Jump to content

Photo

Last Ditch(no pun intended) effort at salvation


  • Please log in to reply
13 replies to this topic

#1 paingwin

paingwin

    Veteran

  • Members
  • PipPipPip
  • 1,075 posts

Posted 27 February 2015 - 09:55

Ok, for the last 3-4 years or so, the greatest battle in this game has been a divided community. Is this yet another forum thread about PvP? Yes and no. I have posted a few threads on PvP over the years, with my ideas on how to get it going again. I am posting this one in an attempt to get it going without completely killing off the leveler side of the card. 

 

I for one can not grasp the joy of a leveler. I myself see no joy in 1234567890 wash, rinse, repeat, wait 4-30 days to do all over again. But, I can say I don't understand since that is not my style of play. I do understand that is what you like, but I also understand that this is a mixed community with the capability of interactions between both styles of play. NOTE: I did not say favorable interactions......

 

With the aforementioned being said, and the looming(hopefully) 1600+ buffs coming up, I propose a few buffs that might help out in the long run.

 

The first buff I would suggest is a bit complicated. But I personally think it will be a big hit for those who like to keep their XP.

 

Staunch Scholar: At LvL 175(the highest castable level while in a guild with the Fury Shrine maxed) XP loss is reduced by 50%. However, while skill is active Thievery enhancement is increased by 50%, and Master Thief enhancement is increased by 25% for the attacker. So, .3%(ISH) XP protected per level, with a .3%(ISH) increase to Thievery and a .15%(ISH) increase to Master Thief per level. Duration would be the same as Nightmare Visage. Would not affect XP loss on the bounty board or on the ladder.

 

Story Of The Dead: At level 175(the highest castable level while in a guild with the Fury Shrine maxed) upon victorious DEFENSE of incoming attack 50% of attackers lost XP is transferred to player attacked. So, .3%(ISH) Transferred XP per level. Duration would be the same as Nightmare Visage. Does not Apply to bounty board or ladder.

 

What do you think? Mostly I'm looking for the opinion of BG and Hoof but all other input is welcome of course.


Edited by paingwin, 27 February 2015 - 10:02.


#2 3JS

3JS

    Veteran

  • Members
  • PipPipPip
  • 556 posts

Posted 27 February 2015 - 10:03

I'm a fan. 

 

Wouldn't mind seeing them work in the new PvP thingamabob they've got cooking up, though.


Edited by 3JS, 27 February 2015 - 10:06.


#3 vlkfenrir

vlkfenrir

    Member

  • Members
  • PipPip
  • 395 posts

Posted 27 February 2015 - 10:11


 

Story Of The Dead: At level 175(the highest castable level while in a guild with the Fury Shrine maxed) upon victorious DEFENSE of incoming attack 50% of attackers lost XP is transferred to player attacked. So, .3%(ISH) Transferred XP per level. Duration would be the same as Nightmare Visage. Does not Apply to bounty board or ladder.

 

What do you think? Mostly I'm looking for the opinion of BG and Hoof but all other input is welcome of course.

 

I can clearly see I am not the target audience here but I am afraid this buff might be abused quite easily (sort of why no prestige is gained upon successfull defense).



#4 paingwin

paingwin

    Veteran

  • Members
  • PipPipPip
  • 1,075 posts

Posted 27 February 2015 - 10:54

I can clearly see I am not the target audience here but I am afraid this buff might be abused quite easily (sort of why no prestige is gained upon successfull defense).

I don't see that it can be abused. I mean if someone is willing to lose levels at twice the rate so someone can gain them I don't see that as an abuse. I see that as a poor way to gain XP for the most part LOL. Possibly a side note that buff only works if both players are within the same +/- 5-10.......i mean i can see low level players getting a XP blast for killing a 2k player. but I'm just throwing out ideas here for the last time. If something doesn't happen the online player numbers are going to fall below the 400 number they currently sit at.


Edited by paingwin, 27 February 2015 - 11:00.


#5 duktayp

duktayp

    Veteran

  • Members
  • PipPipPip
  • 4,396 posts

Posted 27 February 2015 - 11:19

I for one can not grasp the joy of a leveler. I myself see no joy in 1234567890 wash, rinse, repeat, wait 4-30 days to do all over again

 

is it not enough to appreciate that is what 9/10 of the players in the game enjoy

 

and, if it were not for the players who most enjoy hunting, whom are you going to gold hit


Edited by duktayp, 27 February 2015 - 11:31.


