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Belt Slot - Jewarly Gem slot's Idea.


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#1 redsmokeboy

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Posted 15 May 2015 - 22:12

Basic of this suggestion make new gem and old gem usefull some what.

 

Start off with Belt slot, Alot potional useage here.

Jewarly added open gem slot's, Give 4 more slot's.

These slot can used bye new gem's HP/MP as well as howlite's

Thought update old regen gem's to be alowed in these slot so no longer limited to helm slot.

 

Ring [slot] Ring [slot] Amult [slot] Necky [slot] Belt [slot]

 

Each slot added Heath gem or mana gem and or acc gem.

As of right now Tourmaline and Aquamerine are limited to Helm slot, not to hard update them so can be used in these slot's, Right now limited 1 or the other give these gem more use vs be completly useless when only able use or the other.

 

See sevral people post on idea of of belt slot, Jewarly slot's as even greater potional useage.

Fill Free post idea's and tips possibel suage here.

 

Thank's to Ernzor for Belt slot info as seen him post this most of the time.


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#2 Ood

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Posted 15 May 2015 - 23:00

Belt:

 

Instead of gem slots, give them increased potion slots, perhaps do this by item grade instead of tier:

Normal: 2 pots

Fine: 3 pots

Normal crafted: 3 pots

Special crafted (add some if there aren't any): 4 pots

Rare: 4 pots

Heroic: 5 pots

Fabled (add some): 6 pots

 

(or whatever the item tiers are, those listed are just example)

 

@ Jewelry gems

 

One of two things:

What you suggested (1 slot each for rare crafted jewelry), limit gems that can go into jewelry to: Aqua, tourm, Jasper, turq, howl (perhaps even make these only able to go in jewelry [except perhaps howl]).  This would be fine, though a bit boring.

 

Something more fun might be:

Add a fifth jewelry slot, independent from the others (don't make 5 item group sets). Make it an 'heirloom' type item that grows with your character. Obtain it in a low level quest, then 'level' it as you level/get exp for your character.  Allow it to change properties based on your gameplay (heal more, it eventually asks you if you want to move it towards healing properties; warrior more, it eventually asks you if you want to move it towards more 2h sword specialities, etc.), and/or allow it to 'consume' equipment to change properties (consume multiple light armors to give more sorcery, consume vitality heavy jewelrys to give vit bonuses, consume large amounts of mundanes to increase total effects, etc). Obviously limit these bonuses somehow, but make it another activity to pursue at the end game, in addition to gem crafting.



#3 aliadnan12

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Posted 27 May 2015 - 03:32

now even the jewellery slots make more sense than using hp/mana gems in ur weapons or gear at max lvl ... belt is for sure a good idea 




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