this part is where the new changes begins :
 
We have 10 "Buff Slots" to begin with (1st 2 unlocked at level 1). These buff slots acts as a passive buff meaning we don't waste stamina to activate nor does it have duration timer.
 
Every 1000 you gain 2 extra "Buff Slots" (capped at level 4000). The starter 2 slot buffs level will be equal to the buff level you put points in. Once reaching level 1000 equipped buffs will always be at lv. 200. Passive buffs will block other players buff but it does not block/override buffs from "Guild RP" and "Potions" (Meaning you can get 2x Adept Learner buff and stacks together).
 
Each point add 1 point to our stats, in this suggestion it would work differently by introducing multiplier effect based on players level :
 
Lv. 1-499
1- Starter Buff Slot = 2
2- Attribute multiplier = x1
3- Buff Level = Based on players buff level
 
Lv. 500-999
1- Buff Slot = 2
2- Attribute multiplier = x2
3- Buff Level = Based on players buff level
 
Lv. 1000-1999
1- Buff Slot = 4
2- Attribute multiplier = x2.5
3- Buff Level = Lv. 200

 

Lv. 2000-2999
1- Buff Slot = 6
2- Attribute multiplier = x3
3- Buff Level = Lv. 200
 
Lv. 3000-3999
1- Buff Slot = 8
2- Attribute multiplier = x3.5
3- Buff Level = Lv. 200
 
Lv. +4000
1- Buff Slot = 10
2- Attribute multiplier = x4
3- Buff Level = Lv. 200

 




#863511 A Thank You to HCS

Posted by Rek on 17 April 2014 - 19:47

I haven't seen one yet, so I'm creating one.

 

A thank you to HCS

 

Post something you're thankful for that HCS has done.

 

I am thankful that there is much more activity in the updates/events lately, and am looking forward to seeing what else comes out!




#828916 Guild XP while sub-leveling

Posted by RED on 10 December 2013 - 19:29

lol,,do what you want Hoof...You know where the money comes from.  RED


Here is a good one for you,,,,,I got 21.4 bil gxp in my guild, who wants to give me about 5k fsp and i can sink my guild????


That sounds good Hoof .. because some players have heavily abused this feature. BG originally gave the green light on the sub-leveling / re-leveling to gain guild XP but its completely out of hand right now.

 

As a side note, this has DRAMATICALLY altered the Top 250 guild listing, made the BB look like a joke (since most there want to be smashed), Smasher Medal, Bounty Hunting (at least indirectly), etc.  In terms of fairness, a rework of guild XP should occur and be implemented based on all current numbers, not just going forward. I know this will be wildly unpopular with people that have already devoted stamina to deleveling / releveling AND to those that have gone down 100's of levels to preparation to take advantage of this feature, HOWEVER it is needed to be done. I think this is the bottom line Hoof.

 

No matter what the change is ... your going to lose some people and going to piss off another group of people Hoof. This is an epic failure on your guys parts for not seeing the potential abuse of your own formula for guild XP gain.

 

This new addition would go into effect before the next XP event? Would be great to see the new standings of where people are actually at with PEAK XP as been mentioned on previous threads.

 

 

Hes saying that people that got to use the deleveling trick in the past have a Guild XP lead on other people that didn't get to use that feature going forward.  The gap is rather large and almost insurmountable in many instances.

Just how does maye 10,12 people make anything get out of hand. That statement is completely laughable....




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