#6 rowbeth

rowbeth

    Veteran

  • Members
  • PipPipPip
  • 1,108 posts

Posted 27 February 2015 - 20:25

I don't see that this offers anything to levellers. Indeed, by making more gold get transferred to the attacker, you make it more likely that people will get hit (with lower gold-in-hand needed for the attacker to think it worth their "risk"). So the net effect could so easily be as much XP loss and more gold loss from more hits.

 

Personally, I don't understand those minds that think it is appropriate for me to put my effort into making the game fun for them and not for me - but I accept that there are people who like to play the game that way.


Edited by rowbeth, 27 February 2015 - 20:26.


#7 Pardoux

Pardoux

    Veteran

  • Members
  • PipPipPip
  • 4,130 posts
  • Australia

Posted 27 February 2015 - 20:51

I don't see that this offers anything to levellers. Indeed, by making more gold get transferred to the attacker, you make it more likely that people will get hit (with lower gold-in-hand needed for the attacker to think it worth their "risk"). So the net effect could so easily be as much XP loss and more gold loss from more hits.

 

 

I'd not thought of it that way, but yes, now you mention it, I agree with you.

 

Just wish the cows would outline their idea for the new PvP system so that ...

 

1. We can all stop speculating about what it may be

 

and

 

2. We can offer our feedback on it


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#8 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,282 posts
  • United States of America

Posted 27 February 2015 - 21:05

I like it.... I feel it does give the defender some protection. I suppose we're talking about an offline player here, hence the duration.  Yeah, even though I really prefer live prey as far as gold is concerned, if I see somebody offline with a bulging wallet on the table, I'm going after it.  I'm assuming said offline player will also have Honor on, if they are prepared for all contingencies.  That will save even more XP, right?  Then if the incredible FS kicks in on their epics, I could possibly lose.  It has happened many times during a prestige trip.  So that buff would give that player a bit of my XP, along with probably good sized chunk of gold.  I would also go so far to say, that player should also get prestige.  Maybe just 2 points.... but isn't a successful defend prestigious?  I think it is.  As for abuse.  Well, everything can be abused... And if they don't work for the ladder (or whatever the new thing is) or the board, what can be abused in the first place?


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#9 paingwin

paingwin

    Veteran

  • Members
  • PipPipPip
  • 1,075 posts

Posted 28 February 2015 - 05:53

I don't see that this offers anything to levellers. Indeed, by making more gold get transferred to the attacker, you make it more likely that people will get hit (with lower gold-in-hand needed for the attacker to think it worth their "risk"). So the net effect could so easily be as much XP loss and more gold loss from more hits.

 

Personally, I don't understand those minds that think it is appropriate for me to put my effort into making the game fun for them and not for me - but I accept that there are people who like to play the game that way.

I honestly don't play the game "my way" to take away from your own gaming experience, or to in anyway degrade your effort in anyway. Hence the reason i posted the 2 buffs that are both more in favor of the person being attacked than the attacker. I am not saying there aren't people out there that will hit someone over and over for no reason. I have seen it done myself, and personally don't see the need for such action. However, I do like to steal gold from those that don't protect it properly. 

 

BOTH of these buffs give you(collective you) as levelers,  a very real chance at protecting a large portion of your experience during a gold hit, and if you wear offline gear as opposed to epics a very real chance of GAINING experience during an attack. I personally don't hit people while they are offline unless they are holding a large sum of shiny stuff out in the open. I prefer to hit people while they are online, buffed, and either in the midst of a hunt or close to the end of it. This guarantees a better return on my part to be very honest. I can't count how many times i have LOST a hit on a hunter wearing the normal suicide hunting gear setups. But, everyone is entitled to their personal take on everything of course, and I don't judge people on their views or opinions. I actually encourage them, i'm not a bad guy i assure you. Ask anyone who knows me. But thank you for your input, it's much appreciated.

 

also, as  for the part of this creating more attacks, I don't agree with you based on my own style of gameplay. I for one am not going to decrease my gold standards to hit someone just because i may get a few thousand more gold. I'm still going to keep my targets at the high volume held as i do now.


Edited by paingwin, 28 February 2015 - 05:55.


#10 rowbeth

rowbeth

    Veteran

  • Members
  • PipPipPip
  • 1,108 posts

Posted 28 February 2015 - 10:07

I honestly don't play the game "my way" to take away from your own gaming experience, or to in anyway degrade your effort in anyway.

 

I never actually believed that your motivation (individually, or collectively) was to create misery in others - any more than hitting endless cycles of 1234r (I rarely find more than 4 critters on a square) is the source of my motivation. What I was trying to point out was that taking away from my gaming experience is still the inevitable consequence of me being a PVP targets.

 

The colourfulness of my phrasing was intended as a light-hearted reflection of your opening (though I guess light-hearted phrasing can be risky given the way most PVP threads develop). I was trying to highlight the victim perspective, but was not wishing to cast aspersions.

 

also, as  for the part of this creating more attacks, I don't agree with you based on my own style of gameplay. I for one am not going to decrease my gold standards to hit someone just because i may get a few thousand more gold. I'm still going to keep my targets at the high volume held as i do now.

 

The key question here is what defines the "gold standards to hit someone". If the instigator is assessing their own risk/reward balance, then it will defined by the amount of gold they expect to get from the hit. In that case, raising the percentage of gold stolen will lower the amount of gold people hold in order to become a target, so they will probably end up losing more but smaller packages of XP; at the same time they end up losing more but bigger packages of gold.

 

I personally don't hit people while they are offline unless they are holding a large sum of shiny stuff out in the open. I prefer to hit people while they are online, buffed, and either in the midst of a hunt or close to the end of it. This guarantees a better return on my part to be very honest. I can't count how many times i have LOST a hit on a hunter wearing the normal suicide hunting gear setups.

 

The number of attacks I have experienced while hunting is a *very* small percentage of the number of attacks I have experienced, so I guess a lot of PVPers play with a different style. Even so, PVP is setup in such a way that the instigator has every chance to make themselves unhittable, so unless the attacker is choosing to live dangerously, losing should be down to dodge+the ubiquitous 1/50 chance of them missing being followed by the ubiquitous 1/50 chance of return hit succeeding. If a vaguely cautious PVPer does enough PVP they will lose count of the number of times they have lost---but that should be a long long time after they have lost count of the number of times they have won.



#11 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,282 posts
  • United States of America

Posted 28 February 2015 - 18:08

I, like Paingwin, prefer my prey to be active and online.  There lies the challenge, getting past buffs and enhancements, taking a chance of losing, and having the small chance of snagging it all.... The only times I actually hit offline players, for the most part, are when bounty hunting, during a GvG, or while doing my prestige run.  These are all 10 stam attacks, unless gold is involved.  And if there's not enough gold on hand to gain at least 1 dot, I'm not wasting 100 stam and risking levels for it.  Sure, there are those that pummel a player repeatedly, and tbh, I don't really like those people.... They besmirch the term PvPer.  Trust me, they are not true PvPer's, they are just players with twisted ambitions.... or something.....  I still think this is a good idea.  It probably needs some work to make it viable, but it could spark some PvP activity and soften the blow some for those that are being hit....


Edited by BadPenny, 28 February 2015 - 18:09.

Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#12 paingwin

paingwin

    Veteran

  • Members
  • PipPipPip
  • 1,075 posts

Posted 08 March 2015 - 07:51

hmmm, sad this idea didn't take off lol



#13 BadPenny

BadPenny

    Veteran

  • Members
  • PipPipPip
  • 5,282 posts
  • United States of America

Posted 08 March 2015 - 16:53

Cheer up, dear Paingwin, I still love you....  


Just one old lady's opinion

 

 

krQtqDH.jpg

~Love, Penny

 

Have you hugged your Quango lately?


#14 yghorbeviahn

yghorbeviahn

    Veteran

  • Members
  • PipPipPip
  • 1,654 posts

Posted 09 March 2015 - 02:27

The first buff will need more work, for sure I would cast it on everyone I see holding gold on hand, just to grab more golds. 

--

now I can see only 4 reasons to level up:

1 - More Titans to hunt.
2 - More Arenas to play.
3 - More GXP to your guild.
4 - Have acces to few more gear sets.

There is no new buff to learn, nothing.

So, will people will want to play PvP style? 
There is NOTHING to conquer with PvP, you can have some shine Medals, but nothing more, no proper PvP Ladder, HCS should really create something new, I'm not saying a 'New PvP Tournament', I'm saying something inside of your character, start to work on a PvP Level, buffs you can have acces only with PvP Level X, Potions with Minimum PvP Level X', Titans you can kill only when reaching the required PvP Level, realms, Events, quests, recipes, some gears that will need PvP Level X to be worn...That would increase PvP activity.

PvPers are bullies because only few people do it, once everyone tryes it, 'bullies' would be only one more person in the crowd.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

Font:
Arial | Calibri | Lucida Console | Verdana
 
Font Size:
9px | 10px | 11px | 12px | 10pt | 12pt
 
Color: